Survival adventure RPG with tactical turn-based battles in a dark, low fantasy, procedurally generated world · By madsheepstudios
If we already have a fast-forwarding during battle, it would be reasonable to be able to speed up during travel between locations.
okay, thanks. Do you think the speed is too slow/tiresome? It takes about 2s to travel from node to node...
I personally think it's ok, but people can expect to be able to fast-forward traveling with right click or Tab after being able to do it in battles.
Have to agree that characters on the worldmap could move a bit faster.
Alright, I added new game settings to adjust the campaign animation speed - this includes the travel speed.
I've added the setting to adjust the speed of campaign travel.
Besides that, we implemented tons of additions and adjustments. Like troops deployment at the start of battle, undo movement, new abilities, skills, etc..
We maintain the latest build on this link: