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Non-Destructive Localization - Plugin for RPG Maker MV/MZ

Auto generate translation file and translate your game without replacing your in-editor text · By Sang Hendrix

[ANSWERED] Problem with messages in several lines with Galv Timed Message Popups

A topic by kyhynngy oyuur created 40 days ago Views: 89 Replies: 3
Viewing posts 1 to 3
(1 edit)

The plugin works great for me with Galv Message Styles, but for some reason with Galv Timed Message Popups the translation doesn't happen if the message has more than one line.


An example when it doesn't work:

<c:-1,200,0>It's important to not turn off the path –

then I'll quickly get to the shop.


An example when it works:

<c:-1,200,0>It's important to not turn off the path.

What could be the reason for this? Of course, I can change all the messages manually via variables, but I thought maybe there is a simpler and more concise way? If not, then no problem, thanks in advance!

Developer

Are you using latest version? 1.5.3?

Initially I had version 1.4.5., but now I checked on the current version and the problem remains. Maybe it is somehow connected with the fact that during export for some reason the first part of the script is cut off and instead of "<c:-1,200,0>" it is written like this "-1,200,0>", but even if I manually correct it, nothing changes.

But anyway the plugin has already saved me 100+ hours of work, so thank you =)

Developer

The plugin should extract everything exactly how it is written in the game. Make sure you have plugin parameter Exclude... (something, I forgot the name) empty. Also, there could be other plugins that interfere with Non-destructive Localization. If there are just too many plugins, a trick is turn off them all and then extract your game message, then you can enable those plugins back.