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Composer looking to join your team

A topic by ryanmcleod created Apr 02, 2025 Views: 466 Replies: 3
Viewing posts 1 to 3

Portfolio Samples: https://www.youtube.com/@ryanmcleodcompositions/playlists

Hey everyone! I’m offering FREE composition services to build my portfolio. If you're developing a game and need custom music, I’d love to collaborate. 

Ideally I’d like to join a small team and contribute towards narrative efforts as well as sound direction. I’m building a large sample library so can also help with sfx. Looking to find my “home” so to speak.  

(If you’re a solo dev or just wanting music for one project only, don't let the above put you off - you can still drop me a line!)

What I Offer:

  • Genres of Focus –  Fantasy, Horror, Cozy Melodies, Sci-Fi, Synthwave, Ambient/Soundscapes, Metal. I can work beyond these as you’ll hear above.  (Although being transparent, EDM/Hyper-pop isn't my forte.)
  • Love for Retro Vibes –  I have a strong passion for music that captures the PS1/PS2 era, especially survival horror.
  • Highly Collaborative – I’ll work with you to create a soundtrack that fits your vision perfectly.

How We Can Initially Work Together:

  • Early-Production –  If you're in a playable alpha state, I’ll compose level-by-level, or area-by-area etc -  refining as we go.
  • Mid/Late Development – Already deep into your project? Ready to start marketing? Send me a list of what you need, and I’ll get to work.

Terms:

  • Free – This is to build my portfolio ultimately, and so for the time being I work for free. 
  1. Lifetime License – You can use the music in your game, marketing, trailers, and any future remasters/remakes. Anything you require to ship and market your product basically. 
  1. I Retain Distribution Rights – The only thing I ask is to be able to share the music beyond the scope of the game itself. For example, on YouTube, my website, and platforms like Spotify.

Want a Sample?

If you’d like me to audition, drop me a message with background on your game (genre, basic plot, what point in development you are in)

Hey, that's pretty cool. I noticed you rely quite a bit on loops and sample packs, and a few of the tracks aren't really all that quantized -- are you just getting started in the realm of sound design?  I love seeing budding sound designers get up and running, so I would definitely encourage you to keep going even if things seem slow at first.

Cool stuff, for real. I see some definite potential in your work. Keep it up!

(+1)

Hi, thanks for the comment—I appreciate you taking the time to check out my work. I just wanted to clarify a few things for anyone else who might be reading your comment, so there's no misunderstanding about my workflow.

I don’t actually rely on loops or sample packs to build my tracks. Across the 50+ pieces on my portfolio, only one (“Werewolf Ambush”) uses a sample for a transition effect. Everything else is composed by me, programmed in MIDI, and run through VSTs.

Each track takes 2–3 hours on average to compose, tweak, and mix—so there’s easily over 100 hours of original work in the portfolio (hence why songs are only 1-2 minutes long). I bring this up because the idea that I stitched together pre-made or purchased loops might unintentionally misrepresent the time and effort that went into these pieces.

As for quantizing, I apply it where it fits the genre or mood—more rigid in EDM, looser in cinematic or classical-style pieces where expression is important. I usually do quantize piano leads, mostly out of personal habit.

It’s possible I misunderstood your comment—if by “loops” you meant musical repetition, or if “quantizing” referred to dynamics or instrument attack. (With this said, some VSTs require a 1/64 shift early to account for latency. I may have overlooked this in some tracks - particularly strings and brass. Is this what you are referring to in regard to quantizing?) 

If I have misunderstood at all, no worries. I just wanted to clarify things, since those terms can be interpreted pretty specifically. And if I interpreted your comments this way, it's possible game devs might too—hence the response. 

I’m always open to critique—it helps me improve—but I also appreciate when it comes from a shared understanding of the medium. Thanks again for checking out the work!

hi! I been looking for someone to help me remake a song by akira ifukube classic theme be made for a Toho kaiku film, war of the gargantuas. I was wondering if there is a way I can contact you through any social format if you do have any?