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"Voices Of The Void" Pre-Alpha

Gather unknown signals from deep, silent space · By mrdrnose

Voices of the Void 0.8.0 feedback

A topic by mrdrnose created Aug 19, 2024 Views: 33,523 Replies: 234
Viewing posts 98 to 141 of 141 · Previous page · First page

The day we get that lawnmower the day I can truly live

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Also, would be really cool if you added more to the Interlope mystery (like maybe let us put the command in the console)

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I don't know if someone has already suggested this or how doable it would be to implement, but it would be neat if we could get some kind of wristwatch that lets you know what time it is without having to nail a clock to the ATV or carry one with you

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ATV audio for acceleration is wonkey, it should have a smoother transition. for example if you tap acceleration you can hear the start of the audio clip in a harsh way. The audio should have a rise to max rev. If that makes any sense. 

Dr. Kel needs to have like a 6th sense instead of [save: NULL] indication. An audio cue or the character voicing that "something doesn't feel right."

 

Some examples could be:
Heavy breathing, breath fog , a quiet heartbeat, scratching noises, directional whisper that makes you turn in the direction of an entity you shouldn't look at [don't look reference], screen effects depending on the entity like tunnel vision, inverted colors, or vision like you are looking through a broken mirror with it's slightly off plain of view. 


Making the moon bigger is a good idea.
You can put a Majoras Mask reference with this suggestion too. I never played it and yet the image still freaks me out. 
It would be funny if you can change the moons reputation based on how much cheese you eat.
A Trip To the Moon reference possible (where the space ship crashes into the moon's eye).
Wallace and Gromit (a grand day out) references possible (which had a coin operated murder robot in it) 




I think using AI music should be considered or even used as a starting place to add more music. Suno.com
ie use AI to create the song and then pay to have it recreated by a musician on fiver or something. I am sure Patreons have skills that can be donated.

(+4)(-1)

Some ideas good, -10009 for AI

(-3)

Fair point about the AI, but I think AI is a good starting point to doing projects.

Getting new ideas on how to arrange songs or musical concepts.
Crunchy Spectrogram Instrumental Example

I actually posted this and opened up VOTV and realized that there was already musicians making stuff for the game.
I guess that is kinda lame of me, but it's too late to undo.

(+2)(-1)

AI slop can burn.

(-3)

Will this game be on android?

(+1)

Would suggest making a "binoculars" item that the player can use. Anytime I play FPS games, I always like having a weapon that allows me to zoom in cause I can see enemies, sure, but I can also identify and track anything of note. For example, I stored a bunch of stuff in a trashcan cause I couldn't carry all of it in my inventory.
Unfortunately I also am very impatient, so I was throwing it towards the base and eventually lost it. At the moment I'm on top of the radio tower, trying to find the trashcan and can't really see much of anything with the player zoom feature.

I guess this is sort of me complaining about hubris, since I was assuming I wouldn't lose a garbage can in a very densely packed area of foliage near the base, but here we are.

Anyway, binoculars would be neat. Maybe the player could control the current maximum zoom in a menu or something like that, but that might also just might be complicated to make.

(+1)

Currently in sandbox, will likely be added in story at some point. You currently toggle though different zoom levels, even being able to see things by the fence fairly clearly from the tower at max zoom.

Oh damn, sick, okay.

Yeah I've got yet to get touch the newest sandbox, but thanks for letting me know.
I'm super excited about the next update, it'll definitely be a trip.

Hi !

First of all, amazing game !!

There is a little thing that bothers me with the current system update, I updated to the maximum the server stability, It would be nice that when it's updated to the maximum, the server would not crash anymore or at least on very rare ocasion.
I have my server stability to 16/16 and still almost everyday I have 2 servers down during the day. I basically don't see the difference from before I updated this stat.

