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#notGDC but celebrating our small studio's 2nd birthday!

A topic by Pill Bug Interactive created Mar 19, 2019 Views: 293 Replies: 1
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Hi all...

I'm one half of a small development team in Wales called Pill Bug Interactive. We can't afford to go to GDC but we are celebrating our 2 year birthday tomorrow which I'm incredibly proud of.  We simply wouldn't exist without itchio so thanks leafo and everyone in this community who has supported us. Prepare for lots of reflective gushing...

In 2016 I uploaded this weird game, Intelligent Design: An Evolutionary Sandbox, I was working on as a way to learn Unity3D to itch. The community was welcoming and gave me loads of feedback and advice. Eventually someone said to me 'Why don't you put that on steam greenlight?' I did and Pill Bug was born. The months following were a rush, loads of people played the game, I learnt some hard lessons about trying to sell things and manage communities... but I made enough to support a second game.

Our second game was a small shooter heavily inspired by asteroids and Luftrausers called Cycle 28. Again we released it first on itchio to get early feedback and ideas on how to move the game forward. At this time Dave (a writer by trade) joined Pill Bug so we focused on making this tight arcade game into a narrative experience - something people don't expect. People really like the game and it's something we are really proud of, we even managed to release it on Nintendo Switch™!

Anyway, that's enough of me feeling nostalgic and reflective. Itchio has been so helpful to us as a small studio, it's allowed us to create games, those games have generated income which has supported artists, composers, accountants and graphic designers who are all living their dream - none of this would have been possible without itch. 

Thanks

Sean

PS - Game Trailers!!







Admin(+1)

Thanks for sharing your story, I've added Cycle 28 to the Not seen at GDC collection on the homepage. Keep up the good work and thanks for using itch.io