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yeah, tutorials in the game is something i want to do once it gets more settled.

right now there is a way to change the attack some GFs use as their assist if you press GF while sitting (it'll flash the card they have as their assist under them)

The assist system has been tricky. it's been through a lot of variation, and the linked moveset (previous iteration) had a lot of interactions that i wasn't happy with. Momiji and Matsu fit the old system very well, but the limitations made a lot of the other GFs have issues with how their moveset interacted with the linking. There is still a lot of adjustment needed for the current system, though, and the cards being missing is something that needs work. (the old system's card loading was not insignificant in how much converting needed doing)

Shizuka right now is a unique GF in that she mimics whoever she is with, though she can only be picked through debug.

a few answers to questions you have: 
- curse flowers change suu's cardback flower. this determines what weather effect is activated by a character when they use a white roman cancel (cancelling from neutral), though this is changing next build lol
- fishing catches are random, but each body of water can have different fish they can roll. if you cast while angler's 236H fireball is out, it shows a readout of possible fish. (though there is a bug in the room with angler fishing where she overwrites that effect)
- katana 214H used to be a guard cancel move. the animation i thought was too cool to scrap after the guard cancels were removed, though it can do very amusing wall-bounce corner loops against guard smashed enemies

Thank you so much for the nice words, feedback, and bug reports

coming across your videos doing one life challenges was very fun as well

You're welcome !! You and Blade Sight really deserve praise I'm the #1 fan

These were really fun to do ! Looking back on them they look so awful. It's incredible how quickly you progress at this game once you understand how it works. You were right to keep 214H though I never noticed it did the cool laser beam effect I love so much

So that's why I felt like the weather being summoned was always the same ! I thought it was random or something. That also answers the question I had with the dolls having different flowers... and it also means that you gave Gun the Typhoon one on purpose. That's golden. I also didn't think about asking about the 236 angler fireball for some reason but thanks for clearing that up too

I should have asked earlier though (but it's only hit me now), about the Heat thing after grabbing an opponent, the purification fire (I know it resets curse, respawns enemies and can be used to access Hiyako sequence? But idk what else) and the "hairpin data" like I'm curious is there actually just data for all three characters in the game that (can) have those

yeah; -heat has been a few things at various points, right now it's been hacked into being the short persistent immunity effect you after throwing someone (mainly to help throw be stronger against groups). the red afterimages effect was from heat used to be a universal install effect that had various effects that are removed right now.

-purification is a flavorful way to reset progress. i have been thinking about having checkpoints that gameovers send back to, which would clear up the purification and gameovering having the same effect

-hairpin data is the accessory tracking each sprite has a pixel marked to give x and y coordinates for the accessories to align to. this takes a long while to read the points off the sprites, so i have the game find and save all the points once on first start up, and then it re-calculates all the points if the game version number updates