Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Otto Ojala

133
Posts
4
Topics
326
Followers
56
Following
A member registered Dec 29, 2022 · View creator page →

Creator of

Recent community posts

Thanks! :--) If I only had it in me to work on one project for more than a few months...

Thanks! I'm busy with other projects, but you might be able to bring up a virtual keyboard to toggle the settings on Android. I'm not an Android user myself, but I'd assume it's possible somehow.

Thank you! It was also really fun to make :--)

Here you go!
https://ottoojala.com/haivynurmikoltani/

(1 edit)

Thanks for the report! The game logic relies on some timers (lazy programming), which I guess might get skipped if the game gets somehow paused. I'll try to find the time to make a proper android version of the game later :--)

Edit: In the next version, I'll add a script to pause the game's processes if it's not in focus, lets see if that helps.

v1.0.3 has the arm visuals tweaked a bit, to address this. There's still no proper follow through, but the arm should look fully extended sooner.

Oh, I see! I'm not sure what the arm would do when you'd want to throw it further than the rim, hitting the backboard first, if it was fully extended already. Perhaps I could have the shoulder move then, hmm. Thanks for the input!

Thanks for letting me know! The game breaks if FPS drops too much. I'll likely still make a proper Android version of this as well as a version that runs on low-end devices.

Thanks! The arm should extend fully when throwing the ball with full force, as you keep the button pressed. Might be a bug, if this does not happen.

Thanks! Godot's own Dodge the Creeps tutorial was enough to get me started, but I'm sure the paid courses are well made, too

That's lovely to hear, thank you! The music is an attribution-free track (with just filtering added) from Pixabay, by an artist called Saavane, but I too think it fits this just fine :--)

Thanks for the ideas!

Thanks! That's a fair point, the buzzer and the quick zoom do feel a bit aggressive. To me, it also feels like it has character the way it currently is, but I'll try making some changes to see if I can make it nicer :--)

Very nice, thanks for sharing! :--) I don't want to make this too easy either, but I think some of those extreme angle side shots will offer a challenge to everyone.

Cool! I'm actually trying to make a good, boring game, without adding any addictive game designs to it, but I guess a ball, some physics and a score counter  is all it takes :--)

Thanks for the feedback! This totally could be remade into something more basic, too, and I'm not ruling out versions like that, either. But for now, the one-button mechanic will be the focus of the game. I'll likely still make subtle changes to the max power, so that 100% power shots will be suitable to fewer angles/shoot positions :--)

Thanks for the feedback! This is what I'm aiming for - something that feels kind of like shooting hoops in real life rather than something that feels like a basic videogame.

Thanks! I've had this happen too, usually when on a device that is struggling with the 60fps physics. I'll count it as a feature for now :--)
Are you still enjoying your canned coffees?

Thank you! Didn't know you can go over 60fps in browser!

Thanks a lot for the feedback! A slingshot mechanic would work just as well (maybe even better) but it's also a very different feel to what I'm trying to achieve with this. My vision for this is for the button to represent the ball - push the button, push the ball. Improving on this mechanic is what I'm mostly after (I might be able to improve on the visuals to give better feedback, and add sound effects to match the applied power), but if I can't get players to get on board with this, I'll try the angry birds version next :--)

It's playable on FlashPoint. Requires a bit of setting up, but it works :--)
https://flashpointproject.github.io/flashpoint-database/search/#bb47e3e3-8281-44...

Sorry it took so long! :--) My to-do list was getting out of hand.

I'm glad you got it working! I think this was one of my first Godot projects, so I didn't quite know what I was doing - even less than I do today :--) And thanks, this is the first game I've ever made the music myself - warms my heart to hear positive comments on it.

Cool. If you do any modifications to the game and its assets, do credit yourself for the mods you've made.

Yes, the hotkey solution for tennis game would be the easiest. I want to give it some more thought still, as I am too into these consoles, and I see this as a fun design challenge :--) Making a game that actually feels like it's designed for the Anbernic, is what I'm after.

If they feel heavy at all, I'd say skip them - no one wants to play a game that doesn't properly run, in my opinion. Otto's Tennis game is the one I've been playing on my Anbernic since I got the console, but it too would obviously be better with a proper port (= better menus). Now that I think of it, I'd prefer to make a stellar app for the PortMaster catalogue, rather than just something that kind of works, so lets do that instead. I'll try to find the time to make a proper version of the tennis one, with gamepad controls. Perhaps you could help me out with the PortMaster stuff after that?

The little time I spent trying these out, I only got TvsT's game menu open, without the cursor, and as it's a game with absolutely zero optimization, it's a poor experience anyways. But if you're fine with WJ2's port, I trust it is ok, so go ahead and add it to the catalogue. You can include the game files too.
I'd love to find the time to make the game more suitable for these handhelds, but the current version will have to do for now. Thanks for the work you've put into it (and all your other ports, too)!

I couldn't get these installed (haven't touched my Anbernic in a while). Is it just drag'n'drop to "ports" and the sh file to "ROMS/Ports", on muOS?

How do you use the menus on devices without the joystick?

Thanks for the work you've done, and sorry for having to look at how I manage my projects...

And if you get to putting these in the catalog eventually, please link to my own website: ottoojala.com, instead of itch, in the credits - I might leave this platform at some time.

Cool, thanks for reaching out! How does it run on the Anbernic? I've only tried some of my Godot 3 games on my RG35XX Plus, and they work just fine, but I haven't gotten to making proper ports of them, as I'm constantly busy with new projects...
For WJ2, I'd love to add icons to the on-screen buttons matching the physical buttons of the Anbernic, and perhaps skip the mouse cursor entirely.
If you're in no hurry, I'd like to put that little extra effort into it to make it a tiny bit better fit for these consoles.

Hey, thanks for asking! I'm currently busy with my new project, but I'll put this on my to-do list!

Thanks for clarifying! Kinda cool you were able to run the browser version too on your phone :--) I haven't really heard of people running this on their Android devices so it's nice to hear you got it working.

Thanks! Obviously this isn't a phone game, but for some large screen Android devices with two gamepads, it could be worth it to some :--) The game only kind of works on my 100 eur Nokia Android tablet with "potato" settings.

The original Wings was the biggest inspiration for this game :--) I'll probably get to making new maps for this, eventually, but this project is on hold for now.

Hard to say with the limited info on what you're using to play the game, maybe try with another browser and see if that works?

Press the "?" button for credits :--)
 (Funky Chunk by Kevin MacLeod)

Hey, thanks for the heads up!
Game ideas cannot be owned, and I think that's a really good thing. Still, cloning someone elses work... that's just sad. I'm sure 0% of Moreno Maio's work is original content. I hope a tiny bit of bad karma follows this developer.

Thanks!
I'm not an expert on how to run unsigned apps on a Mac, but I think since MacOS 15.1, you'll have to unquarantine the app via Terminal. Google/Duckduckgo for something like "macos 15.1 + unsigned + terminal + quarantine" and you should find guides on how to install unsigned apps.

Thanks! You can play the original still in FlashPoint. Perhaps I'll go back to thicker wrestlers in WJ3 :---)

Great! Difficulty options for the single-player mode were on my todo list, but I never got to adding them - perhaps in the future versions!
Godot is good, and keeps getting better, I think you'll like it.

🙏🙏

Thanks! You might still enjoy playing it against someone with the same level of reflexes :--) The bot is a bit brutal.

This is made using Godot 3.5 (3D assets using Blockbench).