Thanks lots! The buttons are meant to be sensitive, but the level design itself could be a lot better as you really do accidentally hit those buttons. I would love for the first level to also teach the player to shoot stuff, like with an obstacle they'd have to destroy before exiting the room. But it is what is, for now :--) And nice catch with the wrong winner being displayed! I'll fix that asap. The end screen also doesn't feel very impactful, even though it should be a significant moment, I should add at least some placeholder visual effects/sound effects to it.
No worries :) Yeah having to blow your way out of the starting room would be a cool teaching mechanic, but as it is it's already a good learning arena. Shooting the buttons to change the player name is pretty satisfying and a good way to test out the weapons.
As for the door button, my only suggestion might be to move it so that it's not right next to the door. I found I was kinda grazing it by mistake while flying in and out of the doors, but that might be a good teaching mechanic too lol.