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Hedge Knight Games

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A member registered Oct 02, 2013 · View creator page →

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This font is just incredible! Perfect for boss dialog in my game :) And what massive language support too!

I've played this game for many hours now and I gotta say it's one of the most relaxing games I've played in a long time. The atmosphere is so well crafted, from the music to the visuals, to the beep-boopy UI sounds. Nothing like a cup of tea and some AstraX to chill after a day's work :D

And it's so much fun to speculate about and come up with my own headcanon theories on what befell the various ruined civilizations that get discovered on the planets based on the atmpspheric and geological discoveries. Not to mention the entire ship building system!

Keep up the fantastic work! Can't wait to see what's coming next for this game :D

No worries, glad I could be of some help :)

So this is about as much fun as the developement videos made it look. Ie, very very fun :D 

10/10 on the graphics and audio front. 10/10 on the handling and drive feel of the vans also! Not sure if it was intentional, but I like how the initial zoomed out view gives a chance to try and memorize the track layout a bit so that the sudden corners aren't as surprising haha.

The only feedback I have so far is to maybe add a windowed mode, and to switch up (or randomise) the starting positions of the vans each race. I found more often than not the red van seemed to have a bit of an advantage at the beginning of the races cause the tracks loop anti-clockwise. But maybe I just need to git gud :)

Great work as always, man. This is super impressive and a real gem :)

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No worries :) Yeah having to blow your way out of the starting room would be a cool teaching mechanic, but as it is it's already a good learning arena. Shooting the buttons to change the player name is pretty satisfying and a good way to test out the weapons.

As for the door button, my only suggestion might be to move it so that it's not right next to the door. I found I was kinda grazing it by mistake while flying in and out of the doors, but that might be a good teaching mechanic too lol.

Really great work on this so far! At first I found the controls could use a reverse thrust, but quickly found that that would actually remove some of the fun, because getting the hang of steering the ships and landing precision shots (like with the sniper or crossbow) feels very satisfying. Needing to constantly correct the orientation using only forward thrust and steering adds to the chaos also :D

The audio (love the music) and visuals are top notch, as expected, and the physics and particles are very satisfying and the weapons feel punchy.

I didn't come across any major bugs or issues. Just two small things maybe worth mentioning:

1) the door buttons in the first level are maybe a bit too sensitive. They get triggered by the slightest touch so you can end up opening or closing the door by mistake quite easliy. This may be intentional though, so if that's the case ignore this point haha.

2) The end game screen showed the wrong winner for me as seen in the screenshot below:


Ps, I loved the little details in the arenas like the soccer match and resort. Felt kinda bad for blowing up the soccer players though lol

Awesome! The mechanics in this game are so blissfully simple and so full of potential, I'm sure WJ3 will be even more amazing!

If/when you need testers you have at least one volunteer :D Although I'm sure there will be many others haha

Wrestling inside a literal ice cube while wearing roller skates, lol I love it. Perfect for letting off some steam after a long day of coding :D

This is really fun! Gives me mega nostalgia for old DOS games like Tank Wars. Music is super catchy too!