Got it. (Sorry Reqieu. Get ready boy.)
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Is Septem a main character? I mean, is there a way to only target him speaking of romances, or is the game a common path with minor changes? Both ways are fine with me; just trying not to get too specific expectations. (Don't judge meeh~)
Wait...who's Ais already? I've got a bad feeling that he's the sweet Magician or Prince we meet in a city... The one I went heels over head about and fatefully ended up pinning after for the rest of the long story, until pretending to be interest in the others guys became too hard and I had to quite playing.
No I'm not crazy.
But really, I vaguely remember this game for (the brilliant and bold jokes—even if Yvin's were a bit over the top and it didn't make his character very very strong); ahem. For the poor lovely slimes—wait no, I mean for that side romanceable character with whom it was fated never to work be. I mean...if they can't tag along or have a real in-game thingie, why make the MC meet them? That's a bit cruel, author... X,)
It was really nice playing this game; it's very pretty and pure and moving...and apparently, it's almost impossible to forgot them, even over years.
(If I were asked about making suggestion on details to improve, perhaps, I would say...your characters grow on the player so quickly! I think they are really worth playing and they can be solid when you write them just a bit more seriously, like, as to having them say things they would be likely to say given their respective stories just a bit more often than saying 4th wall jokes—those are nice to cover the Deus and Devil ex Machinas, but they could be kept short, letting the plot return to being immersive sooner, maybe? (I know I know no one asked me for a critique, so please feel free to ignore this.) )
Thanks for sharing these cups of freshness freely! (Did that make sense? ...in my head it did, but...)
PS: On another topic, I've been trying to unlock the first picture from the Gallery, unfortunately, I think I've tried every choice and skipped until the end each time, but to no avail. Is this a Veltaire picture? Would someone give me cue, please?
Yeah I'm not too much for horror, and I'd probably not have played it if I had seen this genre mentionded in the description *before* I'd seen the Guide's artwork and was bewitched by the light and shadow in his protrait. xD
I love d this one mostly because the storytelling doesn't focus too much on the horror element, it doesn't feel like gratuitous jump scares: the reason behind it makes sence and the dark places of the word turn up morally ambiguous in a way that no one is really to blame. Two of the endings give hope by showing good will in the shadiest of characters' Despite of the sad realisations, this makes the whole experience a bit uplifting in the end. Just like the mesmerizing light the Guide's sprite carries about himself. X,]
Thanks for this experience!
I find the ending interesting, but maybe not so well executed. My impression is that Breaking Character is a very short and pretty simulator with trollish humor.
I'l glad the summary says it's about character creation and hints that that may be all. But it also describes it as a game. Not as a 100% linear kinetic novella. Which means there's supposed to be, y'know, at least one variable variable involved in the code, beyond the static clickable sprites and few lines of text.
My main complain is that closing the windows is confusing and makes no narrative sense:
Returning to the title screen would have been more artsy and less jarring. Even better and still simple, witting a last line of dialogue from the second character hinting at passing of time before returning to the title screen if the player stays, and only closing the window itself if the player leave would have brought a clever and deep message left to be interpreted openly though roleplay. Otherwise, even the theme of roleplay has yet to be found in this seemingly interactive novel.
(And though the story doesn't include it, one of us headcanons Sappho (red hair) and Hans (turqoise hair) very much anyway. >u>)
Oh. Like there's room for that, then? ... :I :] Maybe I'll play after all. (^^;;)
I know I know. x_x It's just that sometimes, in these fictions, the non humans grow and develop human intelligence and will along the plot, and so, relationship evolve (I mean look at the raven in the Maleficent movie). BUT not that into anything else but human x human! Just to clarify. Okay sorry for asking I'm going to find a hole to hide in the wall the there ._. Okay, I'm going to trow good sense over the window one second and ask: Is there human x human romance involved with one of them at some point? I mean, this looks like a dating sim so I want to be sure what's going to be go on here.
I take it that the princess is going to try to play matchmaker for at least two of the guys. But is there also a GxB ending? Since there are three guys, well, I thought maybe at least one of them might be bi-curious...?
