Thanks so much for trying the game and the feedback :D And the extra effort to set up your PC and everything, I really appreciate it!
- I'm glad you liked the movement, I spent a lot of time trying to get that aspect to feel good.
- Interesting point about the ladders, I never paid much mind to that! Another one for the list of things to tinker around with!
- By the chartacter rotating while in free fall do you mean the way he kinda "leans forward"? Or is he rotating from side to side, cause that would be a bug then haha. If it's the "lean forward" animation, yeah I should probably make a better fall animation alright haha.
- You're not the first to mention the direction lock while attacking, others have mentioned it feels a little odd at first also. My idea behind that is to allow the player to strafe back while attacking to avoid contact damage, and also to make weapons with longer attack animations require a bit more planning to use instead of button mashing. Thanks for pointing that out though, I might have to take that aspect of the combat back to the drawing board if people are finding it a bit unintuitive.
- Yeah I def need to work on the coin sounds and the audio in general really. The high heel sounds are probaby too loud indeed and I think I should adjust the audioo falloff for it so that it's only louder when close by. I kinda want it to be an annoying sound, but in a good way if that makes sense haha.
- Good point about the Musketeer "laser" effect. Another one for the list :D
- lol I tend to glare wide-eyed when I fire lasers out of my eyes to vanquish my enemies. You've given me an idea for a different type of wall eyball though! Would be cool to have ones with different laser effects and and animations!
Thanks again, this is super valuable feedback :) If you need testers for your project(s) let me know, I'd be happy to help!
Your games are really good btw. So far I've tried Turret vs Turret, God <3 Lollipops and Basic Biking. All super polished! I loved the imagination behind God <3 Lollipops. Such a cool and funny idea, and the physics and rendering of the tongue is really well done. Your games all have really nice music and sfx too, so I'm definitely taking your feedback about that apsect of my project to heart!