A question about the character artist role: do you need someone to create a character model, texture it, create clothing, rig it and animate it by themselves? Often someone does the work on the model while someone else specialises in the animation and rigging. Obviously you have less people working on an indie game, which is the reason you don't often see realistic 3D characters. You could go with characters made with something like CC3 to save some work, but you'd still need an animator.
lionclaw0612
Recent community posts
I've done a bit of sampling. There's a limited amount you can legally do without buying licenses though. Personally I think it would be best to follow the overall vibe of the track you're looking to recreate, but avoid sampling it. It would be unique to your game then too. I think we'd need to know more about the game before creating a soundtrack for it. If it's an 80s style game, then we could use old analogue synths to get it sounding authentic.
I may be able to help. Are you looking for full tracks, or just loops to go along with gameplay? I mostly do tech house and psytrance, but can do other EDM genres too. Have a look at my stuff and let me know if it's the sort of thing you'd be interested in. https://soundcloud.com/jack-darling-385110263