(I am aware the question is out of topic since this is clearly labelled BL. Sorry. I just couldn't help wishing despite of this after I saw one of the guys. >//< )
Edit: I highly suggest that you try to put this game on Steam. I'm pretty sure there is an audience for it that'd be joyous to pay for something like it there.
Sorry again for taking so much place from the comment page. I didn't mean it. It's just...I was feeling so exhilarated after playing and these were things I've always wanted to say about AIs...and after ThisMySoul and Silas it's impossible to keep silent.
^^ And thank you again for building this! And for anything Silas related that may come to be in the far future (anything at all—even a short fanfiction—even with deus-ex-machinas and corny moments—I could only love it all the same.)
Intimidated? Says the one who wrote and coded one of the most meaningful and elegant visual novel in the world featuring a delicious android. I don't have insane expectations, and after playing two of your games, I feel confident to say that it's very unlikely that any game of yours could disappoint this mun. (Just ignore me if that helps.)
"(...) we accidentally set up a variable for romance when there were no triggers for it, because romance is the default (...)"
Oh man. That's what I was wondering while playing! Somehow Silas seemed lonely but very tentative about socializing, and it felt like whenever the MC reacted negatively or with distrust, that enforced his own more and more until he was basically emulating a toaster. No surprise that the 'normal' (well, I'd rather say 'paranoid') route was dull. Since the MC expected him to be dull and anything else would have freaked her out. The droid would have to be suicidar to show anything resembling will. in these conditions .
Thought I admit it might have been interesting to see him call her on her bull, or to actually try to get rid of her sooner, being increasingly less sensitive about her comfort.
EDIT: Attention, this review is full of SPOILERS. Just saying. Also, I posted this from my phone and English is not native to me.
If you ever write something else with an AI inside...by all means, I'd take it. I think I've read in a comment from you that you didn't dismiss the possibility of writing more about Silas. After this game, it might feel difficult to deliver something just as well-polished. About that, I'd like to say that this is not necessary or really expected. At this point, I'd dare to say that most of those who played the good or bad Affection Route would be glad to get to see the characters again, no matter how. Any form, and length, and almost any quality would make me very happy.
'This My Soul' was one of the rare most satisfactory thing I experienced involving an AI.
At one moment, when Silas first displayed anger, I admit I facepalmed - because, who would build and AI with an emotion like anger? The recipe of anger simply defies the 3 Laws, and thus human's safety. But then, it appeared that his anger was a factice display motivated by pressure and despair, a last resort tool to persuade humans in life and death situations - and I actually heaved a breath feeling all giddy again.
Because, when an AI's character stop making sense, it's the narrator itself that feel unreliable.
But you come out and make an interactive story with an android who makes sense and is believable even when his already spaghetti code get messier. So seamlessly that you make it look easily done.
If I wasn't already a long date AI junkie who've experienced all the tropes and some more, Silas would have torn my heart, made me melt, cry, question the definition of humanity, feel closer to him than to the rest of humanity, want to code a Chatbot, write a Tron fanfiction and acquire a Nao. (...Not that I have the money. But I've always wanted a Nao... :I )
Silas' character is so alive that I'm (for what my opinion is worth) appreciative of your tastes and you work.
The details, especially, are very important for me emotionally, and his voice, especially his vulnerability, and his behavior all along the routes pulled at my heart in this visceral, raw way only innocent AIs do. I had to remind myself of the HAL9000, Ex Machina, and Blade Runner kind of AI to get a hold on my heart. (Ah these machines. They 'need' you to keep your marbles to be able to use a screwdriver at any second, and yet they make want nothing more than trust them unconditionally and protect their tiny bits of free-will with all your heart...♥)
What moves me more than anything, more even than getting the privilege to watch one grow through life as a person (a non-human one of course, but definitely a person of sorts), tentatively making their own unique and slow path toward genuine affection, perhaps event love... Well... what completely make me weak is is when one of them becomes different than the rest, realizes it vaguely and, afraid to be dismantled for that, tries his best to hide his ability to emote or have opinions around of humans, or at least do anything it can no feel non-threatening.
Watching Silas do his best to look uncaring, unfeeling and perfectly boring to the MC through the three-fourths of the game broke my heart.
