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Furry and Pregnancy Mod

A topic by Nobodysan2 created 48 days ago Views: 8,394 Replies: 5
Viewing posts 1 to 2
(1 edit) (+3)

Mod page: https://nobody-san.itch.io/furry-for-ero-dungeons

Discord Thread: https://discord.com/channels/1144933990676041768/1295273975890579466

This mod adds new enemy characters and a pregnancy for the player.

Note: This mod is still in development and may contain  a lot of bugs.

Please report any issues, including bugs, to the Discord channel.

(1 edit)

I think I messed up my game somehow. It's no longer loading the mod correctly and I don't understand why. All the special moves used by the wolves are replaced with Blanket Fire, and when I go into the mod editor to find out why, there's supposedly erroneous data throughout everything (Even though the data looks fine). Happened after I updated the mod to the latest version but now even after wiping the folder and copying everything fresh from the previously working version it continues to error out, leading me to believe it's not the mod erroring here.

Could I get some suggestions about fixing this?

(1 edit)

If the specified EnemyMove isn't found during battle, the game sometimes guesses and uses a different one. I suspect the issue is with the EnemyMove's name or reference, if the cause is mod.

If reverting to a previous version doesn't fix it, there might be another cause.

The problem "should" be with the 'Wolfie' file located at EroDungeons\Mods\Furries\Data\Enemymoves

It's unlikely to be the 'furry' file from the Enemies folder but you could look at that too.

Those are the two files that could be problematic. If it's not that then the issue is probably not this mod.

I've been looking at this mod's code for a while trying to create something of my own and never got an issue with it.

As a last resort, you could get a clean install of the game and fill the mod folder back up. Your save is located in %appdata% so it will not be affected. Not ideal as a solution but it could still fix the problem.

(2 edits)

I believe I've figured out the issue. The issue was with me, if anyone. I was using git version control to see what changes were being made between versions because I noticed most of the data was in text, and it interested me greatly to see what you were doing, and I may have tried switching versions via git and apparently something isn't being versioned/replicated correctly when I'd switch versions and it caused the game to see all these issues, whether they were there or not. My apologies for wasting your time. ;-;

Scratch that, something is happening without any interaction from me when I close the game... And I don't understand what it is. Git doesn't pick up any changes to the mod. I'm so confused... For context, I've added a screenshot.

I opted to mark every file as readonly, and that appears to have solved it. For some odd reason, the game is overwriting them incorrectly.