Thank you !! <3 <3 

(+1)

very very small thing but it'd be useful if the pressure washer could collect water from a filled bucket

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(Google translator) I would like the game not to strive to become a horror first and foremost. I don't mind if it has more events and screamers, but I don't want to see them every 5 minutes. At the moment the game looks promising and I didn't find many disadvantages. As for the multiplayer: at the moment I don't know how it is in other countries but in the Russian segment the game is very popular and if the author asked for help, there would be people willing to help or explain how this function works. And I also thought that the game, due to its monotony, could scare off some players, so I suggest adding 2 modes before the game is released on Steam: original and close to horror with a large number of screamers. I would also postpone the optimization of the game for now due to possible reworking of the game and tighten up the optimization before the release of the game.  (I don't know much about game development and programming, so if it's more convenient for you to optimize the game at these stages, that would be even better)

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Ты играл в игру хотя бы? Какие пугалки и крики каждые пять минут? Такого и в помине нет в игре. Ты будешь засыпать за рутиной, когда появится хоть что-то, что может напугать

(google translate) Я думаю, он имеет в виду, что не хочет, чтобы в игре были скримеры каждые пять минут. Однако она должна больше стремиться к жанру хоррор, потому что это и есть хоррор. Прямо сейчас вы играете в незаконченный продукт, поэтому в последующих обновлениях она может стать еще страшнее, чем больше mrdrnose добавит в VOTV.

Screamers are not an element of horror because they are just unexpected scares. You will flinch from surprise, nothing more. It is not scary. Games that call themselves horror and use a lot of screamers are not horror.

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Я начал играть с версии 0.7.0 получил незабываемые впечатления. Сразу видно что разработчикам не всё равно на свою игру. Когда я поиграл в 0.8.0 версию я понял на какое произведение искусства в игровой индустрии потратили  разработчики 2 месяца, и это учитывая что игра еще пре-альфа. Игра идеал, но еще есть куда стремиться. Ну и ещё всем комньюнити ждём multiplayer.(примечание: я понимаю что разработчики не имеют опыта в сфере multiplayer)

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I dont like the number of bosses and the circumstances that force you to fight them, in particular the fire tank one. playing votv you can usually avoid injuries or some events if you follow some conditions. for example, not buing kerfur or immediately make kerfur-o so you dont mess up with the cursed yellow one. didnt listen the rozitals and came up to wisp? welp only you an idiot here, dont mess up with this shit. stole stuff from arirals and they killed you with atv? you are the only one to blame here. came to hole when rozitals explored it? your problem. and everything like that in story mode you can avoid. the hell and diffrent events location is initiative events how they should be. the wisps, redman or shadows is scaring, yeah, and its still dont ruining your expiriece. but a freaking fire tank you need to fight or you will stuck with this in your world forever? hell no, there is just no balace and althernative.

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It seems it will become optional to fight in 0.8.1, eventually running out of fuel. You likely miss out on the rewards, though.

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Really like everything, but there's a soft-lock w/  the Argemia plush microwave event that has halted my ability to play, as w/ work and the rest of the human condition; I am generally too exhausted every day to start over from square one for the 3rd time this update. Which is quite soul-rending for me as this game was the little shaft of light that would grace the corners of my room, and it's leaving a gash in my heart. 
And as with many things in life, I've learned perseverance typically only brings further suffering, so it's just best for me to give up on the game for a while as I fail to persevere through more consequential things than video games.
 I just hope sometime down the line there comes a 'cancel event' feature or debug command for problems like this, as it would remove a lot of stress from the process of trying  to enjoy the more fun parts of the game.

At risk of sounding too vague I'm going to avoid spoilers with this, but I got really annoyed the last time I played. I got effectively soft-locked by a certain random event, with a certain robot running off and then coming back, shall we say. It was about day 8 for me and I had no means to combat this, and it quickly ended the game I had going. If there are going to be hostile events like this, I think there should be a weapon of some kind, or at least make it so things like this can only happen later on when I can afford several health kits in order to progress. I love this game, but I haven't played since 0.8 came out because of this.

This game is about trial and error and that is what is scary about it. Once you know how the mechanics of the monsters work, it becomes much less scary. You have a couple of options that aren't so bad.

one thing you can do is use the yellow Mailbox mechanic. place all the things that can be put into the inventory and start a new game with the gear you put in the mailbox.
I had a similar problem. I couldn't figure it out so I took all my stuff and threw it in the yellow mailbox out front and tried again while trying to avoid the triggers of that event until I am ready. Maybe it has to do with the number 66.6 and something about the time idk but my second playthrough hasn't had the event?

