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The King of Fighters: Final attack

KOF 2002um Remade and updated with new characters and Boss Rush · By United By Games, Bigruss91

Bug Fixing

A topic by United By Games created Sep 02, 2024 Views: 2,957 Replies: 81
Viewing posts 1 to 59
Developer

Here we go! This is some sort of forum so I guess we learn how to make this work. :D

Hinako has a bug where she cannot cancel into any crouching B or A while running. Also, the timing for crouching B cancelling into itself is too quick. It should be slower than the timing for crouch B to crouch A. Refer to KOF2k1.

 Her grounded B&B staple of crouch B x2, df+A 2hit, hcf+B/D (or crouch B, crouch A, df+A 2hit, hcf+B/D) also doesn't seem to work. The inputs do not reliably buffer or feel too jank.

Developer

Fixed! Still need to fix 1 combo

Developer

alfred throw issues are fixed

Mary's spin heel kick adjusted

Saisyu intro now works

Seth Hitboxes fixed 

Seth Ai remade. 

Gai AI remade. 

Akuma raging demon issue fixed

Honda AI throw issue hot fixed

Fixed Chris flame taunt

Ryu's normals all combo like SF Apha 3

Fixed the name on Ryu's super

Gato damage rebalance. No more easy 95% combo

A minor thing, but shouldn't Kula's forward run have ice skating sounds like Candy instead of the regular stepping sounds?

Developer

Fixed!

solo quería dar las gracias por incluirme en los cretitos siempre quise aparecer en ellos y no me lo esperaba en serio muchas gracias

(5 edits)

Quiero mencionar algo que no me gusta del juego y esto es sobre sagat comprendo que el personaje esta basado en su version svc pero sus potentes aca en latam se conocen como golpe fuerte+ patada fuerte son muy lentos y no sirven para jugar ya sea en neutral o el aéreo ya que son demasiado lentos y me refiero sobre todo cuando son en estado counter estos no sirven para jugar ya que demoran muchooooo incluso no se si es idea mía pero a veces debes de darte ventaja te la quitan así que yo eh optado por no usarlos

 

Developer

Fixed!

Gracias

(1 edit)

Surprised nobody mentioned this. Iori's f+A should be supercancellable (not special cancellable) if this is supposed to be KOF2k2 style Iori. Check with KOF2k2.

Developer (2 edits)

Fixed! Will be in the next update! 

Minor nitpick. BASE RUGAL's gigantic pressure (the special not the super) has him running across the screen instead of hovering.

El Tiger Raid de sagat no esta presente con HK

(1 edit)

 

Minute: 44:40

Athena gets stuck in the air if you try to dodge before hitting the ground, it happened twice in the session.

Chonshu's Down+B can be performed infinitely, dealing 100% damage to the opponent. I don't have a video of that but I was able to do it with 3 different characters.

Blue Mary's backdrop real can only be done on the right side.

Kula's "counter shell" (DB + x/y) can't reflect projectiles.

Kim's Jump CD still doesn't work.

Iori12 sff file is with errors on pallets on groups 170, 181, 182, 183, 1922 and 195. Guess the sprites are wrong colored or smt

here, fixed it for yah: fixed sff

Developer

Thank you much!

(7 edits)

No problem :D I've not said it before, and it was a big fault of me, but your game is genial and gorgeous, really! I've tried make something similar in past and my final result was something that was a lot less then what you and your team had accomplished here! Congrats, I love your game, lol! If I could ask anything, I would like that it had a "versus screen" is it on the plans? Also, do you guys checked ikemen go? I dunno if it would be a better engine since its newer, but thats about it.

