My good sir, the new pack is out!!!
Noobalot
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Understand that with no starting Aspiration, not many people are even going to find out that the game can open up. I would suggest having an option of starting out with one Aspiration or not starting with one based on the player character's starting attributes. Of course, make sure starting without an Aspiration is the recommended choice, as you want players to discover on their own. Players may become too reliant on having one from the very start and may never go out of their way to find out.
Players may never find an Aspiration that can change the narrative options, as some of them are too subtle for the differences to see.
The game opens up alot more once you get an Aspiration, and as far as I know, Aspirations serves as Jellyfish Egg's means of creating some form of a character arc for the player character. Once you get one or more, the open narrative structure opens up alot more - and they may lead to different changes in your current run.
For example, if you defeat a goblin in self-defense, your character can gain an Aspiration in relation to hunting down goblins to the last and finding out where they come from. You get activities on hunting and tracking goblins, gaining equipment and skills in relation to them. Another example is gaining an Aspiration in relation to becoming a Gladiator which requires you to watch a single match related to Gladiators and have the money to watch said match for it, arenas will start having narrative options where your character can attempt to join a match.
Each Aspiration gives your character a means to gain certain skills. If you do a combat-related one, you gain combat skills and some other skills that can possibly lead to different Aspirations.
If you downloaded the pack, you'd see a generated male character looking like Makato from Persona 3.
I actually did not try to call any particular character and used my methods for Niji 5 to generate whatever I could. In a really funny way, MidJourney's Niji 6 has a huge bias for Kirito from Sword Art Online, Byleth and Shez from Fire Emblem, Naofumi from the Rising of The Shield Hero. Niji 6 relies heavily on your knowledge of what you're trying to generate.
All of my prompts are keyword-based, or.... uhhh... Lego-like. Niji 6 is really good at swapping in and out of character-based keywords. You can put in and pull out and the generations will come out different all the time.
My next pack's theme is going to be on the LitRPG Genre, I am glad you're enjoying thos pack though!
If asked, I am willing to share how my prompting is like. Although, I have been too busy to write up a web page for it.
Whoa, alright - hopefully when I get time and start and complete the game, I'll be asking once or if I ever get to the final stages. It wouldn't be right to commission at the start and not commit to the work. XD
You are of course the first and only choice I have on mind specifically because of your aesthetic.
I do have a question, and it may be a ways away until then.
If I were to commission you to create character graphics for a game I want to make some day. What would your prices be and what are you comfortable and not comfortable with?
And most importantly, what are your conditions for it?
Your aesthetic is perfect for the look I desire for something retro and yet something more than just that.
Thank you, these three packages took a few months to do.
I won't do transparent backgrounds since they're more trouble than they're actually worth. It ate up a good portion of my fast hours, and I get a limited amount before being regulated to relax mode.
And some expressions alongside character designations can make or break a generation. Like using "villager" turned a generation into one full of children instead of adults. It can turn it from the subject matter to... something completely off-subject.
I have to be very careful on what I type in. But I will try to do more expressions if the selected keywords I use permit me via generation.
Got any suggestions for expressions?







