Hello Lervaz,
Thanks again for testing and for your helpful feedback—really glad the screen scaling is working better now!
About the issue with the players showing as N/A: the current version requires controllers to be connected in order to select players. Keyboard input isn’t supported at the moment, so if you haven’t already, try plugging in some gamepads before launching the game and see if that helps.
I know some features from the original game are still missing, like the shop toggle, starting money, difficulty level, and gambling settings. I haven’t had time to add them back in yet, and honestly, this version is still a bit rough around the edges.
I’d recommend waiting for the Godot version—I’m actively working on it now, and it should be a lot more stable, easier to expand, and eventually include online play too.
Thanks again for sticking with it—your feedback really helps!
Best,
David