I've been looking to branch out into a variety of different ttrpg formats, and I'd like to explore a bit more about how narrative games work. I've looked a bit at Takuma Okada's work, and I'm hoping to explore DC's mech narrative game soon. However, I was curious to see if people would like to share some of the mechanics to how narrative games work.
From my limited understanding, I've identified some of the following concepts:
- Giving the player creative freedom to describe a situation or scene using certain prompts (This is an animal, what animal do you see?
- Branched narrative giving players different stories based on their choices (choose your own adventure)
- Using blanks to help generate an interesting and unexpected story (ala MadLibs)
- Using blanks or a question sheet to create re-occurring themes or people (insert name of best friend, which is then pulled into the narrative at a certain point)
- Using dice or rollable tables to determine a specific random outcome the player reacts to
- Structuring narrative using specific framing, such as through mission reports, a personal journal, as a news reporter, etc.
- Narrative may be open ended in nature or have an ending. (Explore the themes as long as you want v. you finished the story)
Let me know if you have other thoughts or ideas on how narrative games work, I'd love to hear them!