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(2 edits)

Hello,

thank you for your work and added working version, have you files for edit in godot on github?

- Once was some problem and game crashed me, but i dont know why
i tested your new version and there are some observations from my first look:
- resolution is ok only on first and second sreen and in game, but menu is too big (to much zoom), i dont see all lines, and same problem is in shop and after end round (wheel of fortune, and with cups
- next what i see in game, the items are not equally spawn

and i have some improvements if will be possible
- first if will be possible change and configurate control settings, i mean if will be posible change keys, or change from keyboard to some gamepad in game
- maybe if will be possible change resolution
- if will be possible change size "map" if we play on TV, more blocks then is in the game now
- and next maybe add more players

What do you thing about this points?

(1 edit)

Hi Lervaz,

This is David. Thank you for the detailed feedback and for offering to help! It’s really useful to hear about the menu scaling and item spawning issues.

To answer your question, yes—the project files for the build you are testing are available on GitHub. You can find the source code and the specific branch here:

I’ve noted your observations about the menu/shop resolution and the item spawn balance. I’m also looking into adding:

  • Key configuration and Gamepad support.
  • Resolution settings and larger maps for TV play.
  • Support for more players.

If you want to look at the code or have any specific ideas for the fixes, feel free to use the repository. You can also post any crash logs or further suggestions in the issues https://github.com/reayd-falmouth/MasterBlaster-Unity/issues

Thanks again for your support!

  • Best regards, David