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Goodness I love you developer. Take my money already!​

A topic by 5ilvara created 191 days ago Views: 201 Replies: 2
Viewing posts 1 to 3
(Edited 1 time)

"The game is about forging a personal relationship with your only companion, an insecure AI entity capable of procedurally generating over two million lines of dialog."


Wait, on second thought don't. $20 + VAT ($4) is a bit expensive for a game that has no demo version.

I don't know... Can you promise me Kaizen is worth it? :/

The game has 76% positive reviews on Steam, so that's quite good! Looks like a game for fans of Gone Home and the like. I'm very interested in this.

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Thank you for your answer. I've read the reviews you mentioned on Steam. I hope to wait and be able to buy it on a 20% sale (Even on Steam the VAT is the same).

When I stumbled on this game, I was reminded of ("2001 A Space Odyssey" of course but also) the "Virtuality" short movie, the games "Choice of Robots" from Choice of Games; "Perspective" and "Nous" from DigiPen students.

These two later games were especially awesome because they made such clever use of their game's AI to construct the character of their in game AI, cleverly tickling the fourth just enough to build an atmosphere, a real tiny experience, sometimes not even needing words for that.

Now, even if event[0] doesn't present the mise-en-abyss those other games provided, welI, know I'm still going to buy it. No brainier for me.

— Like Gone Home? Well, I like exploration games as far as they don't make me spend more time walking than interacting with items or characters. So...on my list, $20 is might be too much for something like...well you know, what they call walking sims.

But if the AI can interact with more thank the doors and lights of the ship, if it can decide to go as far as threaten, or harm the player, then, by all means the game's worth every dollar for me. :D

— Anyway, if the developer(s) come to code anything with an in game AI after this, I'd be very interested and just as likely to buy!