Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

RPG Maker Action Combat - RPG Maker MZ Plugin

Create high quality ABS, action games right inside RPG Maker · By Sang Hendrix

[ANSWERED] How to avoid duplication of the spawn event grid-based?

A topic by mortar2733 created 78 days ago Views: 106 Replies: 6
Viewing posts 1 to 3
(1 edit)

First of all, thank you for making a great plug-in!

It was a very satisfying purchase!

I have a question, while I was making a farm game, I noticed a duplicate grid-based spawn event in the same place.

What can I do to prevent this?

Developer (1 edit)

Show me your screenshot of your eventing and tell me what you want to achieve if possible.

I'm going to make a farm game like Stardew Valley, and usually games like Stardew Valley can't plant crops in the same place, but because of the fact that crops can be created in the same place in 13-14 seconds, it's convenient, but there can be a mistake of creating crops in the same place by mistake even if you don't want to, so I'd like to ask you if there's a way to make it impossible to plant crops in the same place in the same place
Developer

Oh, that map is only to demonstrate command spawn via grid based. It'll only spawn grid based, there's no other logic behind it. To make a farm game, you'll need a lot eventing, more than what shown in that map.

(1 edit)

Can't I use it while passable events the 'not spawn on' function of the spawn event?

Developer (1 edit)

I don't understand what you mean. Try write this to not spawn on parameter: impassable events

This way it won't spawn on a tile that is occupied by an event that isn't Through ON.

There are a lot of other ways to achieve the same result but it's really up to your eventing skill.

(+1)

Thank you for your answer, it was helpful!