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Master Blaster

Remake of the Amiga game Master Blaster in Unity. · By David Reay

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A topic by LERVAZ created Mar 16, 2025 Views: 239 Replies: 15
Viewing posts 1 to 12
(1 edit)

Hello, could you edit for user settings as screen resolution or keyboard configuration mayby some gamepad ?

Developer

Hello Lervaz,

Thanks for trying out the game! I really appreciate your feedback.

I’m working on improving the game and making sure settings like screen resolution, keyboard configuration, and gamepad support work well for players like you. If you don’t mind sharing, I have a few quick questions that would help shape these updates:

• What system are you playing on?

• Which gamepad are you using?

• Are there any specific settings you’d like to see for screen resolution, keyboard configuration, or gamepad support?

I’m also curious to learn more about how you play and what you’d like to see in the game:

• How many players are typically playing on your setup?

• Where are you located? (This helps me understand regional preferences for controls and layouts.)

• Are there any other features you’d like to see added to the game, such as online support?

• What made you download this game? Are there similar ones you play?

The project is open source, so if you’re interested in contributing or tracking progress, feel free to check out the GitHub repo:

https://github.com/reayd-falmouth/masterblaster-love2d

I’d love to hear your thoughts and suggestions there as well.

Thanks again for playing—I really appreciate it! Your input helps shape future updates, so let me know if there’s anything specific you’d like to see.

Best,

David

(3 edits)

Hello

• What system are you playing on?

- PC with windows 11

• Which gamepad are you using?
- Gamepad Gembird JPD-WDV-01"

• Are there any specific settings you’d like to see for screen resolution, keyboard configuration, or gamepad support?
- if i play this game it is very small on center my screen, i have fullHD on my screen and i want to play this game with my friends on TV, because i have connect my PC with TV and it is better playing on bigger screen
- about keyboard and gamepad, i want to selec kaybord or gamepad to player as was on amiga and detail setup keys

• How many players are typically playing on your setup?

- typically we play in 3 - 5 players

• Where are you located? 
- I am from Czech Republic

• What made you download this game? Are there similar ones you play?
- I played this game as a kid on Amiga and it was awsome, i try run on PC with emulator, but setting keyboard configuration was really bad :( and i dont know how to change it, on emulator is only setup controll for 4 players but if i set 4 players one was withou control, if i set 5 players i can control 4 from 5 players, but if i move with mouse, one control player itself change and was control with mouse.
- i like these older games from Amiga or other videogame

I will hope for more similar games

Developer

Hello Lervaz,

Thanks for your detailed response! It’s really helpful to understand how you’re playing the game and what improvements would make it a better experience for you.

I’ll see what I can do to improve things. If you have any more suggestions, feel free to share them! You can also track updates or contribute on GitHub if you're interested:

https://github.com/reayd-falmouth/masterblaster-love2d

Thanks again!

Best, David

Developer

Hello Lervaz,

Just a quick update—I’ve made changes to the game based on your feedback. The resolution should now scale properly for larger screens, and I’ve also enabled controller support. Thanks again for highlighting those issues!

A few features have had to be disabled for now, and there are almost certainly some bugs—so please feel free to let me know if you run into anything.

I'm also currently in the process of porting the game over to Godot, which should allow me to develop a better version more quickly. With that move, I also plan to add online support in the future.

As always, you can follow progress or contribute on GitHub: https://github.com/reayd-falmouth/masterblaster-love2d

Thanks again for your support—I really appreciate it!

Best, David

Hello Dev Reay,

I am happy that you working on it!!
Its very good, screen is now ok, but there is a new problem, if i run the game, i can choose only number of wins, but players are N/A and i cant change it so i cant play :( 
and there is  missed options as original game, as shop ON/OFF, start money, normallevel, gambling.....

One more thing what i note in game before, there was very much invisible, but only few bombs, fire, boots...

Developer

Hello Lervaz,

Thanks again for testing and for your helpful feedback—really glad the screen scaling is working better now!

About the issue with the players showing as N/A: the current version requires controllers to be connected in order to select players. Keyboard input isn’t supported at the moment, so if you haven’t already, try plugging in some gamepads before launching the game and see if that helps.

I know some features from the original game are still missing, like the shop toggle, starting money, difficulty level, and gambling settings. I haven’t had time to add them back in yet, and honestly, this version is still a bit rough around the edges.

