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Formamorph

Every choice transforms your body and shapes your adventure · By FieryLion

World Creation Discussion Sticky

A topic by FieryLion created Mar 04, 2025 Views: 7,832 Replies: 81
Viewing posts 22 to 27 of 27 · Previous page · First page

Ok, someone explain to me something real quick... How come, in my world, i have a rule that says "X curret value drops by 50 if player does Y" to 2 different stats but only one works.

WARNING!!! VORNY AND HORNY CONTENT AHEAD!!!

One of the stats with said rule, Sexdrive, drops 50 of it's Max value whenever Y happens (climax) but the other, Predlust, WITH THE EXACT SAME RULE (but a different Y) drops it's current value by 50 instead of its Max (which is what they're meant to do)

Someone explain and, if at all possible, help figure out a way to fix it... please?

Developer

the default AI isn’t smart enough to juggle complex custom conditions, you could try a bigger smarter model

Ok, I get what you mean but it isn't like I'm asking for the moon, just to drop the current stat by 50 when something happens... 😅

(2 edits)

I'm in the process of creating a new world and wanted to get yall's opinion on a new description method I made up for the Dictionary and possibly for entities too... Kinda testing out a bunch of junk with this world to try and figure out the best way to operate stuff for world building... (Each "-" would be the start of its own line... had to compress them to not flood the chat with a massive empty text...)
***WARNING, SLIGHT VORNY CONTENT AHEAD!!!***

Dictionary version:

Description:

Details:

**Appearance:  -Height:  -Age:  -Skin color:  -Hair:  -Face:  -Species:

**Behavior:  -Likes:  -Dislikes:  -Sexual preferences:  -Relationships:  -Diet:

**Abilities:  -Pred Class:  -Prey Class:  -Magic:

(Geebus ... forgot how much this webside spaces out the lines when you skip... my bad)

(2 edits)

The idea I had for entities was this:
(Each "-" would be the start of its own line, again, compressed it for space.)
*vague description of the entity and what it may resemble to*
Details:
-Height:   -Skin colors:  -Hair:  -Fur or Scales:  -Traits:  -Diet:  -Behavior:  -Abilities:

The main reason I'm unsure is because I don't know if this would be too much for the Ai or not.
Reason why i wanna do this is to prevent the 5 meter tall Fairies (even after i specified the species is only 20-30cm tall) and human-sized Giants

Edit: I added a few more stuff to the entity and dictionary stuff but after testing, it works MUCH better than ever anticipated, would recommend for fellow world builders!

(1 edit)

where can i find this aforementioned "Dictionary"? It could be what i am missing to make my game run the way i want it to.


EDIT: nvm. didnt realize i downloaded the old version accidently.

(1 edit)

Apologies for the (most likely) stupid question but, if you want a world you created to start a specific way, do you add it to the World description or the System prompts ..?

thats what ive been doing and its been working great. Mileage may vary.

Trying to add a stat threshold of 0, but the "add" button isn't working.

(+1)

Trying to add stats with a max threshold of 100 and certain events can increase or decrease these stats. This part works fine, however, for some reason the max threshold keeps increasing. Is there a way to prevent the max threshold from increasing? I used the AI I downloaded to give me scales for the game to use with these stats, but would rather human insight this time.

Alright, I am wanting to add "Random Encounters" to my world but I just can't figure out how. Has someone already done this? If so how did you do it?

Viewing posts 22 to 27 of 27 · Previous page · First page