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Otto Ojala

151
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A member registered Dec 29, 2022 · View creator page →

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Will do, thanks! :--)

Cool, thank you :--)
The game is not open source and redistributing it or any parts of is not something I'm allowing, but I'm absolutely all in for people doing whaever they want with it otherwise! I also feel uncomfortable every time anyone says they've decompiled my games, but it's mostly due to just how unorganized I keep my projects :--)

No problem! You need to install Flashpoint first and then the games (and platforms) you want. I haven't tried it in a couple of years, and don't have it currently installed (it does require quite a lot of disk space), so I don't really remember exactly how it was. They have a FAQ you should probably check out: https://flashpointarchive.org/faq

I think you should give it a go if you're really into playing WJ, or if you're interested in playing other old Unity3D/Flash games too. The catalog is massive.

Thanks for supporting premium and offline games! My current plan is to do keep doing freeware games, so it's not  a good fit, thanks for reaching out, still :--)

Nice! Is there maybe something you're doing to promote freeware games?

Thanks! You can tell me what you represent, but likely I'm not interested, sorry :--)

Joo! Signalista tavoittaa. Tai vaikka: spam@ottoojala.com

Cool!I don't need a link to the bitmap font, that's something people can do themselves if they wish I think, but if you'd like, you can post a link to your game here, once the jam is over :--)

Thanks! No, but I'm sure there's tools for that, too :--)
I made this using https://www.pentacom.jp/pentacom/bitfontmaker2/
and you can use it to modify the font, but I think it only allows exporting as ttf.

Enable "2 buttons" in the settings to do just that :--)

<3

❤️ Thank you!

Thank you so much! Yes, I agree to all of this, and random round modifiers is the next step I'd take, if I were to continue working on this, and if I got the base game making more sense. It might be just some arena shape modifying that could turn things around (and literally turn the fingers more towards action, too). Adding settings that the players can themselves adjust might be a cool option too, so it'd be up to them to explore and find out, what's fun to them.

Thanks! To continue working on this, I think I'd need a lot better bots (which is hard as the game is so random), or people to more often playtest this with, or more constraint for the action on the arena to make things more predictable. But I'll try to, at least, make this a bit more polished and have the HTML version working, too, before calling this finished :--)

🙏

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Thanks!
Yes, maybe someday, but I'm busy with other projects currently.

Ü

Oh sorry, I have no updates in mind for this game at the moment, and am currently working on new games.

Thanks! :--) If I only had it in me to work on one project for more than a few months...

Thanks! I'm busy with other projects, but you might be able to bring up a virtual keyboard to toggle the settings on Android. I'm not an Android user myself, but I'd assume it's possible somehow.

Thank you! It was also really fun to make :--)

Here you go!
https://ottoojala.com/haivynurmikoltani/

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Thanks for the report! The game logic relies on some timers (lazy programming), which I guess might get skipped if the game gets somehow paused. I'll try to find the time to make a proper android version of the game later :--)

Edit: In the next version, I'll add a script to pause the game's processes if it's not in focus, lets see if that helps.

v1.0.3 has the arm visuals tweaked a bit, to address this. There's still no proper follow through, but the arm should look fully extended sooner.

Oh, I see! I'm not sure what the arm would do when you'd want to throw it further than the rim, hitting the backboard first, if it was fully extended already. Perhaps I could have the shoulder move then, hmm. Thanks for the input!

Thanks for letting me know! The game breaks if FPS drops too much. I'll likely still make a proper Android version of this as well as a version that runs on low-end devices.

Thanks! The arm should extend fully when throwing the ball with full force, as you keep the button pressed. Might be a bug, if this does not happen.

Thanks! Godot's own Dodge the Creeps tutorial was enough to get me started, but I'm sure the paid courses are well made, too

That's lovely to hear, thank you! The music is an attribution-free track (with just filtering added) from Pixabay, by an artist called Saavane, but I too think it fits this just fine :--)

Thanks for the ideas!

Thanks! That's a fair point, the buzzer and the quick zoom do feel a bit aggressive. To me, it also feels like it has character the way it currently is, but I'll try making some changes to see if I can make it nicer :--)

Very nice, thanks for sharing! :--) I don't want to make this too easy either, but I think some of those extreme angle side shots will offer a challenge to everyone.

Cool! I'm actually trying to make a good, boring game, without adding any addictive game designs to it, but I guess a ball, some physics and a score counter  is all it takes :--)

Thanks for the feedback! This totally could be remade into something more basic, too, and I'm not ruling out versions like that, either. But for now, the one-button mechanic will be the focus of the game. I'll likely still make subtle changes to the max power, so that 100% power shots will be suitable to fewer angles/shoot positions :--)

Thanks for the feedback! This is what I'm aiming for - something that feels kind of like shooting hoops in real life rather than something that feels like a basic videogame.

Thanks! I've had this happen too, usually when on a device that is struggling with the 60fps physics. I'll count it as a feature for now :--)
Are you still enjoying your canned coffees?

Thank you! Didn't know you can go over 60fps in browser!

Thanks a lot for the feedback! A slingshot mechanic would work just as well (maybe even better) but it's also a very different feel to what I'm trying to achieve with this. My vision for this is for the button to represent the ball - push the button, push the ball. Improving on this mechanic is what I'm mostly after (I might be able to improve on the visuals to give better feedback, and add sound effects to match the applied power), but if I can't get players to get on board with this, I'll try the angry birds version next :--)

It's playable on FlashPoint. Requires a bit of setting up, but it works :--)
https://flashpointproject.github.io/flashpoint-database/search/#bb47e3e3-8281-44...

Sorry it took so long! :--) My to-do list was getting out of hand.