I’m building a world where emotions are contagious, memories are unstable, and only one identity may survive
This game is being developed for submission to the 2025 Neowiz Indie Game Competition.
■ About the Game
- Genre: Narrative Adventure / Emotional Drama / Sci-fi & Realism Blend
- Theme: “In a world where memory and emotion are collapsing, what does it mean to preserve someone’s identity?”
- Core Gameplay: The player interprets characters’ emotions through diary entries, making decisions that directly affect their personalities, memories, and speech.
■ World & Premise
- Setting: A war-torn high school, where a psychological weapon called Pollution causes emotions and memories to blend.
- Phenomenon: Over time, characters begin to speak similarly, remember each other’s memories, and ultimately lose their individuality.
- Narrative Goal: The player’s attempt to “preserve” someone may only result in spreading that identity—raising questions about memory, selfhood, and emotional infection.
■ Key Systems (Already Designed)
- Emotion Interpretation Diary – Choices are treated as emotional readings; they shape the character’s tone and memory.
- Speech Deformation System – Characters’ speech patterns shift depending on emotional flags and contamination levels.
- Memory Contamination Mechanism – Past dialogues change, and characters begin echoing others’ lines.
- Three-day Cycle Time Flow – The narrative compresses 16 days into a short but impactful progression.
■ Demo Plan
- Length: ~45–60 minutes (short narrative demo)
- Structure: Covers Days 1–16 in compressed form (three-day cycles)
- Climax: The emotional breakdown of Character B
- Goal: Deliver emotional dissonance, narrative discomfort, and a sense of “something deeply wrong” in the world
- Design Philosophy: Uses emotion flags + speech templates to enable efficient branching with strong narrative payoff
■ Who I’m Looking For
[Art]
- Someone who can illustrate emotionally nuanced or subtly broken characters
- UI/diary/speech bubble visuals (clean, abstract, or glitchy aesthetics welcome)
- Ability to convey mood with limited assets
[Sound]
- Sound designer or composer interested in emotion-focused experiences
- Distortion effects, ambient layers, identity breakdown motifs
- Minimalist but effective — mood-first approach welcome
[Programmer]
- Comfortable with Twine, Ink, or Unity (Fungus or text engine)
- Must handle variable/flag systems (emotion state, speech change, memory overwrite)
- All system logic and flowcharts already exist — implementation-focused role
■ Project Status
- Full narrative & system structure complete
- Emotion/memory/speech flow tables pre-designed
- Scene and dialogue flow being written with GPT assistance
- Submission target: Neowiz Indie Game Competition (January)
- Development tools flexible based on your preference