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Wizards Of Alamar DevLogs

A topic by X and Z Productions created Apr 02, 2019 Views: 633 Replies: 12
Viewing posts 1 to 13

Ok, as I have plainly stated before we are new to the site and i just found this forum dedicated to Devlogs. We have been posting Devlogs every week with our updates but didn't have and actual thread dedicated to it. So i intend to correct that now. I hope that players will come here and comment on our progress and help us make an awesome game. I will post up the previous Devlogs to bring this forum up to date.

Alright lets bring you up to speed.... We have had previously posted 5 weekly Devlogs with our updates. i will place them in here now. Starting with Version 1.1.8


On March 1st we released Ver.1.1.8 This contains Quest 8 and the Roaming Tower along with some new animations. I would like to take a moment and thank you all for helping us with bringing this dream into a reality.  Without you, your feedback and most importantly, your support, we couldn't be doing this. Your support means the world to us.

Whats in Quest 8

Quest 8 is the first in three quest that deal with The Roaming Tower and the Icelands. The Roaming Tower is not just a tower, it is a library of collected magic of all 5 studies. Inside are artifacts and books that you will unlock over the course of the game. New sections will open and mysteries be revealed. Not only is it important that you take control of the Roaming Tower... you need to KEEP control of it. But first you need to take it from the current Wizard Of the Tower, LeWalt the Gray. He is persistent to say the least and I need to stress he is a hard one to get rid of. 

Some of the changes

We are refining some animations around the wizard character today before our release of Quest 8. These will be associated with the fire, ice, earth and wind wands and will be the "conjuring swirls" that will surround the wands. Because we all know that there has to be CONJURING SWIRLS. We also added in some other animations that will help identify magical items in the game.

Answers to your questions

Someone asked why we call our Versions "running".  Well it is because every week we will be adding a new updated version of the game and a new quest. We thought that was a fun play on words when we came up with he idea. 


First we want to say THANKS for the downloads and feed back!!!! We actually do listen and care what you think. I know you hear that crap a lot but we mean it. This rewrite we did after CoalFire brought up some issues with the tutorial wasn't a one off. It is how we do business.

Devlog / Changelog Ver. 1.1.9

---------- added this patch ---------- -Complete tutorial rewrite.  Thanks for CoalFire's insight -Added Quest 9 -Replaced the lockpicking sprites. -Potion is now F, was previously E (this is so E can be the interaction button) -W and the up arrow now jump the same height.    It was a feature not a bug but enough people inquired about it we decided to lock them together. -Rearranged the village. Those mages just like moving the platforms around. Its hard work to make them levitate like that. -It is now obvious when you are taking damage and it makes combat feel alot better. -Ghosts should now always be on top so you can see them.

-- future patches -- -Started a tab system for the stores so we can rearrange and add more items to the stores. Getting ready for the roaming towers true introduction into the story. -Working on a resolution scaler to allow you to choose a resolution and windowed or fullscreen. Just keeps jittering... Argggg -Working on a few new door puzzles to add some variety. -Working on a few new spell ideas to mix up combat a bit and getting the new wands ready to be revealed after Quest 11. -Interaction button to go into buildings and look at signs rather than just walking into them.


This is a 'halfway' update. and the full 1.1.10 will be this friday as 1.1.10.5 which will contain Q10 in it. Again thanks for all your feed back.

-- added this patch -- You are more powerful from the start. Press E to go into buildings fixed a few gui issues cleaned up tutorial more lite version of the game now only has access to the tutorial, 3 quests in the bar, and 1 main quest in the portal room

-- future patches -- Working on a tab system for the stores so we can rearrange and add more items to the stores. Working on a resolution scaler to allow you to choose a resolution and windowed or fullscreen. Working on a few new door puzzles to add some variety. Working on a few new spell ideas to mix up combat a bit.

This was a pretty big update... 

--Added this patch--

-Quest 10 is the introduction of the inner workings of 'The Roaming Tower'. This will be a important part in your game and will house all your magical items. You will be able to unlock artifacts, new wands and much more... that we aren't going into right now.

-A New main character. This character will allow for better animations and will have added items to it, in the coming weeks.

-Tab system for the magic store. This was a pretty big re-write that will allow us to properly display all the new wands and other items in the village.

-The handling of wands and magical artifacts within the code has been rewritten and expanded upon. This is important because within the next few updates you will be allowed to arm yourself with different wands for different quests.

-The GUI is in the process of getting a face lift and getting a more streamline look. This will allow we hope better and faster game play.

-- future patches --

-Working on a resolution scale to allow you to choose a resolution and windowed or full screen. (Again this is driving Zygy nuts! You need to understand that he is a perfectionist to a whole new level!)

