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Really great work on this so far! At first I found the controls could use a reverse thrust, but quickly found that that would actually remove some of the fun, because getting the hang of steering the ships and landing precision shots (like with the sniper or crossbow) feels very satisfying. Needing to constantly correct the orientation using only forward thrust and steering adds to the chaos also :D

The audio (love the music) and visuals are top notch, as expected, and the physics and particles are very satisfying and the weapons feel punchy.

I didn't come across any major bugs or issues. Just two small things maybe worth mentioning:

1) the door buttons in the first level are maybe a bit too sensitive. They get triggered by the slightest touch so you can end up opening or closing the door by mistake quite easliy. This may be intentional though, so if that's the case ignore this point haha.

2) The end game screen showed the wrong winner for me as seen in the screenshot below:


Ps, I loved the little details in the arenas like the soccer match and resort. Felt kinda bad for blowing up the soccer players though lol

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Thanks lots! The buttons are meant to be sensitive, but the level design itself could be a lot better as you really do accidentally hit those buttons. I would love for the first level to also teach the player to shoot stuff, like with an obstacle they'd have to destroy before exiting the room. But it is what is, for now :--) And nice catch with the wrong winner being displayed! I'll fix that asap. The end screen also doesn't feel very impactful, even though it should be a significant moment, I should add at least some placeholder visual effects/sound effects to it.

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No worries :) Yeah having to blow your way out of the starting room would be a cool teaching mechanic, but as it is it's already a good learning arena. Shooting the buttons to change the player name is pretty satisfying and a good way to test out the weapons.

As for the door button, my only suggestion might be to move it so that it's not right next to the door. I found I was kinda grazing it by mistake while flying in and out of the doors, but that might be a good teaching mechanic too lol.