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Sacoryde

9
Posts
A member registered Oct 25, 2024

Recent community posts

I just looked at the code from the in-game console.
The fix is simple. In the enemies tab, the "ai" needs to be modified to use the "tank_on_grapple_latex_plus" move

-

on_grapple,tank_on_grapple,tank_on_grapple_latex_plus

priority,tank_on_grapple_latex_plus

depriority,tank_backup

-

It was missing the "_plus" at the end of the "on_grapple" line

Drag the werm onto the slot below the picture then press the text.

I really dislike the grain effect and RGB split on most pictures. It does not improve anything.

Aside from that I'm looking forward to later updates to the stories and mechanics.

The succubus class used to have the same problem before it was changed to advanced class. There is also the advancedcursed category available.

Alright sorry to be bearer of bad news but the mod_info.txt is broken on the seedbed version.

{

"description": "This version has been altered to (hopefully) be compatible with the seedbed mod.

Version 1.2 - just a few more fixes.",

"name": "More Parasites",

"minimum_version": 2.2,

}

Aside from that great work. Everything seems to be in order.

(1 edit)

I haven't been able to make the patch work sorry. It only works when I make the change in your main mod.

My fix only overwrites the other version too so it's not perfect. But the seedbed version of the set doesn't really serve a purpose since you need to gamble to acquire the relevant part.

(1 edit)

So the new one works with Parasite Growth % or "fertility of the character" (not the parasite progress) and it triggers when it should.

The extra patch for seedbed pack works fine. (wait maybe not I need to do more test)

Thanks for the quick patch.

(4 edits)

This is a great mod and an instant download for me but I've had to change some lines in the code to have some of the features properly work.

The class reaches elite at 17, but you need 21 to buy everything up to the permanent skill. This doesn't break anything but it's nice to know when you're actually done with the class.

The player move ID: orgasmplus. Having the move as a free action and swift gives you a free turn at the beginning of combat. If you want to fix you could create a different one without swift for the free action at combat start.

Since your mod loads before the "Seedbed" mod, the Parasite set gets overwritten by it. This is not your error. I renamed the group to "parasite 2" on the wearable parasites and the set to fix my issue.

The one thing that gave me most trouble was the permanent skill "Orgasmic Birthing". The line "parasite_min_phase" refers to the state of the parasite you're carrying. It need to be "young, normal or mature" and cannot be a number.

WHEN:combat_start

IF:has_any_parasite

IF:parasite_min_phase,normal

IF:free_enemy_space

This affects both the "feed_children" and "force_birth" playermoves. I'd go for "parasite_max_phase,mature" for feed children, and "parasite_min_phase,normal" for force birth.

I haven't tested everything yet but I enjoy what this mod adds to the game. Thanks you for your work.

PS: forgot to mention the binder parasite, not the wearable, doesn't have the line to be visible.

The problem "should" be with the 'Wolfie' file located at EroDungeons\Mods\Furries\Data\Enemymoves

It's unlikely to be the 'furry' file from the Enemies folder but you could look at that too.

Those are the two files that could be problematic. If it's not that then the issue is probably not this mod.

I've been looking at this mod's code for a while trying to create something of my own and never got an issue with it.

As a last resort, you could get a clean install of the game and fill the mod folder back up. Your save is located in %appdata% so it will not be affected. Not ideal as a solution but it could still fix the problem.