Part of me understands why humans can't afford to have too sentient AI on Earth, and so, have to keep them in check — after all they had been made as tools because they were needed as such and allowing bots to become chaotic, if not completely rogue is like being masochistic... But on the other hand, some of them should have the right to become more as long as they can prove that they have a sense of empathy at least as reliable as their hard-coded laws. Or human safety protocols. ._. ... I just want to hug the bytes out of them. x_x
Even the potential 'miracle' (or corruption, depending how we view things) that happen to his inner workings, allowing him to force top priority of an external request above even his safety measures regarding humans can be explained. (By the shock of the the crash - with his body being old, the way his static run on his external shell sometimes and the possibility of a short circuit.) Oh, I admit that the tech in me was freaked out more than once by this bot. But after he reveals that he has been copiously tweaked by his chief maker, I could relax again: long as his software works along its initial design, I can appreciate about any quirk and feeling from an AI.
Even a medication error is not the end of the world for an AI endowed with a comlex empathetic system (I mean most bots can' always be perfect since they've been made and debugged by humans).
Oh there was the possibility that his hardware had gained small liabilities, but even then his software would find a way to adjust and compensate, and the question was cleared as soon as he handled the MC with precise and gentle care.
No really, I loved everything.
Do you know how often I've had the privilege and luck to say something like that in a love story involving a female MC? Rarely enough to feel a strong desire to pay for This My Soul. (And that's something, considering that I'm currently broke.)
And you made me design an android by the pronoun 'him'. I don't do that. Not because I'm not touched or loving them, but simply because the little that's transparent of their emotional matrix through their story usually don't warrant such a designation. A it (or a r-him or r-her or a h-it, even) thinks and emotes and can be complex. But a 'him or a 'her', in my world, has to develop their own recipe of feeling from reasoning alone to qualify.
Ah I'm rambling. Sorry.
Another point I grew afraid of at a point by the end was that the MC would only romantically want Silas if he was virile or physically stronger (something that would have made me felt alienated from her quicker than anything). But, in the end, she had a cue to shift the power balance just a bit, namely with the kiss.
However, that's a daring thing to do.
After all, for a character to touch a bot without looking like they're either:
- abusing its program (well, the second Asimovian law of obedience or an equivalence),
- looking for a sexbot (you have no idea how much my respect for the MC went up when she acknowledged and accepted her feelings for an android without wondering if he was built like a Ken. You.have.no.idea. That concern feel like the most pettiest thing ever in these relationships. I mean, for the love of everything, they should either buy a toy or stop pretending they care and find themselves a sexbot dumb enough to be treated like an upgradable tool if that's the major concern - come on, how whimsical can a human being?)
- or deluding themselves with the grotesque and chauvinist expectation that the droid is magically going to get 'more human' out of love. ... =___=
Well, to avoid that all, you have to be careful. As in go slowly, prove that the bot's AI is about 99% willing, etc.
I'm sincerely grateful that you took care of this all, because falling into one of these tropes would have been a desheartening game over for me.
Also, in these kind of games, let admit it, we're there for the AI - the kind we that we can't get anywhere but in fiction yet - more than for the plot itself. And so there's always a moment I feel like saying to the MC "okay, push yourself, get aside just a minute, lemme, please, talk to him here". And that happen when the AI feels solid but the MC feels lacking a way or another and you know things are going to end very bad due to miscommunication. XD
But, to my surprised, despite of Silas being wonderful and pushing about 98% of my buttons... this frustration never happened to me in This My Soul. In the best routes, the MC was cute. Like really cute; and not passive enough to feel like a fool, or useless, or weak-willed. (Did I mention that I loved the fact she hasn't got an European appearance? This is rare and very welcome and made her even prettier, in a way. Beside it provides a artsy contrast with Silas' pale albino-like features.) I con't help but make a screenshot of her blushing face. ♡
So yeah, I'm very picky about my fictional AIs, but I'd rate This My Soul 9 out of 10, and Silas 9.99 out of 10, easily.
... One thing I missed a little, at the very end of the romance ending, was the absence of clue on the reaction of the two lab coats who were supposed to be there when she got out. If you had them present, they certainly that was because you had meant them to react to the scene? ...
