I've gone back and forth between games being a career and games being a hobby. I even wrote a notGDC presentation about this last year, one year into my attempt to make indie development a full-time career. (It didn't work out.)
But I still love making games, when I'm able to (and I'm not too busy or overwhelmed with my chronic pain disability). I prefer to keep things simple and small, like CATcher, or experimental, like Colorful Critter. My most ambitious project (which I really wish I could work on more) was Refactor, an album of games set to an album of music I'd released a few years prior. So far I've made three of the musical game experiences; there are ten more to go.
These days I'm working a full-time job at a non-profit laboratory and also working on open source software in my free time, and still sometimes finding time to work on comics and music. Games will have to wait for now. But I hope to get back to it someday.