Will do, thanks! :--)
Otto Ojala
Creator of
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Cool, thank you :--)
The game is not open source and redistributing it or any parts of is not something I'm allowing, but I'm absolutely all in for people doing whaever they want with it otherwise! I also feel uncomfortable every time anyone says they've decompiled my games, but it's mostly due to just how unorganized I keep my projects :--)
No problem! You need to install Flashpoint first and then the games (and platforms) you want. I haven't tried it in a couple of years, and don't have it currently installed (it does require quite a lot of disk space), so I don't really remember exactly how it was. They have a FAQ you should probably check out: https://flashpointarchive.org/faq
I think you should give it a go if you're really into playing WJ, or if you're interested in playing other old Unity3D/Flash games too. The catalog is massive.
Thanks! No, but I'm sure there's tools for that, too :--)
I made this using https://www.pentacom.jp/pentacom/bitfontmaker2/
and you can use it to modify the font, but I think it only allows exporting as ttf.
Thank you so much! Yes, I agree to all of this, and random round modifiers is the next step I'd take, if I were to continue working on this, and if I got the base game making more sense. It might be just some arena shape modifying that could turn things around (and literally turn the fingers more towards action, too). Adding settings that the players can themselves adjust might be a cool option too, so it'd be up to them to explore and find out, what's fun to them.
Thanks! To continue working on this, I think I'd need a lot better bots (which is hard as the game is so random), or people to more often playtest this with, or more constraint for the action on the arena to make things more predictable. But I'll try to, at least, make this a bit more polished and have the HTML version working, too, before calling this finished :--)
Thanks for the report! The game logic relies on some timers (lazy programming), which I guess might get skipped if the game gets somehow paused. I'll try to find the time to make a proper android version of the game later :--)
Edit: In the next version, I'll add a script to pause the game's processes if it's not in focus, lets see if that helps.
Thanks for the feedback! This totally could be remade into something more basic, too, and I'm not ruling out versions like that, either. But for now, the one-button mechanic will be the focus of the game. I'll likely still make subtle changes to the max power, so that 100% power shots will be suitable to fewer angles/shoot positions :--)
Thanks a lot for the feedback! A slingshot mechanic would work just as well (maybe even better) but it's also a very different feel to what I'm trying to achieve with this. My vision for this is for the button to represent the ball - push the button, push the ball. Improving on this mechanic is what I'm mostly after (I might be able to improve on the visuals to give better feedback, and add sound effects to match the applied power), but if I can't get players to get on board with this, I'll try the angry birds version next :--)
It's playable on FlashPoint. Requires a bit of setting up, but it works :--)
https://flashpointproject.github.io/flashpoint-database/search/#bb47e3e3-8281-44...












