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Crossroads Of Fate/Divided

A topic by Blacksred Empire created Jun 02, 2019 Views: 290 Replies: 3
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I want to complete what I started. The game has quite a number of Bugs and I need to know where they are before I can continue. Please provide feedback and contact me if you find any bugs or a way to improve the game. Thank you

The link:

Click this

So, I finally had a chance to play a bit of this. My first impression is of one of those games that promises a lot but just doesn't deliver. Do bear in mind that I only had time to play maybe half an hour of the game; however, the first part of a game needs to be strong to draw players in.

I was really excited to see a game set in ancient Persia and Mesopotamia. It would be a unique setting for a game that isn't seen that often. But when I actually started the game, everything was European styled or generic anime and the characters had names like Eric and Natalya. So... I guess it's not set there?

I'm not personally a fan of the Generic Fantasy Setting, but there's nothing inherently wrong with it. I would rename a few things and change the description so the game isn't presented as something it's not.

The gameplay is... fine. The battle system is decent enough, and seeing a quest system is nice. Some of it feels hacky or incomplete, but it's serviceable. With a little balancing and polish it would be satisfying enough. However, I do feel the description on the web page is overstating things a bit.

It feels unpolished in places. Part of the intro is in one corner of the screen, some of the graphics look out of place, the character name/gender selection doesn't work at all, and the main menu is blurry and full of JPEG artifacting. This is pretty minor stuff, but it's the kind of stuff that leaves a poor impression on players. Every game has issues like these at some stage in development; they're usually irritating to knock out but not particularly difficult issues to fix.

I'd focus on improving the dialogue first and foremost. That's really where Crossroads of Fate falls flat in my mind. The intro is truly confounding; I have no idea who's fighting who, who's on which side, who's talking or what's happening. In the game the dialogue is stilted, confusing, and extremely unnatural. I'm a big fan of writing dialogue like people actually talk, although some prefer a more refined style. In this game, at least from what I've played, it's just... bad. I know that's harsh criticism but I really don't know any other way to put it. The ideas are there- maybe- but they're just not coming across coherently.

May I ask if English is your first language? If it isn't, you may want to try getting someone with a better grasp of the language to proofread some of the lines.

This is just what I needed, I will get right on it. Thank you for your feedback 

Also English is my first language you meanie