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Thank you for the response! Played through with the text, and the game is more adorable with it! Though, the textless version helps with the utter insanity of the gameplay, having no clue about the story is a nice way to compliment the gameplay. Nothing makes sense until you figure it out, then it makes total sense. Though, given the first level, I'm a tad concerned about the lack of an epilepsy warning. The sudden flashing colors and explosions? It's just something to keep in mind. 

Overall though, the gameplay is confusing, but only in level one, which you can learn pretty quick on the fly in your first playthough, then the other levels, I never didn't know what to do, cause the first level primed me for knowing "This doesn't play by normal game rules", so even at what seemed a dead end, the solution just seemed natural. It's masterfully designed confusion is the best way I can put it. It makes total sense, and there's no giant leaps of logic, it's just the lack of explanation forces you to learn on the fly, and it never felt unfair. It always just felt like what I was supposed to do was obvious, but only cause I learned what it was saying. 

If you do ever expand this idea, keep me posted, this is very interesting, no matter if I knew what was being said or not. Both the Story and Gameplay are both intriguing, since even with the dialogue, the levels don't quite make sense, but for me, the first few seconds of being totally confused, the controls being seemingly weird at first, then each time I fell off the map, I learned something new. The first time I played, I jumped everywhere and didn't touch the camera, but then found swinging's use by accident, and each time I fell, it felt like I learned something new. Nothing is explained, but it doesn't need to be explained. It's total insanity at first, but as you play, you decrypt it on your own without help. Sure, it's not for everyone, but the gradual discovery experience is something I find mesmerizing.