I’d recommend waiting for the Godot version—I’m actively working on it now, and it should be a lot more stable, easier to expand, and eventually include online play too.

Thanks again for sticking with it—your feedback really helps!

Best,

David

Hello Dev Reay,

So i tried with gamepad and there is same problem i cant change number of players :(

So will be better if will supported both together keyboard and famepad.

Developer

Hello Lervaz,

Thanks again for checking and for your continued support!

The number of players should update automatically based on how many gamepads are connected. If that’s not happening, it’s likely a bug with the current version—I really appreciate you pointing it out.

Unfortunately, I’m no longer actively supporting the Love2D version, so I won’t be releasing fixes for it. The good news is that I’m rebuilding the game in Godot, which will support both keyboard and gamepad input, be much more stable, and eventually include more features (and fewer bugs!).

I’m aiming to release the Godot version within the next month, and I’ll let you know as soon as it’s ready.

Thanks again for playing and for all your helpful feedback!

Best, David

Hello, Dev Reay,

How does it look with godot version?
I tried to edit with Love2D with AI, because i am not programmer, and i moved the game, but if you're working in godot now, I'd like to switch too, do you have the files for editing somewhere?

Developer

Hello Lervaz,

Great to hear from you—and I’m impressed that you’ve been editing the Love2D version with AI, especially without a programming background.

I have to apologise, as I got a bit sidetracked with another project, so progress on the Godot version has been slower than planned. That said, I’ve now made the Godot project public, so if you’d like to check it out or contribute, you can find it here:

https://github.com/reayd-falmouth/masterblaster-godot

It’s still a work in progress, but I’ll continue pushing updates and aiming for an early playable build soon. Thanks again for your interest and support—it really motivates me to keep going!

Best, David

Dzień dobry

Zainteresował mnie temat tworzenia nowej wersji gry Masterblaster.

Jestem fanem tej gry od 30 lat, kiedy to kupiłem komputer Amiga 600.

Graliśmy w tę grę w 5 osób, używając specjalnie wykonanego adaptera, który był podłączany do portu drukarki.

Kolejnym krokiem był Masterblaster dla Windowsa, ale ta wersja nie przyniosła nam tyle radości co na Amidze.

Nadal gramy w wersję na Amigę pod emulatorem WinUAE.

Dlatego z niecierpliwością czekam na nową wersję Masterblastera.

Pozdrawiam

Developer (1 edit)

Cześć zsommk,

Dziękuję za wiadomość – bardzo mi miło słyszeć, że Masterblaster wciąż żyje w Waszych sercach po tylu latach! Sam jestem równie podekscytowany możliwością stworzenia nowej wersji gry.

Przepraszam za opóźnienie w pracach – mam obecnie sporo zobowiązań, które spowolniły rozwój projektu.

Szukam współtwórców – jeśli byłbyś zainteresowany nauką silnika **Godot 4.4** i pomógł mi w tworzeniu gry (albo wsparł projekt w inny sposób), to na pewno przyspieszyłoby to jej wydanie.

Generatywna sztuczna inteligencja może też pomóc przy kodowaniu, więc nie trzeba być ekspertem od razu. Projekt można znaleźć tutaj:

👉 https://github.com/reayd-falmouth/masterblaster-godot

Daj znać, jeśli masz ochotę dołączyć!

Pozdrawiam serdecznie,

David

Hello, is there any progres?

Developer

Hello Lervaz,

First of all, I want to apologise for the delay—I know you’ve been patiently waiting and I really appreciate your continued support.

I also have some very good news: I’ve been in touch with the original developers of Master Blaster, and they’ve given me their permission to continue development of a new version! 🎉

My plan is to make it very close to version 1.0, and I’m aiming to bring it not only to PC but also to consoles like PlayStation and Xbox. This is a bigger project, so it may take a few more months, and realistically it might not be released until 2026.

That said, if you’d like, I can make beta testing available to you once the first builds are ready—you’ve been giving such valuable feedback already, and it would be great to have you involved.

Thanks again for sticking with the project. Your enthusiasm really helps keep it alive!

Best,
David

Hello, ofcourse It will be my pleasure testing beta version . I am happy and I'm looking forward to it.