Small Hinty spoilers, there is a pipe in the vent in the work room that is slightly ajar. You can open by throwing some stuff at it. Just be careful when it drops ;) 
The pipe has a slow attack speed, but does more damage.

This is a nitpick on my part because I don't know who else feels the same way but-
[Spoilers for one of the easter eggs]

It'd be nice to be able to keep the briefcase as decoration instead of it going back to it's original spot every time you load in after moving it. Especially since the easter egg that it's needed for isn't even one that you can do in story mode. It's a nice easter egg and I think it's executed well, but I would also love to just have the briefcase as part of room decor instead of it just being naggingly in the bunker 24/7 and having to move it every time I go back in.

it returns for a reason, if you dont already know its 2nd use then i wont be spoiling it.

I've never heard of a second use for it, only the main one that involves the staircase. Is it at least something you can do in story mode or is it another thing you have to do in sandbox? Because if it's the latter than I don't care for it being spoiled lol.

it happens over time, never leave it on a surface of any kind

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I've already posted in here before, but after getting near the end of story mode and exploring as much new material as I can, there's been three big issues and one nitpick [other than the briefcase] that have bugged me immensely that I feel is justifiable to share and critique.

-The terrain update. I enjoy the new hills and bumps of land that make exploring the forest and searching with the metal detector more interesting, however I greatly dislike the amount of collectibles and easter eggs that are no longer accessible because they either go flying from their now glitched spawn points or they get buried under the new map. I feel like, since it was their own choice to update the terrain, there should've been more extensive checking to make sure a good chunk of the most sought after decorations/collectibles were still working and could be found.
-The molotov recipe is nonsensical. I don't understand why you would need to pour out the alcohol and replace it with gasoline when both substances are flammable and can be mixed together and would still work just fine as a weapon. As well, what is the reason for only using paper trash in the recipe and not being able to use crumbled paper from the notepad? That screws over people who already collected all the paper trash and turned it into paper scrap and now have to go metal detecting to look for more.
-The broken electronics in the new generator buildings, for some reason, can't be turned into electronic scrap, nor do they sell for that much. I wouldn't mind them having a low selling price if the option was there to turn it into scrap, but since that's not the case, then them having a low selling price makes no sense. They can be used as decoration pieces of course, and I think that's good and something I was planning to do myself, but I don't see a reason why they can't be used for parts either. It would have more advantages that way.
-This one is the nitpick; having my Kerfur randomly explode at night and having to wait till morning to be able to turn it on without fear of it exploding again isn't exactly fun, personally. Especially since I have my Kerfur at the console station at all times, so if I afk for whatever reason without pausing the game and it's night in-game, and I come back see that I'm back at the menu because I died from the radioactive capsule from my exploded Kerfur- I think it's a valid thing to be a bit irritated by.

This update has many hits, but these small misses are enough for me personally to not have fun with it that much. Especially since there really isn't that much new stuff to do other than kill the boars and wait to get the new signals. I do still love the game of course and am happy that it's being worked on so hard, I just hope these issues get resolved with the next update.

(+1)

The special Kerfur skins should really just deactivate from the EMP effect rather than break apart like they do now. Hell, them breaking into special parts like the main colors instead of their crafting materials would be great, I don't even bother with actually using the special Kerfur skins for tasks cause anything destroying them can make you easily lose them with no direct way to find it's parts other than blind guesses.

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Сейчас инвентарь кажется немного беспорядочным. Я понимаю принцип работы инвентаря и причины, почему мусор складывается в его начале. Но это очень неудобно и кажется, что у нас в ящике стола, помимо важных вещей, лежит куча крошек, бумаг, скрепок, мусора - и всё это перемешано в одну сплошную кучу, среди которой надо найти маленький ластик. Также не очень логично листается список вверху экрана - если мы крутим колёсико мыши вниз, значит, мы листаем список вниз, но почему-то происходит обратное и стрелка движется в начало списка.