-Adding a main character selection process. First will be a choice between male and female. Then we will add in different magical and non-magical races and a host of other things that will allow the player to further personalize the game. These changes will be gradually introduced over the next few months.

-Adding the ability to name your character.

-Working on new door puzzles to add some variety.

-Working on a few new spell and wand ideas to mix up combat a bit.

-Have some magical defensive items that will be released shortly.


UPDATE VER. 1.1.10

Well we had a couple hic-ups that made it through testing and fixed them.

-One was a low spawn point in quest 6.  The new player, who is a little taller, would stuck in the ceiling. If anyone runs into this please tell us and we will fix it immediately. 

-the portal to the defend walls was not opening correctly


Devlog 1.1.12

-- This Patch --

-Added Quest 11.

-Character selection is introduced in this patch.

-New female player character.

-New tutorial instructions.

-New character changer. Go to the left side of the village there is a building under the portal building.

-Waterfall is now animated. Sound effects coming soon with a whole sound rework.

-Resized and refitted every level so the new characters fit better.

-Re-did most of GUI and textures, buttons, pop-ups and tutorials.

-- Future Patches --

-Linux has been requested and hopefully I'll have it out soon.

-Working on a native executable for windows and linux.

-Working on a sound rework that will add volume controls for spells, ambient, etc.

-Working on the resolution scale to allow you to choose a resolution and windowed or fullscreen.

-Working on a new puzzles to add some variety.

-Working on a few new spell ideas to mix up combat a bit.


Ok I think i have all the stuff up until present day. I will make it a point to put all our devlogs and updates here along with some running commentary as we are creating new and exciting things in the game!!! All feed back is welcome.

Working on the code signing a little today... joy. Gamemaker has always seemed to have an underlying problem with some anti virus. But we are trying to figure that out.

-- added this patch --
The building to change your character now has a nice sign outside
The characters have spell effects in their hands based upon what spell you have selected
You can now mouse wheel to scroll up and down through the spells
Added sound effects to the coins. More sound effects are coming soon along with individual volume control for things like pickups, background music, spells, etc

-- future patches --
Working on executables for linux. Linux has been requested and hopefully I'll have it out soon.
Working on a sound rework that will add volume controls for spells, ambient, etc
Working on a resolution scaler to allow you to choose a resolution and windowed or fullscreen.
Working on a few new door puzzles to add some variety.
Working on a few new spell ideas to mix up combat a bit.

Well we did not get everything we wanted done for this update done this go around, but such is life. There is always next week. I am looking forward to this upcoming update ver.1.1.14.  In this we will have not only the few things we missed, but the first set of sounds and mixer controls in it. I think this will really add to the overall game play. 

Then its on to finishing up the tower and the magical armory in Ver. 1.1.15 so you can select the placement of your rings and wands. This might not sound like a big deal but I believe once you get into a frantic fight, you will appreciate the ability to rapidly switch between wands. Thus shaving off those precious moments between the life and death of your character. 

I will be introducing the assassin character next week and Q12. It has taken a little longer than planned to get the scene rewritten. We have done this for a player,  Assassin, who has been a tremendous help to us in the discord channel. We just wanted to show our appreciation and allow him and everyone else the chance to play the assassin character.

We have just put up our first Linux build! If there are any Linux Users, we need you all to test it! We will be giving away several free full versions of the game for this purpose. All you will need to do is grab a key out of the Wizards of Alamar community posting HERE or join our discord server HERE and get a key. 

Devlog 1.1.14

Introducing the Assassin! This character goes out to one of our most avid supporters! Thank you for all the help you have given us in game and on our discord server. Which everyone can join HERE   https://discord.gg/Bv6equE

-- added this patch --

-Quest 12 Added the assassin as a playable character

-Added sound effects to gems, hearts, ice shelves, and boulders. more sound effects are still on the way

-E to enter portals. We cleaned up the portal building alot as well so you don't have to jump into the portals anymore. Some new art will be released in the next couple updates to make the building even cooler.

-Linux version is available tomorrow. It takes approximately 4 hours for me to build for linux right now so i do it over night. I am working on a better solution for this. It should run in ubuntu but i am unsure of any other linux distribution, so please join our discord and let us know what works and what doesn't.


-- future patches --

-Login system. This will allow us to sync with patreon and give patrons extra rooms in some quests, unique spells, and some special side quests.

-Working on a sound rework that will add volume controls for spells, ambient, etc

-Working on a resolution scaler to allow you to choose a resolution and windowed or fullscreen.

-Working on a few new door puzzles to add some variety.

-Working on a few new spell ideas to mix up combat a bit.