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Interesting Game

A topic by JosephFreeman12 created May 07, 2019 Views: 273 Replies: 3
Viewing posts 1 to 4
(+1)

Haven't played too far into the game, but I gotta say, I don't understand a thing happening, but I like it. Feels like something half-finished, but, in an oddly good way, you're working your way through something that only works as its own thing. There's no text, so I have no idea what is happening, but I almost think that it would be worse if I understood.

Developer (1 edit)

Thanks for playing! ^_^

First of all, I am BEYOND appreciative you made this topic. 
For your nice words, yes, but also because there is text!
There's supposed to be, anyway. Somehow they were affected when I updated the game.
(Or, rather, when GameMaker itself updated...grumble...)

I'm working on a fix right now. You're a hero for telling me about this.
Now that you mention the silent story, though, I really do wonder how that compares to the original...
I may add a "voiceless mode" later. That's the future, this is now, so...

Congratulations! You discovered the elusive dialogue-free version of UwuUhu: Unknown Utopia. 
Keep it, it may be worth a lot of money some day.

Anyway, I wanted to make something short and sweet by Halloween.
I've always intended to expand this premise, but I appreciate that this version is a snug little package!

Text or no, I'd like to think I made something that's simple yet open to interpretation.
I'm glad you enjoy it! :)

UPDATE: Glitch is fixed! If you want to check out the dialogue, or just want to skip levels,
press End + Escape! That's a lil' cheat code for your contribution. n_n

(+1)

Thank you for the response! Played through with the text, and the game is more adorable with it! Though, the textless version helps with the utter insanity of the gameplay, having no clue about the story is a nice way to compliment the gameplay. Nothing makes sense until you figure it out, then it makes total sense. Though, given the first level, I'm a tad concerned about the lack of an epilepsy warning. The sudden flashing colors and explosions? It's just something to keep in mind. 

Overall though, the gameplay is confusing, but only in level one, which you can learn pretty quick on the fly in your first playthough, then the other levels, I never didn't know what to do, cause the first level primed me for knowing "This doesn't play by normal game rules", so even at what seemed a dead end, the solution just seemed natural. It's masterfully designed confusion is the best way I can put it. It makes total sense, and there's no giant leaps of logic, it's just the lack of explanation forces you to learn on the fly, and it never felt unfair. It always just felt like what I was supposed to do was obvious, but only cause I learned what it was saying. 

If you do ever expand this idea, keep me posted, this is very interesting, no matter if I knew what was being said or not. Both the Story and Gameplay are both intriguing, since even with the dialogue, the levels don't quite make sense, but for me, the first few seconds of being totally confused, the controls being seemingly weird at first, then each time I fell off the map, I learned something new. The first time I played, I jumped everywhere and didn't touch the camera, but then found swinging's use by accident, and each time I fell, it felt like I learned something new. Nothing is explained, but it doesn't need to be explained. It's total insanity at first, but as you play, you decrypt it on your own without help. Sure, it's not for everyone, but the gradual discovery experience is something I find mesmerizing. 

Developer (1 edit) (+1)

That means a lot, thank you! d(^^)

I'll add a little warning to the page.
I'm happy to hear the gameplay stands on its own with and without context;
As someone who wants to design games past the language barrier, this is a positive feeling indeed!

Thanks again for playing. Your help, insight and kind words made my whole week! :)

Oh yeah, and you may be happy to hear that I plan to make 4 sequels to this game. :p