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Helmet Head - Test

Test build for my 2D, action roguelike project, Helmet Head (Working Title). · By Hedge Knight Games

Feedback Thread Sticky

A topic by Hedge Knight Games created Mar 08, 2025 Views: 78 Replies: 5
Viewing posts 1 to 2
Developer

Hey folks! Just thought I'd start up a feedback thread here. You can also contact me by email at hedgeknightdev[at]gmail.com, or on Bluesky or X/Twitter. Thanks for checking out my project :D

Any chance for a web version of the game? I've been meaning to check this out, but I haven't gotten to booting up Windows PC in a while.

Developer

Hey, man. Thanks for the interest :) 

Godot 4 doesn't seem to allow exporting C#/.NET projects for web at the moment unfortunately. Would be cool though!

Got my PC set up and tried this out. Here's a few somewhat random thoughts:

-Looking at the gifs, I thought the controls would probably be good. They were even better: movement felt nice and the animations were super snappy
-Reaching the top of ladders and then automatically falling felt odd
-The character rotating slightly when in free fall felt odd also, not sure if I liked it still
-The look direction getting locked when attacking takes time to get used to
-The varied pitch coin pickup sounds are hard to listen to as well as the high heels clatter sound
-The musketeers sniper laser serves it's purpose but still feels out of place for the theme
-I think the eye in the wall should perhaps squint when shooting that beam. That's how I shoot laser from my eyes anyways.

So far I've played the game for maybe 10+ runs, with my old crappy game controler. Didn't get to really try out the items or the combos or special attacks yet.

In general, the game feels really promising. The theme is good and the game looks and feels great already. Good job!

Developer

Thanks so much for trying the game and the feedback :D And the extra effort to set up your PC and everything, I really appreciate it!

- I'm glad you liked the movement, I spent a lot of time trying to get that aspect to feel good.

- Interesting point about the ladders, I never paid much mind to that! Another one for the list of things to tinker around with!

- By the chartacter rotating while in free fall do you mean the way he kinda "leans forward"? Or is he rotating from side to side, cause that would be a bug then haha. If it's the "lean forward" animation, yeah I should probably make a better fall animation alright haha.

- You're not the first to mention the direction lock while attacking, others have mentioned it feels a little odd at first also. My idea behind that is to allow the player to strafe back while attacking to avoid contact damage, and also to make weapons with longer attack animations require a bit more planning to use instead of button mashing. Thanks for pointing that out though, I might have to take that aspect of the combat back to the drawing board if people are finding it a bit unintuitive.

- Yeah I def need to work on the coin sounds and the audio in general really. The high heel sounds are probaby too loud indeed and I think I should adjust the audioo falloff for it so that it's only louder when close by. I kinda want it to be an annoying sound, but in a good way if that makes sense haha.

- Good point about the Musketeer "laser" effect. Another one for the list :D

- lol I tend to glare wide-eyed when I fire lasers out of my eyes to vanquish my enemies. You've given me an idea for a different type of wall eyball though! Would be cool to have ones with different laser effects and and animations!


Thanks again, this is super valuable feedback :) If you need testers for your project(s) let me know, I'd be happy to help!

Your games are really good btw. So far I've tried Turret vs Turret, God <3 Lollipops and Basic Biking. All super polished! I loved the imagination behind God <3 Lollipops. Such a cool and funny idea, and the physics and rendering of the tongue is really well done. Your games all have really nice music and sfx too, so I'm definitely taking your feedback about that apsect of my project to heart!

No problem! And yes, I meant the leaning forward/falling animation.
Thanks so much for your kind words!