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Share Your Projects: Original Systems Sticky

A topic by casskdesigns created Mar 16, 2019 Views: 8,969 Replies: 50
Viewing posts 49 to 52 of 52 · Previous page · First page

Prosperon is a fun, futuristic game where you and your friends can team up to take on powerful corporations. You’ll play as part of the Vanguard, a group fighting to bring freedom back to the people. The game is easy to get into, with a cool mix of rules and mechanics that make every choice feel exciting. You can customize your character with awesome upgrades like cyber tech or genetic enhancements, explore rich lore, and face thrilling challenges together. It’s a game made with love, designed for you to dive in, get creative, and just have a great time.  My dev logs will tell you a bit more about the journey.  https://nolimelightproductions.itch.io/prosperon-cyberpunk-setting

https://patadigm.itch.io/domo-pluume

DOMO PLUUME is a table-top roleplaying game (TTRPG) set in a dark, post-crisis fantasy world where playable characters PC(s) explore an inhabited wasteland ranging of FPCTSINI (dream-state spirits), Midwestern (USA) cultural artifacts, and a “rock” worshiping cult called Geosuma of the Intrepid [GI]. DOMO PLUUME asks you to find out what being a human in this new environment means to you by making choices that will help breathe into the emergent narrative that is this game. The players can find out more about SARA and the [GI] or not. Threads are created within the module for a linear narrative game from sessions 0-3 with 2 starting quests from that narrative point. This creates some boundary from community creation and helps the intermediary GM start creating with the group for the group. 

Aside from player agency, “PATADIGM” has created a 1 page rule set that is custom to the game. Some of these mechanics are an afterlife “spirit” mechanism for your character to role-play themselves as a spirit, chart of morph table for dream/psionic state encounters, and stat inclusions such as Vibe and Luck. 

With the goal of creating equal power for each person while playing and the emergence of a narrative open world, this game is also set up with community based GMing to create an area for collaboration.  

https://tipigames.itch.io/kingdoms-of-bog

KINGDOMS OF BOG is a low model count character driven skirmish game set in the dark folkloric world  of Bog from designer and illustrator Tom Pennifold.

It features the miniature design of Lucas Albuquerque (@ allucasfa on instagram).

As the humans that used to tread this land are now dust, forgotten creatures from folklore have risen from the gloom to take back control. The King Pig sits on the throne but his grip is loosening. 

Get together a band of Spriggans, Tiddy Muns, Boggarts, Goblins, Dwarves and Wights and fight for power, coin, land or in the name of your God. Choose a faction to fight for; the greedy Northern Bog, the well armed South, the feral Theesy forest or the crazed Mount Ochi.

Critical Triggers — a cyberpunk gun-fu One-Pager

Critical Triggers is all about fast-paced, over-the-top, cyberpunk gun-fu action. 
Think John WickEquilibrium, or The Matrix but in a cyberpunk.

The core of the game is a unique dice mechanic I've been having a lot of fun with. Instead of just rolling dice, you physically flick them into a “HIT ZONE” (like a small tray or even just a sheet of paper). It’s a push-your-luck system where you can keep adding dice to pull off more spectacular moves, but it gets riskier each time. Any dice that roll a '1' get stacked into a “Tower of Chance” in the middle of the zone. If you knock the tower over… well, things get bad for you in a very cinematic way. It adds a fun, tactile element to the whole thing.

It's designed to be perfect for one-shots or for when your regular GM needs a break and you want to run something awesome with zero prep

You can check it out here: https://pusheeneiro.itch.io/critical-triggers

Viewing posts 49 to 52 of 52 · Previous page · First page