So, I don't know if it is a choice related of you guys team taste, BUT, I do prefer to battle with cpu thats using the original pallets (except when Im using it, of course). I've made a script in powershell that fix it in the characteres that its needed, are you interested? It puts the original pallet as the first one for all characters, also fix some character not having the original pallet on the LP button. And, besides that, I've made some aesthetic corrections, here are they:
- Raiden original color fix for continue screen (it shows him green, should show him blue) (sff fix)
- Vega (Claw) original color fix for continue screen (it shows him green, should show him blue) (sff fix)
- Sagat pallet intro\taunt (sff fix)
- Benimaru original pallet fix
- Billy original pallet fix (for his colors on kof2k3, black and yellow, like in the portrait)
- Chris Orochi original pallet fix

Oh, btw, your iori12 have a strange bug (probably a feature from the original character) some stages just loads weird backgrounds when using him (kof96 fatal fury; and kof 97 japan comes to my mind now), I improved his sff again btw. Wouldnt you guys consider to change it for the by Ikaruga? (http://ikrgmugen.web.fc2.com/kof02um.html) since it is already in kof2002um style I guess it would be simple to adapt it for the game.


Also, I've made two new pallets for king based on her kof2k pallets. The first one is more like her portrait in the game, using a dark red jacket, so I've configured it to be the original pallet.

And thats about it. I can send you all of it and you can see if you are interested on those changes and fixes =) thanks again by the awesome work of your team!!!!

Developer

https://discord.com/invite/9GBtVqC join the discord! we can be active  about some of these ideas! 

(2 edits)

Saisyu -"thundering hammer" is not cancellabe.. Should be this way?

Vice - can't dodge roll while foward walking. Instead she does "monstrosity"

Tung - has at least one DM and one SDM that is not on his move list. The DM is like the "halo basher" but on the ground, and the SDM is a powerful version of the "power wave" or "power tsunami".. both impossible to be executed, at least by me, but which he uses when You fight him in arcade mode.

Developer

Everything is now fixed however i can not find "The DM is like the "halo basher" but on the ground," if you could give some more info that would be great!

Hay un error en Sagat este ocurre al apretar start o el botón de burla este cambia de paletta de color (version 29)

Developer

Fixed!

Tung - has at least one DM and one SDM that is not on his move list. The DM is like the "halo basher" but on the ground, and the SDM is a powerful version of the "power wave" or "power tsunami".. both impossible to be executed, at least by me, but which he uses when You fight him in arcade mode.

Vice - can't dodge roll while foward walking. Instead she does "monstrosity".

(1 edit)

1. In version 31, there is an error in the color palette of K's intro during his battles against Kula, K9999, and others.

2. Orochi Leona's original color palette (leona10.act) is not on p1.

3. Chizuru and Maki's portraits and color palettes seem to be reversed. Chizuru's original portrait had bangs on the right side and a smile, and her original color palette had a darker shade of white, but now it's completely the opposite.

Developer

Fixed! Thank you much! 

Mukai cannot load in as its having errors as it says: muaki.def failed to load.

Developer

fixed!

Deleted 208 days ago
Developer

Working on these. Pallet will take some time to do. 

King has an strange bar from kof 2001 and in the KOF 2002 scenarios we have an scenario that the background is white and the characters fight in the air

Bruh

I think i can resolve do you give me permission to?

(2 edits)

En esta versión 39 note varias cosas curiosas por así llamarlo primero  el nuevo especial de orochi shermie te tira al suelo mientras que en el 2002 um solo te hace hacia el lado de echo esto como que no tiene mucho sentido ya que el especial se puede mantener apretando el botón rápidamente para golpear múltiples veces y segundo guile te puede arrinconar y pegar 4 sonic boom en la pared y hacerte rebotar de una forma tan asquerosa (me imagino que no me quizo seguir haciendolo solo por que se canso de hacerlo el cpu xD)  tengo video de esto ultimo saludos