Было бы удобнее сделать некоторое разделение инвентаря. Панель быстрого доступа сделать как отдельный инвентарь, куда необходимо помещать предметы из основного. Так важные вещи не будут мешать при уборке территории от мусора и не будет риска выбросить что-то очень важное. Либо сделать возможность сортировки, чтобы мусор падал в низ списка.

На самом деле обновление реально классное(как увидел новость, сразу побежал скачивать), вот всё хорошо, всё что вот добавлено, однако, у меня есть несколько предложений, возможно это заинтересует разработчика:

1)Немного больше раскрыть Ариралов как соседей. Это конечно круто, что они тебя и во сне кормят и ништяки оставляют, креветки вот стали синие новые бросать в постель(правда что с ними делать не особо понятно, так как персонаж их не хочет есть даже в приготовленном виде), но как бы на этом всё. Если ты ранее играл в VotV то уже знаешь, что лучший путь наладить отношения с кошко-дамами это носить им в дом креветки в огромных масштабах. А хотелось бы чтобы с ними были связанные определенные ивенты уже ПОСЛЕ того как они высадились недалеко от нас и начали варганить дом и ПОСЛЕ того как твоя репа с ними поднялась до максимума(о чем будет свидетельствовать соответствующее событие(без спойлеров надеюсь)).  Просто в дальнейшем я не заметил какого либо взаимодействия с ними пока они находятся рядом, после ** дня что либо делать уже как бы не хочется(креветосы возить уж точно не охота). Да и увидеть их хотелось бы хоть раз рядом с собой, а не в виде фоток) В общем увеличить значительно способы взаимодействия с ними, включая общение(пусть с опциями выбора ответа как в новеллах, пусть криво, косо, через консоль, но этого уже будет достаточно). Кроме прочего хотелось бы больше новых Аргемий Плюшевых.

2) Добавить больше случайных, реально пугающих событий, звуков, всяких штук. И вплести их в уже существующую сюжетку(не говоря об этом в дев логе). Я когда первый раз играл, столько раз ловил сердечный приступ, что на некоторых моментах вообще выключал игру:) И мне понравилось. Однако играл я с версии 0.7.0 и загрузив 0.8.0 меня пугало только то, что я позабыть успел. В остальном, манекены те же, больше не вызывают паранойи, ты знаешь что будет дальше. Пранки Ариралов тоже не так пугают как раньше. Да и база, стала в разы уютнее, чем была в старых версиях. Нет ощущения что ты изолирован. Особенно зная что прилетят Ариралы и если что они всегда на подхвате(а если ты играл ты знаешь как и почему, если ты конечно не отыгрывал гн*ду и не портил им отдых). Пропало чувство незащищенности. Я как зашел, собрал себе ферму и день на 10 мне уже было всё-равно буду ли я отправлять сигналы или нет, у меня всегда были очки. Я тупо заказал кучу осветительных приборов и уставил ими базу и часть территории вокруг базы и всё, я не чувствую себя больше в опасном месте. Ночью в пределах 20 метров я могу спокойно не опасаясь ходить вокруг потому что я тупо всё вижу. В общем да, игре очень нужна эта доза ужаса и странностей, которая была в новинку в начале. Так же не могу не отметить того, что даже за пределами базы стало куда спокойнее. Ну просто потому что скорее всего, играя в игру в прошлый билд, ты уже знаешь что от игры ждать, даже может помнишь дни сюжетных событий. Так или иначе, хотелось бы больше пугающего рандома, непредсказуемости и этого чувства, когда ночью вообще не хочется выходить с базы. А ещё почему не отключается комп и не отключаются все купленные светильники после отключения электричества - большая загадка. Ну и жути всякой, которую сначала можно не понять, а потом как понять!)

