I'm a 3D artist and sound designer and am looking to create a simple pipe puzzle/netwalk game. I know exactly how the game is going to be laid out, but need a hand coding the basic logic. I usually work in unreal, but as this will be a 2D game (rendering in 3D and exporting to tiles) unity or godot may be better.
As for the code, I've got open source code that can be used, it just needs to be converted for use in a game engine. Someone who is familiar with coding can probably do it in under an hour.
The game idea is basically the classic pipe game where you rotate tiles to redirect a fluid (each level will be a different fluid and art style) Unlike the basic version available online, I'm going to create a highly detailed visually interesting game with realistic sounds and each level will have a lovely atmosphere.
It'll be released for free without ads on desktop and android, because there aren't enough quality mobile games for free anymore, and I would like to change that.
Any help would be valuable. I've got documents on how the game could be coded in detail, so it should be a trivial task to people who understand code.