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Sinnosuke
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Hi, thank you so much for taking the time to share your work — I truly appreciate your interest in our project.
I’ve taken a close look at your art, and I can see the effort and creativity you’ve put into your style.
That said, after reviewing it with the team, we’ve decided to go in a different direction stylistically.
Theseus Syndrome requires a specific tone — visually clean and emotionally expressive, somewhat closer to a stylized or anime-inspired aesthetic.
Our goal is to first invite players in with a sense of familiarity and beauty, and then gradually reveal the darker psychological layers beneath.
While your work has its own unique strengths, it doesn’t quite align with the tone we’re aiming for in this project.
That being said, we truly appreciate your time and wish you the best with your creative journey.
Thank you again, and take care.
Hello! We’re looking for a visual artist to help shape a haunting psychological narrative game about identity, memory, and emotional contamination.
Project Title: Theseus Syndrome
Genre: Narrative Adventure / Sci-fi / Psychological Thriller
What’s the Game About?
In a world ravaged by psychological warfare, people’s emotions and memories start to merge.
You play a soldier whose job is to interact with individuals losing their sense of self, choosing whether to preserve or rewrite their identities.
Core themes:
- Memory corruption & emotional blending
- Psychological breakdown shown through visual fragmentation
- Player choices reshape others’ identities (or infect them with someone else’s)
Art Direction We’re Looking For:
We are open to either of the following:
- Collage Art: Fragmented, disjointed visuals, suitable for distorted perception
- Pixel Art: Simple but effective, with possible visual glitches, overlays, or UI distortion
UI direction: Handwriting, paper textures, glitch/ink effects
Animations: Minimal (frame-based), emotionally evocative over technically fluid
Current Status:
- Full narrative structure complete (multi-ending: A/B/D; C in progress)
- Gameplay system designed (Pollution Index + input-based skill activation)
- Programmer & sound designer onboard
- Movement & input systems in progress (Unity)
- Scope defined for demo submission (target: NeoWiz 2026 competition)
What We Need From You:
- 3~5 character portraits (neutral + fragmented versions)
- 2–3 backgrounds (can be stylized/collaged or minimalist)
- UI elements (buttons, choice boxes, small animations)
- Flexibility in visual interpretation – we’re open to your style!
Compensation:
We can’t offer payment at this stage,
but we can offer:
- Revenue Share upon any monetization
- Full credit + open collaboration on visual direction
- Demo-first scope, small and defined
Ideal Collaborator:
- Interested in psychological, experimental storytelling
- Enjoys visual abstraction or surreal mood-setting
- Willing to work with a passionate team despite budget constraints
- Experience with narrative or horror games is a plus, not required!
Contact Us:
If you’re interested, please send:
- Your portfolio or sample work
- Preferred style (pixel/collage/etc.)
- Any questions about the game or team
I’m building a world where emotions are contagious, memories are unstable, and only one identity may survive
This game is being developed for submission to the 2025 Neowiz Indie Game Competition.
■ About the Game
- Genre: Narrative Adventure / Emotional Drama / Sci-fi & Realism Blend
- Theme: “In a world where memory and emotion are collapsing, what does it mean to preserve someone’s identity?”
- Core Gameplay: The player interprets characters’ emotions through diary entries, making decisions that directly affect their personalities, memories, and speech.
■ World & Premise
- Setting: A war-torn high school, where a psychological weapon called Pollution causes emotions and memories to blend.
- Phenomenon: Over time, characters begin to speak similarly, remember each other’s memories, and ultimately lose their individuality.
- Narrative Goal: The player’s attempt to “preserve” someone may only result in spreading that identity—raising questions about memory, selfhood, and emotional infection.
■ Key Systems (Already Designed)
- Emotion Interpretation Diary – Choices are treated as emotional readings; they shape the character’s tone and memory.
- Speech Deformation System – Characters’ speech patterns shift depending on emotional flags and contamination levels.
- Memory Contamination Mechanism – Past dialogues change, and characters begin echoing others’ lines.
- Three-day Cycle Time Flow – The narrative compresses 16 days into a short but impactful progression.
■ Demo Plan
- Length: ~45–60 minutes (short narrative demo)
- Structure: Covers Days 1–16 in compressed form (three-day cycles)
- Climax: The emotional breakdown of Character B
- Goal: Deliver emotional dissonance, narrative discomfort, and a sense of “something deeply wrong” in the world
- Design Philosophy: Uses emotion flags + speech templates to enable efficient branching with strong narrative payoff
■ Who I’m Looking For
[Art]
- Someone who can illustrate emotionally nuanced or subtly broken characters
- UI/diary/speech bubble visuals (clean, abstract, or glitchy aesthetics welcome)
- Ability to convey mood with limited assets
[Sound]
- Sound designer or composer interested in emotion-focused experiences
- Distortion effects, ambient layers, identity breakdown motifs
- Minimalist but effective — mood-first approach welcome
[Programmer]
- Comfortable with Twine, Ink, or Unity (Fungus or text engine)
- Must handle variable/flag systems (emotion state, speech change, memory overwrite)
- All system logic and flowcharts already exist — implementation-focused role
■ Project Status
- Full narrative & system structure complete
- Emotion/memory/speech flow tables pre-designed
- Scene and dialogue flow being written with GPT assistance
- Submission target: Neowiz Indie Game Competition (January)
- Development tools flexible based on your preference