3)Керфур слишком сильно облегчает игру, я бы сказал очень, если речь идет об отчетах. И как бы это хорошо, но если не считать что его можно собрать уже на 3 день и очень быстро прокачать все функции спутников и серверов и просто зашибать тонны очков продавая сигналы сверх плана, а с отчетами так вообще. Я бы перепрятал мануал по керфуру, или добавил несколько частей, в каждой из которых будет добавлена определенная функция. Вроде как омега керфур не сможет собирать отчеты и не сможет чинить трансформаторы, однако если найти мануал с этой функцией(или плату например устанавливаемую в керфура-О), то он уже сможет делать сначала одну функцию, а после установки след платы и вторую функцию. Именно наличие керфура-О убивает тот страх чтобы выходить ночью чинить трансформаторы или например тратить день на сбор хэш кодов. Ну т.е. пусть облегчает, но не сразу, а постепенно. А так ты знаешь где лежит мануал, и комплектующие, и реально на 3 день у тебя уже универсальный работник по сбору данных со спутников, ремонту серверов и электрик впридачу.

4)Добавить больше активностей, за которые др. Бао может наградить очками. Да, сбор хэщ кодов это хорошо, но как я выше сказал, керфур решает эту проблему. А вот если бы др. Бао нам прямо сказал, что нас отправили в аномальную зону и что иногда надо будет выходить со специальным прибором(после его покупки естественно), и делать замеры, а потом фиксировать полученные данные, то было бы замечательно. И чтобы Керфур так не мог. Или мог, но после установки ещё одной платы, которую очень тяжело достать.

5)Так же, увеличение деревьев сделало игру более спокойной что-ли...эти маленькие елочки в которых легко заблудится, они давали игре шарм какой-то. Ну т.е. просто добавить их наряду с уже сущестующими елками.

Синие креветки прекрасно готовятся в микроволновке и поедаются. Их нужно готовить в течение ~1 минуты до тех пор, пока она не изменится, как и с мелкими из пачки

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Yo DrNose, please consider removing direct references to cancer. This makes Dr. Kel's coughing and dimmed vision a real buzzkill. Seeing the injection needle made my heart drop. Pretty rough.

You could call it Bao disease or something. Or maybe have an e-mail exchange where the other scientists happily name the disease after Dr. Kel, because Dr. Kel is the only person on Earth who keeps dangerous alien technology in his own house.

Anyway, I'm just one guy, so maybe not enough reason for you to change the item names and descriptions. However, I'm sure there are other people who are discouraged and will just walk away without saying anything. We like the funny aliens that eat skrimps and slip on banana peels. More of those, please.

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This is a dark game. It includes elements of radiation, progressive biohazards, existential dread, and potentially, eventual death. It is quite direct and minimal in the depictions of hazards in general. It would be… jank to insert confusing new names for something there’s already a very easily understood shorthand for. So there’s that.

At the same time… Dr. Kel’s symptoms are in actual fact much more consistent with (comically rapid) acute radiation exposure syndrome or even radiation burns, which tend to be the things that kill you at short timescales. It would be rather nice if we could call it that. If he’s taking any medications, they are things like potassium iodide and chelating agents, but most games hand-wave over the details of how radioactive contamination actually works.

For examples of how this is approached with at least diegetic effectiveness: see the Fallout series.

Cancer is the thing you get later if you survive all that, but Dr. Kel is not at the base long enough for such to develop. Unless it’s some kind of weird violently accelerated alien cancer. Then you might as well call it Bao disease for all the help that man will give you, I guess.

It is a dark game. While we're going to dark places, Dr. Kel's in-game experiences are rather consistent with real-world symptoms of longterm carbon monoxide poisoning. Now that I think about it, there's some good evidence that Dr. Kel is hallucinating every alien encounter due to inhaling some sort of local poison. But I enjoy speculating about these things; the ambiguity is fun, because we get to interpret for ourselves what's actually happening.

Anyway, no big deal. DrNose builds his game however he wants to and I like that. This is just my personal response to 0.8.0, so I hope the feedback is helpful. Others in this forum seem fine with the sudden addition of a terminal cancer mechanic. However this specific thing is a hard-pass stopping point for me. I must exit the wild ride.

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I would love to see a laptop, like in earlier versions of the game, except you have to buy this one and you can move it around to do certain things like view cameras remotely.