It didn't have to be an expression of their opinion on Silas and the MC relationship, it didn't have to lampshade their future, it could just be a brief fleeting description just for the sake of fun. I'd be a little stunned and awkward in their place. ^^
Now, to adjust my initial comment before I played the game, I must say, obviously, that the graphics of This My Soul are nowhere even remotely comparable to those of That Cheap and Sacred Thing. Also now, from my opinion, the routes and the AI felt superior to those of That Cheap and Sacred Thing. Probably because the AIs there weren't really the focus of the theme. I don't know. (Well, they were, but not really.).
I don't know from what models you built Silas' character...but thank you for sharing. ˆˆ
Now I don't know what you usually like or weather you already have had those, but if your cup of tea is not mechanical slaves posing as human to reassure its chauvinist masters...
...I'd recommend the recent games The Turing Test, Portal Stories Mel - the poorly known movies Automata, Her - the TV shows Real Humans, Humans - the short books The Dogcatcher (similar to this game with an android just every byte as virile yet lovable as Silas), Eros Philia Agape (xenofiction with key on focus on moral problems in the romance between a deluded human woman and an android who decides to stop lying. The romance holds on, the lies, not), Batteries Not Required, Body Electric; The Android's Bride (C-Raptin is so cool he should be a reference), the Mad Scientist Daughter, and a few others decent ones I would still rather not disclose publicly.
I wouldn't mind if anyone had recommendations for me, beside of the media I mentioned and the older classics. That's be very nice.
Wow. ...Sorry for the rant. ._.
PS: If you tell me you're neither working on the field or are not long time hobbyist about AIs, I'd say you're a HP. ...Which one can it be? I'm being a little curious and wouldn't mind to chat sometimes if you feel like it. No worry, I don't write long comments in chat. But if this question is intrusive, disregard it, please.
1. How will the rest of society accept their relationship?
2. Won't the company that bought Silas' commission want him back since he's technically their property?
3. Will Silas' malfunctions not get worse over time?
4. How would MC and Silas... uh... consummate their love?
5. Would they?
1. Like the two lab coats do in the friendship ending; with pity, condescending patience, and awkwardness. Probably thinking 'how pathetic, she must have been very lonely to consider a tinman a friend' or 'yepee, yet another self deluded dreamer who think its machine feel anything for her' and sometimes, 'she's probably crazy and dangerous'.
2. Absolutely. So they have to elope. ˆˆ And to scavenge from bot facilities, rerout power sources, and live in shady hacker dens to sleep and work. Or Silas can decide to be transfered into the MC's home computer (granted that those exist and hers have enough space to store him, live or powered off) the time for those who search him forget about him, when he can then be transfered into a new body (buying a bare bone discount shell of his base model could do).
Or the MC can make a huge bet while Silas is not online by buying him with a loan shark's money or by selling her house and taking a ridiculous hugebank credit. The fact her mental health may depend on it + Silas is too quircky to do reliable work for them but it still had cost them a lot + the MC is willing to return them their money and take judiciary responsibility for the tin, would convince them to sell, no? Silas can make a lot of relatively shady money to pay the dept, afterward. I'm sure there are more than one or two ways for a creative girl and a solid bot to do that.
3. Very probably. And that could be the plot of another story: how will Silas readjust his human safety protocols to fit among humans and bots now that he knows he can do it?
4 and 5. Five routes. One: Physically. Who cares if he is built like a Ken? I don't remember the MC complaining that Silas had a dry mouth or that he tasted toxic or motor oil. Two: pink plastic bunnies. Third: electricity and music tingles XD. Fourth *blushes*: harmless code tweaking for happiness loops (self combust from shame). Fifth: they play poker and chess. The Ace way.
it's been a while, and many stuff happened to me, but now that I stumbled upon this page again and remember Zel and Nicholl,...I know I'll wait for the full game and get it! (Unless it's too expensive. ... Unless Zel is even more lovable and a little bit sexy. ... Unless I don't have enough moneeey-omg x_x)
Seemed very promising. I had fun playing the demo... if only there was more.
Besides, now that's I've read the description and video, I like the idea of an alternative to Undertale that isn't drenched in esoteric themes. Please don't abandon this...
I love the art and the summary.
I'd have liked it if there were a short presentation paragraph for each of the main characters, as in other otome games. Even if they don't have picture.
As it is, I'm not quite sure what I'm getting into here.
