yeah, tutorials in the game is something i want to do once it gets more settled.
right now there is a way to change the attack some GFs use as their assist if you press GF while sitting (it'll flash the card they have as their assist under them)
The assist system has been tricky. it's been through a lot of variation, and the linked moveset (previous iteration) had a lot of interactions that i wasn't happy with. Momiji and Matsu fit the old system very well, but the limitations made a lot of the other GFs have issues with how their moveset interacted with the linking. There is still a lot of adjustment needed for the current system, though, and the cards being missing is something that needs work. (the old system's card loading was not insignificant in how much converting needed doing)
Shizuka right now is a unique GF in that she mimics whoever she is with, though she can only be picked through debug.
a few answers to questions you have:
- curse flowers change suu's cardback flower. this determines what weather effect is activated by a character when they use a white roman cancel (cancelling from neutral), though this is changing next build lol
- fishing catches are random, but each body of water can have different fish they can roll. if you cast while angler's 236H fireball is out, it shows a readout of possible fish. (though there is a bug in the room with angler fishing where she overwrites that effect)
- katana 214H used to be a guard cancel move. the animation i thought was too cool to scrap after the guard cancels were removed, though it can do very amusing wall-bounce corner loops against guard smashed enemies
Thank you so much for the nice words, feedback, and bug reports
coming across your videos doing one life challenges was very fun as well