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next build (probably) i'll try to compile in yyc (read: should potentially run faster/better if i'm able to get the export to work),
but i'm curious to know what areas/contexts the game performance is suffering in? is it persistent, is it in specific rooms, is it during combat or specific situations in combat?
trying to narrow down what needs another pass of optimization

nothing specific, my pc just runs it a bit slow
thanks for your hard work!