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United By Games

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A member registered Aug 03, 2020 · View creator page →

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Recent community posts

updated all rapid hitting move "100 hand slap"

Older Takuma animation for fireball added to Mr Karate since he is closer to the classic takuma 

Ryu now has a dream cancel

Ryu moves are better for combos 

Amanda rework

John nutral hard kick now has a hitbox 

Tested more jump in attacks and fixed the rest of the wrong pushback 

Chin new outfit 

EMERGANCY UPDATE

Jumping hard attacks did standing attack pushback is now fixed

Yurika toned down in damage

Yurika df hard punch command no longer launchers in combos

Raiden throw fixed again and wont tel;iport to center of screen 

Chizuru can now combo from her forward attack in a combo 

Chin max 2 can now be command to explode 

Everyone can now taunt during pratice mode 

Yuki reflect now works 

Sagat hard super fireball reflects

Akuma red fireball reflects 

Maylee can now stop a fireball in super hero stance

Akuma teliport is now the right distance on the right commands

M. Bison now does max super sound 

Kyo-1 and Kyo-2 default pallets set to correct button 

K9999 nolonger moves before his intro is over with nameless

HUGO CAN NOW COMBO ASS HOLES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Updated projectiles to help with reflecting

More Hyate boomerang fixes 

More new shermie sprites added making 2k2 spirte set 100%

Kyo Iorn Trigger no longer ends max modes

Kusinagi backdash now is normal 

Sagat can now run and attack 

Terry can no longer wiggle "dont ask what that means"

Terry no longer hits someone high into the air 

Ash "Ash Mode" configured better 

The AI tries to get close and do moves. It may feel like it is not defending at that point. This pretty much means you are always playing shoto characters if you always counter what they are trying to do lol. If we made the game always defend and then punish you, you would never win. For now the Ai has to stay the way it is as we keep making bug fixes. Later on we can try and make it do nothing so it defends more. Please try non shoto characters for more of a challenge :) 

Hayate boomerang should be fixed 

Akuma light kick in the air fixed 

K9999 vs Nameless intro works again

Akuma chain combos work again 

Ken chain combos work again 

Ryu  chain combos work again 

Angel super now connects with air opponents 

Kyo - 1 gets his fire back

Kyo - 1 no longer sticks someone below the ground 

Akuma dive kick now only works while pumping forward 

Akuma jumping move to landing kick thing now knocks down 

Akuma jumping thing can now use hard attacks to do moves, when before it was just light attacks 

Akuma same move kick version no longer jumps back after connecting 

Akuma low mid kick is now considered a forward command attack 

Ken low mid kick is now considered a forward command attack 

Ryu low mid kick is now considered a forward command attack 

Power give and get rebalanced 50% added. 

Akuma air super hits for normal amount of hits. 

Sagats' supers now connect in combos better.

Made all the big portraits one size and recentered them 

Yamazaki afterimage fixed 

Hinako aftermages fixed

Kyo now lands proper from his down command normal 

More reflected fireballs added (report more if you find them) 

Fixed Elizabeth's free supers

Fixed Elizabeth's pushback issues

Fixed Elizabeth's no cancel issues

Added move list message in practice 

Raiden throw dosent teliport him to center anymore

Hayate super bumerang move should act more normal 

Redid Oswalds voice. 

Leon jumping hard punch fixed

Hotaru CD fixed

Hotaru cd can no longer juggel 

Kusinagi now leaves max mode when he should

Sagat supers have the right sounds 

Benimaru recover air recover animation fixed 

kyo - 1 super and dream cancel added 

More reflects added

(1 edit)

Kyo - 2 super move animations fixed

Attacks should not juggled now on recovered in air characters

Kyo missing hit states fixed 

Kyo-1 sounds fixed

Kyo-2 sounds fixed

Geese movelist fixed

Gai rush super can now kill during the combo and not just at the end

Redid B. Jenet's sounds

Mai dark super sparks fixed

Duo Lon super fireball is updated 

Fixed Athena vs Jhun intro 

Bao's super fireball is fast again 

Joes super afterimage fixed

Kyo - 2 super move animations fixed

Attacks should not juggled now on recovered in air characters

Candy max super power fixed 

Ryo super after images added

Hotaru's new air CD 

Billy super has the correct motions 

More boss ruch team fixes

Removed lots of sprites not being used

Duck King Beat Rush motion fixed in the move list 

Eiji vs K' intro fixed

Vice Max Super has the correct power cost

Rugal super effects fixed

Mary's super effects fixed

Clark's super effects fixed

More special fireball fixes 

Rugal now reflects all fireball,s "we hope"

Kyo-1 jumping cd fixed

Kyo-2 jumping cd fixed

Genjuro camera is more stable during supers

AI will no longer blindly throw fireballs at reflective characters 

Krauser no longer makes a clone on his fireball 

Athana clone on reflector fixed 

Fumma assist fixed and should not hit invisable Magaki anymore

Haomaru fireball is now reflectable

Genjiro fireball now reflectable 

infiniets with Mr. Karate, Kyo-1 and Shingo fixed 

Kyo-1 No longer gets stuck in place while running

Genjuro and Ralf supers fixed when they run forward 

Krauser now puts his hands in the right places when grabing you 

Yuri can now hold her super fireball 

Dhalsim no longer says his intro twice

Name removed from win screen

Added C-Track 
This is a tool developed to help you keep track of who you beat the game with. It is not connected to the game at all and runs by itself. Hope this helps all the hardcore players!!! 

