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The Strong Punch version of Kula's Crow Bite has two hits, but the opponent falls out after the first hit, and can potentially punish it afterwards, especially if they were in the corner. The only ways to get the second hit to connect are to combo into it from certain launching hits (LP Diamond Breath, LK Ray Spin > Sit, or SK Ray Spin), hit the opponent while they're in the air, or force the first hit to whiff.