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This game is AMAZING, i've never seen a game well crafted as this one, I really only have one suggestion, Can you please add options to optimize this game even further for weak computers, that would be my wish. 

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The build is pretty solid! The only, single, thing that made me go nuts is the [THREAT], need to be reworked, it's too strong, being stunned by the molotov it's not enough... The windows of time where it's stunned it's too much little, it's kinda soft lock the game and disrupt the natural flow of things.. nose pls

Assuming the threat you mean from your wording. Wait for 0.8.1 as it nerfs it

Yhea, i mean THAT threat, i'm trying to not reveal too much lol

0.8.1 is some time this month, supposedly has a soft deadline of about a week before Halloween.

The base radar is much too intolerant of sporadic contact loss. I have to toggle the alarm off with snd.radar_alarm to stop it yelling constantly after a certain point in story mode. Filtering by entity type has no effect on which types of entity trigger the alarm; it only affects which ones are visually displayed on the radar map.

The radar seems to “lose sight” of certain contacts/entities for a single sweep and then reacquire the same ones again on the very next sweep. Every single time this happens, it triggers an alarm as though it’s a new entity. At the maximum radar sweep speed from base upgrades, which is something like 2-3 Hz, my radar log is filled with the entity count going down and up by exactly one every few seconds at all times. If only the radar would persist lost entities for just a sweep or two before discarding them, it could stop doing that entirely and the radar alarm could be infinitely more useful.

It’s profoundly annoying.

I liked the new (experimental) interaction menu the most. The only bug or inconvenience is that the FPS drops a lot ONLY at the base. Continue discovering...

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I feel like the next update should have optamization, before 0.8 (any update before 0.8 including 0.7) I could run all my graphics settings on max and still have 100 to 120 frames and even when it gets lower it never drops below 60, but now in 0.8 I have to use default settings or lower on some others with volumetric settings off and it's only 60 to 90 at the start of the game but further at the game it would drop to 30 to 50

(-3)

revert the printer back to how it was before 0.8

i dont want to go through every file to just use it

The new cool things you can do with it now are enough for me to be fine with it.

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starting around day 45, game performance really starts to tank. i had to reduce screen resolution to 60% and even then, any time i encounter the enemies that spawn during that part of the game, the framerate turns into a slideshow. i have a decent laptop, it's not like i'm running the game on a 15 year old potato, but man it's really bad.

in 0.7, i had no problem running the game at max settings for the entire duration of storymode, with all kinds of 3D printed models and high-res paintings. now i don't get to use much customized content because having too much of it makes the game unplayable.

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The performance of the new enemies currently seems to be.. suboptimal to say the least.

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Would be cool if you could sort the cameras in the computer. It would make navigating the cameras a lot easier. Maybe there could be a arrow (where my arrows pointing at) that you could hold, and then drag and drop where the camera is, or maybe a button to sort by alphabetical order. Like if you agree

Honestly, after the update with the new base, I feel like the game has lost some of its atmosphere. The base used to be quite compact, which really helped focus on the main essence of the game—searching for signals and all those creepy events.

Now the base is huge, and it takes a lot of time just to get to different points in the base, not to mention all the cleaning. This doesn't add to the gameplay; it just makes the game more tedious. I end up spending a lot of time on routine tasks, turning everything into a never-ending cycle of monotonous actions. Instead of focusing on development and the horror aspect, the game forces me to waste time on pointless runs around the station.

I really like this game and I will definitely follow it further and support its development.

I really do like this game and I wanted to give it a go myself after watching Vinesauce Joel play it, but this latest version is really hard for beginner player.
There is simply too much things to take care of: cleaning the base, sleep, food, daily tasks, transformers etc. The forest is hard to navigate during night time and capturing signals is really challenging even after watching tutorials. Of course this all could be on me for being beginner, but maybe different difficulty levels would give something for both beginners and exprienced players.

The game's atmoshphere is fantastic and what I've seen of the secrets and events, this game really is great. Can't wait to see the full finished release!