  • Balrog has an unlisted special move (hold back, then down-forward + Kick) and an unlisted super (quarter-circle forwardx2 + Punch).
  • Lu Mei has two specials listed as being input using quarter-circle backward + Kick. One, which I presume is supposed to be Nautre's Gift [sic] is actually input using quarter-circle backward + Punch.
  • Vega's backflips are listed as being input using Light Punch or Strong Punch and Light Kick or Strong Kick, respectively, when they require both to be pressed simultaneously.
  • Mr. Karate's Ryuuko Ranbu is listed as using the Kick buttons for its input. It actually uses the Punch buttons.
    • Both the SDM and MAX SDM versions of Haoh Shikou Ken are incorrectly labeled as "Kyokugen Kohou" in the movelist.
  • Both the SDM and MAX SDM versions of Dan's Shinkuu Gadouken are mislabeled as Koryu Rekka. Koryu Rekka's actual inputs (quarter-circle forwardx2 + Kick for SDM, quarter-circle forwardx2 + both Kick buttons for MAX SDM) are unlisted.
  • John's Bear Killer (forward + Light Kick) command normal is listed as also being input using backward + Light Kick, but this isn't actually true in-game.
    • On a side note, it also loses its knockdown property when cancelled into but still can't cancel into anything. Is this intentional?
    • He also has an unlisted command normal (down + Strong Kick in the air)
    • Flying Leg Bomber requires a down-up charge input, but is listed as requiring a down-up motion without holding anything
  • Sima Li's Kicking Tree is listed as requiring a quarter-circle forward + Kick input. It actually requires a half-circle forward motion.
  • Xiangfei's Esaka parries are listed under their KOF 2k2UM inputs (Light Punch + up for high, Light Punch + forward for middle, Light Punch + down for low). The correct inputs are quarter-circle backward + Strong Punch for high, quarter-circle backward + Light Punch for middle, and quarter-circle backward + Light Kick for low.
  • Guile's Sonic Cross is, to my knowledge, impossible to use, no matter how the follow-up is charged.
  • Amanda's Mega Step command normal is listed as being input using forward + Light Kick. It's actually backward + Light Kick.
  • Ash's Bastille Basher-enhanced Nivose (f, d, df + Kick) isn't listed.
    • Ventose doesn't seem to have a Bastille Basher-enhanced version at all.
  • Shermie's Shermie Cute is listed as a normal special move, when it can only be used after command grabs (AFAIK).
  • Hugo has an unlisted move (up + Strong Kick while opponent is downed)
Developer

hell yeah bro. we get on this soon

Developer

I fixed all of this except for ash. I'm confused about the enhanced fireball after his super. There should be no charge time. What else should they be doing?

(1 edit)

I guess a better way to phrase it is that I haven't been able to use his fireball without charging while Bastille Basher is active. I've tried back-forward + Punch, quarter-circle-forward + Punch, and quarter-circle-backward + Punch and haven't gotten anything. 

Developer

could be a controller issue. this works very well. 

Dhalsim's Yoga Blast doesn't seem to do anything. The animation plays, and it does have a hitbox, but the opponent just harmlessly passes through it for some reason.

With Angel's MAX2, unlike the 2002 version, there is no on-screen portrait.

Deleted 138 days ago
Developer

what is it supposed to do?

This move can hit twice and knock down the opponent. It was normal in the previous version.

(3 edits)

Sima has a combo that permanently freezes the opponent in place. The opponent is invincible while in this frozen state, forcing you to either time the round out or F1 if it doesn't KO.

Seth's Dual Rising Sun super only hits twice -- once from the initial uppercut and once from the dust plume. After that, the opponent immediately falls out of the super and can punish it.

Not a gameplay issue, but Raiden's crouch jab sprites are missing the red stripe on his pant.

(1 edit)

En dos peleas me paso que yo le respondía con especiales como hadoken y el personaje jefe se quedó pegada corriendo, en la imagen se puede apreciar que el personaje está corriendo para el otro lado ya que salte y luego hice la burla ademas al terminar la pelea jamas sale el mensaje de win y se queda ahí por siempre a no ser que salgas de la pelea y te impide avanzar

Raiden's crouching jab is misaligned.

