Just like the topic says: how do you approach designing playbooks? My instinct is to start with the originals and tweak until they fit my campaign, but I wonder how you'd do them from scratch?
Let's assume for the sake of this exercise I've also done the requisite due diligence thinking of okay but does the game really need this and come away with an affirmative. Once I have a concept and their role in a score ready, do I start by hanging their starting skills on it and messing around with special abilities?
And as far as special abilities go, seems like everyone has some sort of special armor/push yourself ability, some kind of "weird" ability, a special way to push yourself, and then kind of a grab bag of things useful to that particular role. Anything I've missed?
Thanks in advance for any insight.