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Ideas for my combat system

A topic by Gub created 88 days ago Views: 142 Replies: 7
Viewing posts 1 to 5

I am making a first person dungeon crawler game in which you descend into a dungeon. You can find weapons and artefacts along the way.

Does anyone have any ideas for a combat system that will work in first person?

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Moderator

Lots of games like that to look at for inspiration, from the Gold Box series to Dragon Quest. What do you have in mind?

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My game was originally based off a game I used to play called Barony, however I wanted to make the combat a lot more immersive and exciting than Barony's, maybe something similar to a game like Vermintide.

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Hmmm... why don't you analyze Barony and Vermintide and find which features you want to have from those games and which features you don't want to have.

From there you could start designing your game.

Combat systems are usually what you have, if you do not have real time action. In action games, like Vermintide and Barony you control the toon and shot and hack and jump and such. So I am not sure what you mean by a combat system.

Moderator

You still have rules that govern for example weapon damage, ability cooldowns and attack rates.

By combat system I mean stuff such as skills, special mechanics, special attacks, type of attacks, etc, while fighting in real time.

Ah. I would summarize those under game mechanics. With system I think stuff like seen in turn based combat. The real time combat is the system to me: real time action. But this is just me, perhaps.

Well obviously you need some type of resources and ways to manage them and improve them by skills/equpment and so on. Often seen is the red blue green type and everything just modifies how much you gain or lose of those. Health, Mana, Stamina. Can get more simple or more complex. Like adding armor to health. Or adding sanity, gold, hunger, charges, ammunition, special-attack-bar and whatnot. Or removing Mana/Stamina or both.

The more complex your system gets the more complex will the balancing be. Is there one winning strategy that is better than everything else or are there more strategies that will work. Are there classes that have bonuses or even exclusive mechanics.

The list goes on and on. There is no simple answer to your question. Or rather, there is a plethora of answers, since there is a plethora of first person action combat games that already demonstrate such systems.