Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics

Pill Bug Interactive

A member registered May 22, 2016 · View creator page →

Creator of

Recent community posts

I’m super excited to announce that our vehicle building game Making it Home is now available in Early Access  (currently 15% off!)

We’ve been working on it for a while now and are super proud of it. It’s something we had the idea for 3 years ago. In Making it Home you are a ladybug building a marvellous contraption to travel from one side of America to the other. As you travel you’ll unlock new components to build your vehicle and discover ways of making them work together. You’ll meet lots of different characters and face different challenges to push your design skills. Then when you just want to chill out and optimise some designs we’ve added some challenge modes with leaderboards for that.

It’s the biggest game we’ve made and it would be great if you check it out today and join us for the Early Access journey!

Hello everybody,

We just uploaded Linux and Windows demo builds of our upcoming game 'Making it Home'

It’s a game where you have to design and build a vehicle full of weird contraptions to travel across America. Also you’re a ladybug. 

We've been running a close beta for a while and will be releasing in Early Access early August. The demo you can download from our itch page is the last beta build we published.

Thanks! (1) No, they are just the first selected - mainly for people using a controller. (2) Yeah, we are going to add some stuff related to this.

I've uploaded a tar which hopefully will help.

Thanks - my interpretation of the problem was wrong sorry.

I'll add a link to this thread in the description, thanks. The problem we have is that Apple don't care about backwards compatibility at all, we used to recompile stuff every time they broke something - but more recently they made a change requiring developers to pay for some kind of certification (can't remember exactly what it's called). This is why with a few Unix commands you can get the game working - it works but Apple are trying to enforce a closed ecosystem. They literally stopped most games working overnight - Steam took the step to add a layer which somehow bypassed it - but it's a bit of a hack. (They happened to introduce this around the same time they announced that game pass thing btw) 

I know this is probably frustrating but if we knew in advance we wouldn't be able to keep up with this stuff we wouldn't have released a Mac OS version. 

Since we've had lots of new players join us recently I thought I'd point out our official discord >>

You can edit controls in the launcher.

No, Apple changed some stuff which made developing for Mac's really difficult for small teams like us.


(To be honest I was only 80% sure that was going to work - but don't tell anyone)

Have you tried changing the controls in the unity launcher? That might do it, let me know if it doesn't work.

(2 edits)

You’re a ladybug building a marvellous contraption to travel from one side of America to the other. Bounce around your vehicle, hoisting sails, squeezing bellows, and spinning propellers. How will you make it home?

We've just published the itchio page for our next game Making it Home! We are aiming to release this Summer on PC and Linux. See the store page for details and follow along to keep up to date!

Thanks! Yeah of course.

Hey, thanks again for submitting this to Climate Jam 2018. We are submitting a journal paper describing a number of the games. Would it be okay if we included a screenshot of Climate Cards along side a link to here?

Hey, thanks again for submitting this to Climate Jam 2018. We are submitting a journal paper describing a number of the games. Would it be okay if we included a screenshot of Isorropia along side a link to here?

Hi all...

I'm one half of a small development team in Wales called Pill Bug Interactive. We can't afford to go to GDC but we are celebrating our 2 year birthday tomorrow which I'm incredibly proud of.  We simply wouldn't exist without itchio so thanks leafo and everyone in this community who has supported us. Prepare for lots of reflective gushing...

In 2016 I uploaded this weird game, Intelligent Design: An Evolutionary Sandbox, I was working on as a way to learn Unity3D to itch. The community was welcoming and gave me loads of feedback and advice. Eventually someone said to me 'Why don't you put that on steam greenlight?' I did and Pill Bug was born. The months following were a rush, loads of people played the game, I learnt some hard lessons about trying to sell things and manage communities... but I made enough to support a second game.

Our second game was a small shooter heavily inspired by asteroids and Luftrausers called Cycle 28. Again we released it first on itchio to get early feedback and ideas on how to move the game forward. At this time Dave (a writer by trade) joined Pill Bug so we focused on making this tight arcade game into a narrative experience - something people don't expect. People really like the game and it's something we are really proud of, we even managed to release it on Nintendo Switch™!

Anyway, that's enough of me feeling nostalgic and reflective. Itchio has been so helpful to us as a small studio, it's allowed us to create games, those games have generated income which has supported artists, composers, accountants and graphic designers who are all living their dream - none of this would have been possible without itch. 