Few updates balancing Saiki
Ryu super fireball fixed

- New Intros

- Kyo-1 added

- Kyo-2 added

- Genjuro added

- Haohmaru added

- New story intro

- New story ending

- Credits updated

- New final boss

- Nakoruru: All aerial special moves and bird moves are no longer overhead attacks

- Guile's Axe Kick MAX now combos

- Clark's Stomp Kick now super cancelable

- Leona moves retimed and Orochi form now has jumping corrected (she needs more work)

- AI has been reworked. Most characters at level 1 will still try to attack.

- Jazu's super now ends the right way

- Momoko's supers are back on the ground

- K's super connects the right way

- Orochi now has kickable feet

- Jack's palette for Melcore is now fixed

- Kasumi can now combo off her forward light punch

- Ken's missing continue music fixed

- Bosses have proper animations for Whip's attacks

- Added new code that makes strikers in boss rush not hit the boss when you are doing a super (experimental)

- Removed a Mai extra super

- Removed an Angel extra super

- Andy's super bar now fills as normal

- M. Bison now has a better starting attack for his MAX 2

- Lui Mei now has a sliding hard kick that can be buffed

- Reworked all afterimages on supers

- Lowered damage on Omega Rugal's MAX2

- Dhalsim color issues fixed

- Lui Mei's fireballs no longer create a clone of herself on reflect

- Missing Hugo sprites fixed

- Seth's standing CD fixed

- Ryo's movelist fixed

- Momoko's air CD fixed

- Yurika's air CD fixed

- Cao Long's air CD fixed

- Sakura's air CD fixed

- Adelheid's air CD fixed

- Dhalsim has new intro and win animations

- Violent Ken no longer does free supers

- Krauser's super throw now moves the other player around

- Kusanagi super damage lowered to be like 2K2UM

- Kusanagi throw damage fixed

- Choi's super that would lock someone is now fixed

- Goenitz having free supers is fixed

- Chonshu's fireball is now working

- Some hitbox fixes on Sakura. Now has crossup

- Amanda's low hard punch can now cancel into extra attacks

- Lowered sounds on some strikers

- Lowered sound on Sima Li's intro

- Zero and Clone Zero are on the same tier in arcade mode like Orochi Iori/Leona

- Rugal's shield is timed better

- Guile's Sonic Cross hit sprites removed

- Geese now has team mode

- Leona's MAX 2 locking the game has been fixed

- Added new arrow for main select screen so you know there are more than one game mode

New intro!

Fixed Raiden not being selectable. 

Ignits block now allows pushback

Dhalsim now speaks in his intro

Akuma supers now have better chip damage

Removed a super that was unlisted from Mai

Fixed an issue where Mai would still be in flames when getting hit

Chun Li's super can now be blocked while ducking

Fixed hitboxes on Adel's supers 

Converted all music to OGG to reduce file size

Recentered the intro 

Last Strikers now work in Boss Rush

File size of the game reduced by 60% Will try to keep this going! 

(2 edits)

Music remixed update. All tracks should be good. Looping is not fixed and will need to fix that soon. 

Hinako can now run and do a low light kick 

Some throw issues fixed

Boss ai has been updated. Zero and Zero clone will now try to do supers. 

Zero strikers are more like 2k2UM strikers

Ignitz super is no longer unblockable and the AI will do it when you are in range 

New Intros!

Lee was missing some stage code, and that is now added

Lee's ai is remade

Some of Lee's moves now act more like a kof game and not a ngbc game

Chonshu forward attack will now allow more combos

Missing sprites for Hugo during Shermie's throws are now fixed

Duck King's attacks don't jerk the camera around anymore 

Duck kiing pallets update. 

New Intro!

Yuki's NO attack has a smaller hitbox, and she is slightly slower to recover

Bison will stop doing torpedo when he hits the edge of the screen 

Ash x3 fireball could create clones of characters is now fixed

Gonites could lock you in place with his super is now fixed 

made some changes to some of the not by codeblocks 

made some fixes with Robert's fireball

BAlrog extra sprites added to smooth out some stuff

Zarya max2 start now hits on all characters

Foxy Max2 now starts faster

Foxy super now hits the correct way at the end

John's kick super no longer drops at the end

Athena MAX2 now finishes

Melcores uppercut can now be done off of a close hit 

New intros! 

