It took me barely two days to essentially finish what there was in it, but even after digging I still find stuff that's been hidden here and there, without even having to use anything debug related to get to it ! (Like the Naginata encounter on the roof). The artwork is great, the music is great, the gameplay is awesome - everything in this game feels a bit unfinished sometimes, and still it manages to all click together in a combination that's nothing short of perfect. I could ramble on for hours about this game and all the things it does right (which might be everything it does in general?). Blade Sight keeps me coming back even when I feel like I have nothing else to do, sometimes even just because the ambiance alone is that good. The added option of biting Momiji when curse is too high, the lack of colors when you wake up at home after losing, the letters shaking if you push Suu to revive too many times, the weather effects being a lot more visible or better integrated than they are in Soku (you can't hide that inspiration from me, I noticed it !), all simple things that make the game feel so much more real. Beautiful attention to detail is the name of the game.
I hope that there'll be a lot of good things in the future of Blade Sight and it'll be seen as the charming, unique experience it is. Major props to the dev. This is a game with a lot of love and care put into it, and it shows.
I had a long way getting here, too. My first encounter with this gem was back in July 2024, back when I was searching for poverty fighting games to gnaw at. I dropped it quickly, because even if it was certainly interesting, it felt janky and I had no idea what the game wanted me to do. I picked it back up one or two months ago ; I had the exact same feeling. But I didn't let it deter me, and it only clicked after a while. Blade Sight's biggest fault is that it's such an unwelcoming game. It's so difficult to get into it. But once you get past how little it explains to you, it becomes incredible. And the more effort you put into understanding it, the better it gets.
Now, I also wanted to use this post to do a little bug report. Because I'm insane, and I've digged up just about anything that was readily available in that game, so I found stuff. I'd give some fair criticism, but besides the fact that you're thrown in with no idea of what anything does (still no idea what the curse flowers do, and also how to get more than the same three fishes, or even what katana.214H is meant to be), that's all I can really think of... and, I preferred the old assist system. I think I got why it was changed, but having unique GF attacks was really cute to me and led to some cool things. So here are the few little minor things I found :
The "music" menu doesn't really work. I dunno if that's on purpose, but it says you can play music and you can't. // The witch's hat flips horizontally if you turn back (214♥) // Gaji has a really loud voice and you can talk to her from the rooftop (it's funnier in context because of what Naginata tells you // GF attack is not displayed in info menu (might be intentional) // GF bowing animation (for Momiji, Matsu and Kiku) can enter Training and interact with characters // at some point I managed to make the GF attack change to 214GF instead of 5GF..? I'm not sure how that happened. It always happens with Katana and k.Suu as well // idk if it counts because it's debug but trying to set a character with no attacks as your GF crashes the game (except Shizuka, who turns into an evil shadowy Suu instead..?)
And, uh, I've rambled on for long enough. I intended to make this smaller. Oops ! I just really love this game. Keep up the good work !