Developer

thank you

(2 edits)

Andy's Kunai on knocked down targets puts some characters(ex: Takuma, King) on a animation loop.

(1 edit)

Kula's "crow bite" (FDF+SP) should be a 2-hit move that can knock the opponent down, but currently, it only hits the opponent once and does not knock them down. This leaves a significant flaw in the move, and this bug has not been fixed for a long time.

(1 edit)

Kula's intro animation (against K' and Foxy) could be optimized. There are a few layers that are not aligned properly, mainly resulting in her hair briefly turning pink, as well as the movement of her arms and clothing not being synchronized correctly.

The Strong Punch version of Kula's Crow Bite has two hits, but the opponent falls out after the first hit, and can potentially punish it afterwards, especially if they were in the corner. The only ways to get the second hit to connect are to combo into it from certain launching hits (LP Diamond Breath, LK Ray Spin > Sit, or SK Ray Spin), hit the opponent while they're in the air, or force the first hit to whiff.

(1 edit)


  • Ash
    • Bastille Basher does not remove the charge times from Ventose or Nivose -- pressing back-forward + Punch or down-up + Kick while it's active doesn't do anything.
    • Bastille Basher's input is listed as Light Punch, Strong Punch, Light Kick, Strong Kick. It's actually Light Punch, Light Kick, Strong Punch, Strong Kick.
  • Amanda
    • Wind Slam's input is listed as quarter-circle backward + Kick, but is actually hold back, then forward + Strong Kick.
    • She has an unlisted special move (down, down + Punch or Kick)
    • Blades of the Fate's input is quarter-circle forward twice + Punch, but is listed as hold back, then forward-back-forward + Punch
  • Candy
    • Inputting quarter-circle backward + Strong Punch during All Stop causes her to freeze in place until the opponent hits her or time runs out.
  • Cao
    • Comboing Fury Road (forward, half-circle forward + Punch) into Unseen Force (quarter-circle backward + Punch > Punch) causes all hits of the latter after the first to whiff. This also freezes the opponent in place for a brief period.
  • John
    • The SDM version of Blazing Breaker can cancel into any super at any point before the final launching hit, including itself. This is not true for the Max SDM version.
    • He has an unlisted Max SDM (quarter-circle forward twice + both Punch buttons).
    • Screw Leg Bomber (hold down, then up + Kick) is unusable.
  • Ryo
    • Ryuuko Ranbu can cancel into itself at any point before the finishing uppercut.
    • Ryuuko Ranbu: Destroy (quarter-circle forward + Strong Punch, Light Punch) is unusable.
    • The opponent is completely invincible during the stun from Tenchi Haoh Ken.
  • Seth
    • The initial uppercut of Dual Rising Sun will always whiff if canceled into. This happens with both Super Cancels and canceling into it from normals.
  • Takuma
    • His hurtbox disappears during a neutral jump.

When ever i pick Ralph then Kensou for 2v2  simultaneous play the game goes black with an error... i copy pasted it 


Error detected.

Need at least 1 trigger

Error parsing [State -3, 28: Landing Sound]

Error in [Statedef -3]

Error in kensou-2-3.cns:1587

Character mugenversion is older than this version of M.U.G.E.N.

Error loading chars/kensou/kensou.def

Error loading p3

Clipboard tail:

  Loading cns config.txt...OK

  Loading cns ralf-2-3.cns...OK

  Loading cmd state entry ralf.cmd...OK

  Loading common states common1.cns...OK

  Loading sff ralf.sff...OK

  Loading anim ralf.air...OK

  Loading snd ralf.snd...OK

  Loading pals...(1,1)(1,2)(1,3)(1,4)(1,5)(1,6)OK

  SFF v1.01 palette hack engaged.

  32972 expressions (9303 on trigger lines)

Character ralf.def loaded OK

New char Ralf loaded into cache: (1/4 cached) Load time: 230.000ms

Loading character chars/kensou/kensou.def...

