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berni94

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A member registered Jul 07, 2024

Recent community posts

hey man, sorry to bother! Love your texture! Do you remember the texel density for this piece? Or the resokution used in Pixel8r? I think its more than 512 right?

Dont think so, I'm currently using Blender 3D Shortcuts, AssetPlacer and IDE Script

(1 edit)

Yes the error continues even after disabling the addon.

Latest version Windows 11 and .Net Version 9.0.3

Well it does happen everytime i move/click in the viewport, it does not cause any damage but it is really annoying to see the red lines on the terminal. 

Godot 4.4 mono AssetPlacer 1.4

I'm really liking your plugin, is really well made, but I'm encountering some bugs in the Godot's Console: 

ERROR: /root/godot/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/ExceptionUtils.cs:113 - System.NullReferenceException: Object reference not set to an instance of an object.

  ERROR:    at AssetPlacer.SurfacePlacementController.OnActiveChanged() in G:\Godot Project\DarkShooter\addons\assetplacer\placementController\SurfacePlacementController.cs:line 102

  ERROR:    at AssetPlacer.AssetPlacementController.set_Active(Boolean value) in G:\Godot Project\DarkShooter\addons\assetplacer\placementController\AssetPlacementController.cs:line 19

  ERROR:    at AssetPlacer.AssetPlacementController.RestoreGodotObjectData(GodotSerializationInfo info) in G:\Godot Project\DarkShooter\.godot\mono\temp\obj\Debug\Godot.SourceGenerators\Godot.SourceGenerators.ScriptSerializationGenerator\AssetPlacer.AssetPlacementController_ScriptSerialization.generated.cs:line 26

  ERROR:    at AssetPlacer.SurfacePlacementController.RestoreGodotObjectData(GodotSerializationInfo info) in G:\Godot Project\DarkShooter\.godot\mono\temp\obj\Debug\Godot.SourceGenerators\Godot.SourceGenerators.ScriptSerializationGenerator\AssetPlacer.SurfacePlacementController_ScriptSerialization.generated.cs:line 20

  ERROR:    at Godot.Bridge.CSharpInstanceBridge.DeserializeState(IntPtr godotObjectGCHandle, godot_dictionary* propertiesState, godot_dictionary* signalEventsState) in /root/godot/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/CSharpInstanceBridge.cs:line 255


It seems that Godot is working properly, but these are annoying to see everytime. Are there any known fix?