Godot 4.4 mono AssetPlacer 1.4
I'm really liking your plugin, is really well made, but I'm encountering some bugs in the Godot's Console:
ERROR: /root/godot/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/ExceptionUtils.cs:113 - System.NullReferenceException: Object reference not set to an instance of an object.
ERROR: at AssetPlacer.SurfacePlacementController.OnActiveChanged() in G:\Godot Project\DarkShooter\addons\assetplacer\placementController\SurfacePlacementController.cs:line 102
ERROR: at AssetPlacer.AssetPlacementController.set_Active(Boolean value) in G:\Godot Project\DarkShooter\addons\assetplacer\placementController\AssetPlacementController.cs:line 19
ERROR: at AssetPlacer.AssetPlacementController.RestoreGodotObjectData(GodotSerializationInfo info) in G:\Godot Project\DarkShooter\.godot\mono\temp\obj\Debug\Godot.SourceGenerators\Godot.SourceGenerators.ScriptSerializationGenerator\AssetPlacer.AssetPlacementController_ScriptSerialization.generated.cs:line 26
ERROR: at AssetPlacer.SurfacePlacementController.RestoreGodotObjectData(GodotSerializationInfo info) in G:\Godot Project\DarkShooter\.godot\mono\temp\obj\Debug\Godot.SourceGenerators\Godot.SourceGenerators.ScriptSerializationGenerator\AssetPlacer.SurfacePlacementController_ScriptSerialization.generated.cs:line 20
ERROR: at Godot.Bridge.CSharpInstanceBridge.DeserializeState(IntPtr godotObjectGCHandle, godot_dictionary* propertiesState, godot_dictionary* signalEventsState) in /root/godot/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/CSharpInstanceBridge.cs:line 255
It seems that Godot is working properly, but these are annoying to see everytime. Are there any known fix?