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Pill Bug Interactive

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A member registered May 22, 2016 · View creator page →

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We have been invited to present some of the entries to Climate Jam 2018 at the Swansea Fringe #Games Day.

If anyone is local to Swansea and would like to come along to show your game get in touch with us on discord.


Climate Jam 2018 community · Created a new topic Results

Hi everyone,

The results are in!

From me and the entire Climate Jam team I wanted to say a big thank-you and congratulations to everyone who entered a game into the jam. There were lots of great ideas and it was really interesting to see the different approaches you all took to communicating climate change.

The winners of the prize draw have been selected from those of you who completed both surveys. That is currently with our finance team and the winners will be notified soon, I'll post a reply to this thread when that happens. 

We shall also be getting in touch with some of you via your itchio email addresses in the coming weeks to discuss the possibility of applying for further funding to expand your ideas.  

Best wishes

Sean

https://itch.io/jam/climate-jam-2018/topic/271882/second-survey

Most of you should have had this sent in an email, but just in case here are the details for the second half of the survey.

Now that Climate Jam 18 has finished we just wanted to send a further email to say thank-you for your hard work and enthusiasm. We really have been blown away by the games submitted and all of the effort you have put in. We are currently busy playing and judging the games – it’s been so much fun! 

We are also contacting you as you previously agreed to be contacted with our ‘post-jam survey’. You can access the survey here: 

https://swanseachhs.eu.qualtrics.com/jfe/form/SV_afxvr7LgvgKKxBb

The post-jam survey is shorter than the first (it should only take about 10-15 minutes max) and we would be incredibly grateful if you could take the time to complete it. The survey will remain open for a couple of weeks and once closed, the prize draw will take place. We will then contact the winning recipients via email – Good Luck Everyone! 

We will also send a reminder email to you all about the post jam survey when we near the end of the survey collection window. 

Thanks again and we will be in touch again in due course, 

Best Wishes

Claire and the Climate Jam 2018 Team

You'll get an email.

Hi all, I sat down to play all the entries today and here is the video...

Be sure to share any more lets plays you find!

It's currently being finalised, just waiting on some approvals - universities tend to move slowly :(

Hello,

Glad you enjoyed it and thanks for submitting a game.

The voting time is a long because we want to get climate scientists involved. Being August many are on holiday either at the start or end of the month, and we want to give them all a chance to vote.

Hope that makes sense?

Best wishes

Sean

I've asked Dave who is our climate expert, he will get back to you soon!

Completely up to you

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The prizes for filling out the survey are separate from the game jam judging process. Everyone's contribution to the survey are equally important, therefore as an incentive to get everyone to contribute, the survey prizes are a lottery.

The winner(s) of the game jam itself will be offered support to apply for science outreach funding. 

Yes

The deadline is on the jam page, keep an eye on the time left timer to be sure when the deadline is in your time zone.

In progress is fine.

There is no limit on the number of games you submit or which platform you should aim for.

Web browser and computer would be easier for us to judge but we find devices if we need to. 

We have two aims with running this game jam

(1) We want to try and find some good ideas and teams and help those people apply for funding 

(2) We want to try and understand people’s perceptions and attitudes about climate change. 

To achieve (1) we have set up some judging criteria and the games will be judged to select some winners.

To achieve (2) we have designed some surveys for people to answer. To encourage more people to take part we have set aside some budget for a prize draw, for that we are picking three people (who filled out all the surveys and made a game) at random to get these prizes. 

I hope that makes things a bit clearer, the winners of the jam aren't going to be picked at random, but the winners of the prize draw will be. It's quite common to have prize draws for these kinds of surveys.

Best wishes

Sean

Thanks, we are keeping an eye on things

Yeah sure, if we can play for free it's okay.

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You're not being fussy, it's a super good point. Engagement makes much more sense! Looking forward to seeing your idea take shape.

Cycle 28 is now available on itch for $4.49/£3.59/€4.49 (which is 10% off for this week).