  Loading info...OK

  Loading cmd command set kensou.cmd...OK

  Loading cns kensou-c.cns...OK

  Loading cns kensou-n.cns...OK

  Loading cns kensou-s.cns...OK

  Loading cns kensou-h.cns...OK

  Loading cns kensou-2-3.cns...Character kensou.def failed to load

(1 edit)

Hotaru's Back Run looks odd... She falls down way too quickly and I just downloaded the updated game....

Developer

Fixed! Thank you much! Will be in the next update. 

Why becoming Lion Orochi removes 50% of the life from the 100% bar even if you don't complete it, it shouldn't be 50 of what you have in life to her

I apologize a thousand times but I'm going to ask for one more thing 😍 Leona Orochi should have the fastest speed due to her transformation and blood loss 

I would like Crazy Leona to have all her attacks like the boomerang with the aerial attack in which she grabs the opponent and the thrown or transplanted bomb since she lacks attacks 

I would like Crazy Leona to have all her attacks like the boomerang with the aerial attack in which she grabs the opponent and the thrown or transplanted bomb since she lacks attacks 

I think they should adjust Kasumi's fifth grab since it doesn't allow combos and it would be good if the fifth grab was put as a half U backwards and one forwards to be able to do it. 

I think they should adjust Kasumi's fifth grab since it doesn't allow combos and it would be good if the fifth grab was put as a half U backwards and one forwards to be able to do it. 

I found a new bug that is from Leona and when running she can't release her big fist it's a small problem but I will continue to see what bugs there are

It may not be a problem but the Leona combo in which she releases two small kicks crouching and a punch and at the end releases the knife in a circle when trying to do the fifth bomb run does not work

A bug with kula when he hits the ice hook or oruyken with the big fist the enemy recovers quickly and that is not convenient the bug was found with chang at the moment

They should optimize Kula's freezing wind since the purpose is to freeze the enemy so you can give him a second hit but he recovers so fast that it is not possible the only way is to do it

Clark's sprait dodging backwards is bad because he writes too fast and that can cause him to miswrite the hits and get them too fast or squirm too much.

A Mai le falta el ataque de agarre aéreo cuando se agacha y salta con un puñetazo y cuando está cerca del enemigo tienes que presionar la papa fuerte y la palanca hacia abajo juntas cerca del oponente.

Recién probé la versión 84 y es una de las que mas errores eh visto que tenga solo nombrare las que note al jugar unos 10 minutos por que estoy seguro que hay muchos mas #primero Syo no hace nada al introducir los comandos de su Super con puños #segundo Jhon no ejecuta su especial abajo+arriba y patada #tercero este mismo personaje mezcla con patada pero este ultimo golpe no conecta con nada no le veo utilidad 

Developer

1. Syo - The move is now a counter
2. John - The move was removed
3. John - fixed

Hello, I'm here to show you the errors I found today. There are two from Leona. The first is a special that doesn't appear in the command list, and the second is a bug in which the character is flying.

I hope you can correct the errors that I have explained in the video since they have been tried to apply in the version of the king of fighters final attack and they do not work due to lack of features and all this was tested in final attack and I demonstrate that it works in the 2002 version and is also capable of working in other games of the franchise in what appears in the video.

(1 edit)

I bring the second video of evidence so that you can fix the errors, be clear that the most recent version was used and everything in the video requires reading the error according to the description and finally Leona orochi They just need to optimize their jump according to the video. Their running speed is perfect and Clark has more than one mistake, but I can't record them.  (Let me know once it's fixed so I know )

Developer

Please join the develop Discord https://discord.gg/9GBtVqC

Excuse the question since I am Mexican, I would like to ask you in which section I can upload the videos reporting the errors

Developer

It looks like you did not answer the questions when you join. Just hit any option. This will take you to the main Discord. You will see the KOF-FA section

Only what is seen in the image appears 

Developer