PS - Game Trailers!!

We have been invited to present some of the entries to Climate Jam 2018 at the Swansea Fringe #Games Day.

If anyone is local to Swansea and would like to come along to show your game get in touch with us on discord.

Climate Jam 2018 community · Created a new topic Results

Hi everyone,

The results are in!

From me and the entire Climate Jam team I wanted to say a big thank-you and congratulations to everyone who entered a game into the jam. There were lots of great ideas and it was really interesting to see the different approaches you all took to communicating climate change.

The winners of the prize draw have been selected from those of you who completed both surveys. That is currently with our finance team and the winners will be notified soon, I'll post a reply to this thread when that happens. 

We shall also be getting in touch with some of you via your itchio email addresses in the coming weeks to discuss the possibility of applying for further funding to expand your ideas.  

Best wishes


Most of you should have had this sent in an email, but just in case here are the details for the second half of the survey.

Now that Climate Jam 18 has finished we just wanted to send a further email to say thank-you for your hard work and enthusiasm. We really have been blown away by the games submitted and all of the effort you have put in. We are currently busy playing and judging the games – it’s been so much fun! 

We are also contacting you as you previously agreed to be contacted with our ‘post-jam survey’. You can access the survey here:

The post-jam survey is shorter than the first (it should only take about 10-15 minutes max) and we would be incredibly grateful if you could take the time to complete it. The survey will remain open for a couple of weeks and once closed, the prize draw will take place. We will then contact the winning recipients via email – Good Luck Everyone! 

We will also send a reminder email to you all about the post jam survey when we near the end of the survey collection window. 

Thanks again and we will be in touch again in due course, 

Best Wishes

Claire and the Climate Jam 2018 Team

You'll get an email.

Hi all, I sat down to play all the entries today and here is the video...

Be sure to share any more lets plays you find!

It's currently being finalised, just waiting on some approvals - universities tend to move slowly :(


Glad you enjoyed it and thanks for submitting a game.

The voting time is a long because we want to get climate scientists involved. Being August many are on holiday either at the start or end of the month, and we want to give them all a chance to vote.

Hope that makes sense?

Best wishes


I've asked Dave who is our climate expert, he will get back to you soon!

Completely up to you

(1 edit)

The prizes for filling out the survey are separate from the game jam judging process. Everyone's contribution to the survey are equally important, therefore as an incentive to get everyone to contribute, the survey prizes are a lottery.

The winner(s) of the game jam itself will be offered support to apply for science outreach funding. 


The deadline is on the jam page, keep an eye on the time left timer to be sure when the deadline is in your time zone.

In progress is fine.

There is no limit on the number of games you submit or which platform you should aim for.

Web browser and computer would be easier for us to judge but we find devices if we need to. 

We have two aims with running this game jam

(1) We want to try and find some good ideas and teams and help those people apply for funding 

(2) We want to try and understand people’s perceptions and attitudes about climate change. 

To achieve (1) we have set up some judging criteria and the games will be judged to select some winners.

To achieve (2) we have designed some surveys for people to answer. To encourage more people to take part we have set aside some budget for a prize draw, for that we are picking three people (who filled out all the surveys and made a game) at random to get these prizes. 

I hope that makes things a bit clearer, the winners of the jam aren't going to be picked at random, but the winners of the prize draw will be. It's quite common to have prize draws for these kinds of surveys.

Best wishes


Thanks, we are keeping an eye on things

Yeah sure, if we can play for free it's okay.

(1 edit)

You're not being fussy, it's a super good point. Engagement makes much more sense! Looking forward to seeing your idea take shape.

Cycle 28 is now available on itch for $4.49/£3.59/€4.49 (which is 10% off for this week).

Cycle 28 is a momentum-based space shooter with screen-shaking explosions and a mystery at its heart. First you think it's an arcade game: simple controls, powerful upgrades, and intense dogfights. But you’re stuck living the same day over and over, trying to find out who the enemy are, and what they want.

To find out where the idea of Cycle 28 came from check out our latest devlog.


I'm uploading a lets play now, will post when done.  Can you guys email my swansea email address with all your student numbers?

(1 edit)

Tip for future, zip together the .exe and Data folder and upload that... downloading now

This is really good Jack. You picked something which was achievable during a gamejam. The mechanics are clever and have great potential. I like that there was lots of interesting player choice. As with all alpha games - work on the tutorial! I'm uploading a LP video now.