Cycle 28 is a momentum-based space shooter with screen-shaking explosions and a mystery at its heart. First you think it's an arcade game: simple controls, powerful upgrades, and intense dogfights. But you’re stuck living the same day over and over, trying to find out who the enemy are, and what they want.

To find out where the idea of Cycle 28 came from check out our latest devlog.

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I'm uploading a lets play now, will post when done.  Can you guys email my swansea email address with all your student numbers?

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Tip for future, zip together the .exe and Data folder and upload that... downloading now

This is really good Jack. You picked something which was achievable during a gamejam. The mechanics are clever and have great potential. I like that there was lots of interesting player choice. As with all alpha games - work on the tutorial! I'm uploading a LP video now.

This was quite ambitious for your first game. First person games are very tricky! The potential of the idea is good, if you continue working on it I would try and get written permission to use that music - technically you are breaking the law.

Please keep making games, keep making small games, you'll get better each game you make.

:) I'm going to work on the steam version as long as people are interested, then move on to my next project.  

Not sure what to do with that... people obviously really like the idea of an evolution game ....but I have a space RTS/god game in my head right now...

Follow the instructions I sent in the e-mail

You can only get a steam key if you bought it on itch or claimed an itch key and linked it to your account.

It sounds like there is a device on your computer giving constant axis input. Whenever people have had this before it's been something random like an audio mixer.

They do self-perpetuate. They also compete with each other. Sometimes adding too many can stop them being able to spread by themselves. I don't want to say too much myself (other than what I've already said :P)

Hey guys,

I'm currently waiting for my business bank account to open and once that's done I'll be able to sign up for a developers account on steam. Once that is done I can start adding steam specific features to the game, like achievements.

I talk a bit about my thoughts on achievement design in this blog give it a read and if you have any ideas you would like to share post them here!

All the best

Sean

I talk about it a bit here (https://steamcommunity.com/sharedfiles/filedetails...) sorry for formatting on mobile.

Starting a company is taking longer than expected, i don't want to release around a steam sale so currently I'm aiming for a May release.

The game is pretty much done, just need to add steam features which i can't do before my company is established. Then most of the work is marketing related - trailers, screenshots, logos, press releases etc.

Thanks for the data and kind comments. Early reviews are going to make or break steam success so thanks!

:) Awesome

Thanks!

As I am preparing to form a company to sell Intelligent Design I'm realising this is going to start costing me a bit of money. For that reason I'm stopping giving away the game for free. I genuinely think the game I've made is worth paying for with the improvements I've made over the past few months, the free version was devaluing it I think.

I want to make sure people who don't have a PC powerful enough won't waste their money, so I need a realistic minimum system specification.

At the moment I've just put my system spec because I know the performance is fine on my system. However I'm sure it will run on lower spec than mine. If you guys could help me with an idea of what systems you run I'd really appreciate it.

Thanks

Sean

If it seems better with a 360 controller plugged in it might support the idea that a random device is being detected as an axis. Have you tried customising the controls? I would remove everything and build them from scratch.

Click on the science check box at the top of the screen. Once you have enough science you can unlock the abilities there and use them in the genetics panel.

v1.6 Release Notes (05/03/2017)

  • Changed some wording for controls
  • Removed save location text
  • Research UI stays when looking at a research station
  • Improvements to memory management
  • Fire effect looks correct on larger plants
  • Performance improvements
  • Re-balanced level curves
  • Added background panels to UI
  • Buildings menu appears when upgrade button is available - to help you compare prices of upgrades to buying new buildings
  • Improved control information

You are the first person to report a problem like this so no patches at the moment!

My gut feeling would be that something (HOTAS, steering wheel, trackpad) plugged into your PC is being picked up as a controller axis. When you launch the game check the controller configuration in the launcher and remove all references to any axis - (or at least assign it to something you don't use) these are for controller controls if you are using keyboard and mouse you don't need them. Let me know if this helps.

(actually now I think about it I think one other person had the same issue and it turned out to be a random periphral)

it's an old version but a really nice review