the fishing minigame works by casting the bobber from the fishing rod into water, and then luring fish with up/down/left/right inputs. it keeps track of the average rhythm you do while luring to set the speed of the catching part of the minigame. once enough time has passed while luring, a fish will catch on the hook and cards will appear with an input to press in response, and it repeats until all the inputs have been cleared. incorrect inputs will subtract either 50 special meter or release the fish if no meter is available. the inputs can be either single buttons/directions or a motion input, like quarter-circle, half-circle, or a z-input
2 player is a bit of a mess but does ostensibly work; it has some odd interactions with targeting right now... but if player 2 is assigned controls then they are able to press an attack button and take control of the girlfriend character as an assist, moving and attacking freely. currently it doesn't change the rules for how assists work, so when they take damage they'll go on a cooldown period where they can't act. because of this 2-player mode only works while suu has a girlfriend character with her. 2player VS is something i'd like to do, but it's to do later as it's not the primary focus