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I really like this build and the game is fun but I do have a few nitpicks

Not a fan of all the crashing entities, yes I get the point but seeing them on day 2 when I'm just trying to clean the base is quite annoying especially since it takes so long to clean the place and they're rather pointless when you can save quit and keep going anyway. 

Please fix Kerfus's pathfinding they tend to get stuck in a loop when gathering reports from one of the satellites 

The update is cool. Regarding the new code locks. It's cool that you can interact with them using numpad. Incredibly convenient.

Why are the Y-axis coordinates inverted on the digital map? The same with the coordinates on the signal searching device, but on the X-axis. Is it a bug or a feature?

Small but really useful thing - please add a "windowed mode" setting. I like playing Joel's stream VODs while I play but the video pop-out can.t overlay a fullscreened game

Great game so far cant wait for future updates(pls keep the Half Life sounds forever)

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maybe add a slenderman scare

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Make a entity that interacts with the trash/garbage/scrap objects and can be friendly if we give him trash etc. 

Like a monster that likes trash and all that (The trash monster would be a cool name)

Also maybe adding some things that can camp to the satellite to spook you or somethings (Like a tiny jumpscares when going to go repair a server in a satellite)

And a option so we can go into the backpack inventory when it's equipped and collect items to put into the backpack directly in it and not unequip the backpack, collect the item and store it in the backpack and re-equip the backpack.

Also want to say, the game is crazy good and super fun to play (And spooky too), i hope you will continue to update the game etc

Из коммента выше вспомнила про рюкзак и поняла, что с объёмами в игре совсем беда. Карманы Кела почему-то гораздо больше вмещают, чем большой рюкзак. Ему бы побольше объема. Кстати, рулоны с большими мешками для мусора в реальности гораздо меньше по размеру и в рулоне мешков больше, можно было бы их объем/размер и количество подрегулировать.

Было бы ещё здорово иметь возможность прокачивать квадроцикл разными цеплялками. Например, чтобы прикрепить ту же карту (где-то в топиках кидали классный мод на это, очень полезная штука, но лично я не умею пользоваться модами), цеплять лопату и металлоискатель на крючки сбоку, ещё что-нибудь

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Cool concept but overall it was an exercise in frustration. I stopped playing on the morning of the 2nd day (Tuesday), but after all the janky stuff and bugs the game was just too aggravating.

 For one, the tutorial needs a bit of work, took me over an hour to figure out how to get the signal to download as the instructions don't tell you what you need to do. It tells you how to adjust the polarity and the frequency but not what I'm suppose to adjust it to. I eventually realized that you needed to get the input on both to %100. A simple line explaining that would have saved me an hour of frustration. In the story mode the polarity and the frequency keep changing even though the adjustments were set to 0, so I simply couldn't maintain a signal long enough to download, effectively soft-locking me from making progress, and this was my first attempt to get a signal at all. Not sure if this intentional, but I had no idea how to fix it, but at this point I had given up trying to play the game.

2nd, I found the controls to be overly complicated and very unintuitive and once out of the the tutorial and into the main game there didn't seem to be a reference for the more complex button combinations. I also found the inventory system to be very cumbersome.

3rd, I guess there is some kind of event where this Black Square shows up in the sky and starts killing you and there doesn't appear to be anything I can do about it other than try and stay out of line of site, which made it impossible to complete the satellite hash number tasks. This is clearly a scripted event because it kept happening around the same time every time I reloaded, but there's no warning for it and I have no idea how to stop it or fix it. Considering this happens the 2nd day, before I've had a chance to really figure anything out it, it's extremely rough and honestly killed the game for me. Maybe don't start with the Black Square of Death on the 2nd day? Like, warm me up first and let me get my head around the basics before throwing the End Times at me.

I like the concept of the game and the art style. All the weird object interactions are really neat and interesting too, but the issues really stopped me from enjoying most of it. I look forward to full release, assuming all the problems get smoothed out.

3rd, you just picked a very bad day to start playing, this happens guaranteed every 24th of the month.

oh really? well shit, I though that was just how the game was. I might try this again at a later point, but at time I had simply ran out of patience for the game.

every time I try to ping a signal it just keeps giving me "error [4] sensor error" does anyone know how I fix this?

