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Jellyfish Egg

A deep RPG set in procedurally generated dark fantasy worlds · By edmond00

First Run

A topic by SpaceWitchofDune created 86 days ago Views: 157 Replies: 4
Viewing posts 1 to 3
(+1)

Made it to 36 and died. I have a few notes. 
World Gen is not perfect, coasts can generate as deserts and then you end up with land-locked harbors.
The graphic effects are nice but should be optional. The film grain breaks immersion it should be replaced with CRT fuzz / scanlines.
Full Screen would be very nice especially since it would open up space for a Journey Log of previous messages. 
There is a LOT here like SO much content and options I am surprised at what a LLM is capable of. 
Over-all very interesting game glad I went ahead and gave it a shot, am interested in a second run where I hopefully fulfil my goals.
Tombstone files are a MUST, coming across tombstones of your old characters / other peoples characters would be an awesome feature. 
I love the music, I wish it had more sound effects for the biomes and such but over all I really like the feel of the game.
I am looking forward to see where this goes.   

(1 edit) (+1)

The game opens up alot more once you get an Aspiration, and as far as I know, Aspirations serves as Jellyfish Egg's means of creating some form of a character arc for the player character. Once you get one or more, the open narrative structure opens up alot more - and they may lead to different changes in your current run.

For example, if you defeat a goblin in self-defense, your character can gain an Aspiration in relation to hunting down goblins to the last and finding out where they come from. You get activities on hunting and tracking goblins, gaining equipment and skills in relation to them. Another example is gaining an Aspiration in relation to becoming a Gladiator which requires you to watch a single match related to Gladiators and have the money to watch said match for it, arenas will start having narrative options where your character can attempt to join a match.

Each Aspiration gives your character a means to gain certain skills. If you do a combat-related one, you gain combat skills and some other skills that can possibly lead to different Aspirations.

Developer

Thank you for your comment! Aspirations are indeed meant to create a kind of character arc for the player character. I’m really glad you felt that they open up the game, that was exactly my intention, but I was worried it might not come across clearly enough.

(+1)

Understand that with no starting Aspiration, not many people are even going to find out that the game can open up. I would suggest having an option of starting out with one Aspiration or not starting with one based on the player character's starting attributes. Of course, make sure starting without an Aspiration is the recommended choice, as you want players to discover on their own. Players may become too reliant on having one from the very start and may never go out of their way to find out.

Players may never find an Aspiration that can change the narrative options, as some of them are too subtle for the differences to see.

Developer

Thank you very much for your feedback! It’s incredibly valuable to me. Making the visual effects optional, fixing the coast generation, and adding fullscreen mode are definitely things I want to include for the release.

As for tombstones of other players’ characters, it seems a bit too technically challenging to implement before release, but it really helps me understand the kinds of features players would like. It might inspire similar ideas for future updates!