Hello folks.
Please help me come up with an interesting way to implement a flamethrower in a retro arcade game about spaceships and asteroids, where:
- The player can only have one bullet. A flamethrower is like a stream, and not something individual, like a rocket or a shell.
- The player’s ship has no brakes. Flamethrower weapons most often work at short distances. And the spaceship moves quickly. How can I not make a simple ram instead of throwing fire.
Please share your ideas. Even the craziest ones! This is brainstorming!
I’m working on a simple game Galactic Showdown (https://combat-dices-team.itch.io/galactic-showdown). The flamethrower was voted for by players. Despite the fact that the game is simple, I would like to make something interesting, not stupid.
You can check out the gameplay in the daily video devlogs to better understand the game cycle. Link to youtube channel https://www.youtube.com/@CombatDicesTeam