Upgrade "Sensor success rate"

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This became my favourite game, genuinely a 10/10 for a good few weeks until I reached the combat. They're an absolute slog to deal with, even just the zombiefur, and completely break the flow of the game. The mere knowledge that if I kept playing I would have to fight MORE was dreadful enough that I quit the game and uninstalled, completely deflated. Encountering the Arirals and fighting to befriend them while they bully the shit out of me was incredibly fun, and hiding from the wisps was terrifying. Fighting sucks, and prepping to fight feels like I'm being forced away from the actual progression systems in order to do state-mandated busywork or I'll get hard-stuck when an enemy rolls around.
Like I said, this game completely enraptured me for weeks. It was my favourite. I can't decide what this game is supposed to be, but if I would want it to be more of everything non-combat related. I don't think it's necessary to create tension, because it doesn't. It's just frustrating. I'm sorry. This game broke my heart and I'm not happy about it :(

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I think you should update your trailer, I know the game is in pre-alpha but still..., because when I want to show this incredible game to my friends, I simply don't have material to show, and Im not going to show them the first trailer because it no longer makes sense to show it, because many things have changed
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yo wheres the shadow update where did it go 

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Thoughts on the 0.8 Build

    Overall Vibes:

    The game’s pretty solid, and I’m liking the direction it’s heading. There are a few stability issues here and there, but overall, it’s fun to play.

    Unfinished Events:

    Some events feel incomplete, which is kind of a 'meh' when you get into them. Would be nice if stuff like this was either finished or never added in the first place.

    Pointless Items:

    Some items don’t seem to have any purpose right now, or barely. I wish I knew which ones before I wasted time on them. I get it, it's a pre-Alpha

    Crafting Woes:

    Crafting feels way too complicated, with barely any blueprints or things you can actually make, even though you’re surrounded by “ingredients” everywhere. It just ends up feeling limited.

    Snow Mode:

    Loving the snow mode! Especially the frozen rivers.

    Emergency Save: ( --Repeated as suggestion )

    The game could really use an emergency save option. I’ve had two times now where my save got messed up, I lost a super valuable item to a bug, and another time a THICC command just wiped everything. A backup save would be awesome.

    Cave System:

    The caves need a total rework. Exploring them doesn’t feel rewarding, and it’s frustrating. Sometimes you just drop down and chill, and other times you’re forced to waste stamina climbing long vertical walls. Falling out of bounds is a pain too. I know it’s new, and it’s a pre-alpha, but it’s one area that could really improve the experience.

    Unfinished Zones:

    Some areas, like the "lake [REDACTED]" and those purple cave THINGS, look super cool, but they’re unfinished. You go through all this effort to explore (more like prepare yourself and gather what you think it'll be useful ) and get hyped, only to be slapped with a “not done yet.” ( or worse...you find out by asking on discord after wasting a whole morning...)

    Focus on Complete Features:

    I feel like it’d be better to add complete features instead of tossing in bits and pieces. Unfinished areas just kinda break the flow. A "Coming soon" option could maybe be useful? Maybe a mode? Something that allows you to show us upcoming features

    Performance Issues:

    Running on a 4070S, and I’m only hitting an average of 40 FPS, which feels weird for a setup like this. Some performance tweaks would help.

    Long Events & Sleep Mechanics:

    It’d be nice if long events worked better with the sleep mechanic. Right now, juggling both feels more annoying than challenging. Especially if you're high on food and you cannot eat but your sleep is at 0 and due the event you cannot sleep

Suggestions

    Multiplayer Mode:

    Adding multiplayer could be awesome. A bigger (x2) map with two bases, or just one shared base on the regular map, where you can team up and share points.

    Controller & Steam Deck Support:

    Support for controllers and the Steam Deck would be great for people playing on different devices.

    Multiple Save Slots:

    Multiple save slots would be a lifesaver. That way, you can roll back if something goes wrong instead of losing all your progress.

    Seasons:

    Adding seasons could make things way more interesting and add some nice variety throughout the year.

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