Ash max2 has way less damage 

Ryo no longer super cancel into super

Chun Li can no longer go into a 1 bar Dream Cancel 

Reiji punch super has more range 

New intros!

Kuls'a intro fixed with Maxima

Hugo outro fixed with Poison

Hugo hitboxes moved around some more to fit the new resize sprites

Miu walk away outro is now fixed

Andy MAX 2 damage fixed 

brian MAX 2 damage fixed 

xaingfei MAX 2 damage fixed 

duck MAX 2 damage fixed 

shen wu MAX 2 damage fixed 

orochi shermie MAX 2 damage fixed 

Angel MAX 2 damage fixed 

Ryo  MAX 2 damage fixed 

Griffon  MAX 2 damage fixed 

Gato  MAX 2 damage fixed 

Hotaru MAX 2 damage fixed 

Chin MAX 2 damage fixed 

Bao MAX 2 damage fixed 

Malin MAX 2 damage fixed 

Jhun MAX 2 damage fixed 

Silver MAX 2 damage fixed 

Momoko MAX 2 damage fixed 

Eiji MAX 2 damage fixed 

Yamaziki  MAX 2 damage fixed 

Chun Li MAX 2 damage fixed 

Bao's movelist now fits the screen 

Angel's movelist now fits the screen 

Duo Long supers are now correct 

john's max 2 motions fixed

simali correct max 2 color 

orochi yashiro portrait removed from max 2 

orochi shermie portrait removed from max 2 

kula max2 background fixed

Due to community outrage, John Crawley no longer says Mega Smash. And there was much rejoicing! 

Chizuru MAX 2 super freezing someone is fixed 

Andy's MAX 2 now works

Maxima Max 2 now works

Shingo's MAX 2 now hits at the end

Angel's move list no longer goes past the main pages

Rock's MAX 2 now has the correct ending

Vega will now do correct damage when missing the first few hits of his max2

Syo's big punch connects better in more situations, and the hard version has a run

Chun Li's standing forward hard kick in combo loses its low attack property 

Chun Li's forward attacks now put her closer in range when done in a combo 

Iori 2 - red effects now don't fade

Lu Mei, blue mary, max 2 sparks fixed

Violent Ken's overhead kick now does overheads 

E Honda's missing moves in the move list were added 

Shion should now take normal hit stun. 

Kasumi Max2 super random damage fixed 

New intros!

Simali, there's an unused sysvar(2) set in his -1, cut that out.

Takumas kikingeki, there was a velset codeblock in couching p2stateno

Tung fu rue raipd attack now works as intended

Alfred's fireball can now reflect

Fixed all of the  hitdefs in Gato's normals

Tung fu rue raipd attack now works as intended

Amanda vs Guile's fireball now works. 

Brian Max Supers can now be canceled into 

Zayra super fireball can now be blocked while ducking

NEW INTROS

Team mode in Boss Rush had issues with selecting team and single. Fixed! (we think)

Reiji now has a new voice 

Zayra gained power just by doing normal attacks. Fixed

Global Hitstun reduced from 2 seconds to 1 second. Needs to be tested. 

Cao Long's punch super is now not safe on block

Chun Li's super chip damage has been  reduced 

Chizuru and Reiji's camera work would get weird. Tried to fix. 

Added corner push for Miu's hard punch 

3 new intros. A few more are halfway done. 

Updated the boss rush build team mode. Choice pops up right away. 

Ryu super fixed

Rechecked Sagat's kicks. Did some minor timing. 

Renumbered Hugo's attacks.

all light punches renumbered

yashiro MAX2 end now connects

K' super now connects with jumping characters

sagat no longer does low attacks in mid air

2 new intros

Update is LIVE! First playtest is here STREAMING LIVE! @UEMonthlyfg

(1 edit)


one more week

This is the final update for a while as we add in more systems. Look forward to it! 

Fixed most of Mary's hit boxes. 

Fixed 2 boss issues

Bosses deactivated once again. Hope you had fun!

Starting to remove more old code from the original versions of the characters. 

New intros! 

Some older intros have been updated or fixed. 

More intros fixed

Intro video has returned 

Testing bosses for crashes

John can now cancel from normals while in Attack mode 

More AI fine-tuning. 

Blue Mary hit boxes are not done yet. Hope to finish this week. 

Ryu has no striker code in him for now so he is back to normal. 

Some intros were made and some were finished up. "nope were not saying what they are"

Mary update is going slow but is still in progress. 

AI updates. The Ai will try to handle fireballs better. No more spamming it and winning. 

Ai will now try to attack you up close after your move is done. It would normally wait until the full enemy animation was over.