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I'm going to make a farm game like Stardew Valley, and usually games like Stardew Valley can't plant crops in the same place, but because of the fact that crops can be created in the same place in 13-14 seconds, it's convenient, but there can be a mistake of creating crops in the same place by mistake even if you don't want to, so I'd like to ask you if there's a way to make it impossible to plant crops in the same place in the same place

Oh, that map is only to demonstrate command spawn via grid based. It'll only spawn grid based, there's no other logic behind it. To make a farm game, you'll need a lot eventing, more than what shown in that map.

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Can't I use it while passable events the 'not spawn on' function of the spawn event?

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I don't understand what you mean. Try write this to not spawn on parameter: impassable events

This way it won't spawn on a tile that is occupied by an event that isn't Through ON.

There are a lot of other ways to achieve the same result but it's really up to your eventing skill.

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Thank you for your answer, it was helpful!