Hey, that's my first Devlog so I hope I don't bore you to death 😅
Let's start with the goals of the project:
1. create game inspired by Brotato🥔
2. with diffrent visual style than Brotato
3 .with diffrent movement than Brotato
4 .with diffrent weapon system than Brotato
5. with diffrent attributes than Brotato
Let's start from the first point.
1. create game inspired by Brotato🥔
- the first thing I "borrowed" from Brotato was arena, simple square where player can move around and enemies spawn
- enemies spawn in waves. For now arena has 13 waves and every wave differ in the frequency of spawning enemies and their type
- the waves are divided into sections where you buy weapons/clothes
2. with diffrent visual style than Brotato
As you can see, I opted for a completely different visual style than Brotato. I chose pixel art with 64x64 sprites, cute aesthetic focused on cats and sweets. All of this accomplished by Mulfok32 color palette.
3. with diffrent movement than Brotato
In my game, you only move with the mouse and the left mouse button. From my game description: "Move the cat with the paw by clicking next to it. The further away you click from your cat, the harder you push."
This makes the movement less precise, but I've added mechanics that can negate this feature. (More on that later)
(I've probably used up some limit and I can't add more images in this one post.😅 I'll try to add more in another)