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Combat script bug, attacks replaced with group death spam - new in v2?

A topic by jmbybel created Jan 29, 2025 Views: 117 Replies: 3
Viewing posts 1 to 4

I'm poking at a bug I found - in V2, tried repeating the same in v1.1 with no success. did not try in the original but vaguely recall this may have been possible.

It appears that reading certain signs, then lockpicking doors is screwing with the combat scripts, does not seem to be quite reliable


The most consistent way I can reproduce this, at least in V2 (and also, at least on my machine only):

Take the out-of-the-box starter party, go immediately into the Catacombs in the palace. read the "Gates of Kawahara" sign. Lockpick with the shukenja/monk (to be clear here, the Senshi is still party lead so I am spamming p-2-m), there will be a bunch of Kaibu in the door behind. The kaibu should spam a party death attack instead of their usual melee.


there is some inconsistency with it as I have been able to sometimes trigger it in Kawa by reading the Mist Dragon Inn sign, then lockpicking into the kichigai fight on the west half, and have seen it with random Ogres once or twice... There's some sensitivity to the party member position (can sometimes trigger if the lockpicker is person 1, but not party lead)


I'm guessing the party-kill spell script is a filler/fallback combat action, intended for when an enemy's regular combat script does not load properly. Which would mean something in the read, lockpick command order is messing with some incorrect memory addresses?

noticing it a bunch more when just casually exploring various ruins or towns then fighting, and again reading signs -but not lockpicking specifically

definitely way more unusual than in the base game.

Developer

Sorry to be so late on this. So you’re saying that in v2, sometimes the enemies will spam a party death attack when they shouldn’t be able to. Does that only happen after reading signs?

That might just be yet another copy protection mechanism. Will have to look into it.

I've noticed this as well, but I'm not able to tie it to any behavior, it seems that certain battles just result in instant death. I had initially assumed that monsters get some sort of first turn initiative bonus and if they get a high enough roll they just crit everyone, but I'm not sure. Luckily, it seems like rebooting always brings you to right before the encounter and usually the fight will play out normally the second time around.