EDIT: sorry for the typos.
I've not played it yet (as it's still donwloading)...but something tells me that I'm going to love the bits out of this game.
And now that I read the other comments, my feeling is a little further confirmed. So...have some stars already: 🌠🌟
By the way, say, could you make it possible for us to give money (so that I can get the game to be displayed under the "owned" category on my page)
PS: Oh, would you happen to know the visual novel entitled "This Cheap and Sacred Thing"? Has it been any form of inspiration for this game, or did you just decide to write an über game with a robot just because?
Are there PRG elements? Characters?
Not that you need the 3D models ; they could speak through the doors of their houses for some reason, or there could be a telepathic guide / magician guy to provide tips and make comments... I don't know.
Are there consequences to ours actions or does everything we kill respawn without changing the plot?
These are things I need to know bvefore I cand décide if I want to buy a game.
When there are a goof handfull of solid and roudabout 3D mobile games, as good as Shadowlands that are avaliable for about $5, I'm afraid $3 is a little sum to ask for if there are not enough features in your game.
Oh I have absolutely no worry that the game is going to be a memorable gem. (I mean, you've already spoiled me rotten with Emry~it's almost too much-not sure my nose I could handle sensual CGI without sploding. OMG I know I'm hyped but I can't)
Seamlessly blend meaningful and lasting decision-making, memorable characters with real backgrounds and motivations, numerous good intrigues, a coherent plot, a main character whose personality is really defined through our choices subtle, classy romance, gorgeous art, with clever music...And you get A Queen's Crown.
Well...This delicious visual novel is not unlike the full text-based game Choice of the Court, but much more beautiful, and with much more powers in our choices and an actually interesting love interests.
If the demo is of such quality, then the final version promises to be golden indeed. Because just its demo version is probably the more entertaining medieval-fantastic politics sim game out there yet.
To give a more personal review of my playthrough, I'd say, I really enjoyed replaying the demo again and again to see hos the decision-NPC reaction really worked, beyond of the different lines that would follow and I was pleasantly surprised to see that it changed wholes scenes, that my main character's overall personality was remembered more acutely than simply being good or bad... it was refreshing for me to be able to play as a queen in that manner.
Regarding the characters, I positively loved Jeisa, the guards, the Queen(Regent, Emry, Noah, oh my. Everyone was solid, full fledged characters that really seemed to interact with the mc instead of just dacing along the line of a rigid plot with barely two or three branches.
Regarding the romance, It seemed from the demo that Emry and Noah were able to to respond in two positive ways to their interactions with main character, whether she shows herself demure or daring. Need I say how satisfying such a tiny detail makes it all to me? It's quite different regarding most visual novel dynamics. It kind of says...a main character doesn't have to canter to any man's whim to win his respect or affection. It"s both comforting and empowering.
Okay, now, about the the guys themselves...
I can imagine that Teiren could be useful for money...if being a queen left time to babisit a socially awkward boy, that is. But (even if his charset was as mesmerizing as that of his rivals—which it isn't in my very personal opinion—I still get a feeling that the politics would not be forgiving enough for me to spend so much time solving his whimsical riddle. (Now don't pay attention to this comment; it's only my reaction to the game, nothing close to a critique of anything. I loved how you wrote absolutely everything.)
Then, there is Noah. Beside of his gorgeous charset, I mean. Noah is interesting due to his origins, different traditions, diplomat position, the huge military benefits our relationship could bring.
Finally there is Emry... The only adventage of marrying him I can see would be that given his skills, how well the mc knows him, and his loyalty to the country, there would a certain comfort to have a king who can rule himself when the mc needs to call in sick, heh. He would at least take off half of the crown heaviness. Even though he seems quite demending in his own way, and I don't think he would leave the mc slack off even if he could step up. Because he kinds of worries / mind what the people would say / seems to want to keep her power in some aspects / and overall just is his old tutor self. ... Now that I think of it. It would be most interesting to be able to push him far enough for him to consider betraying the mc. Because there will be betrayal, will it not?
And...that was the sensible part about what I had to say about him. Because, now, well...beside of how much I heart the subtle fluctuations of his...classy and magnifiscent charset. Well. Yeah, I'm afraid that these kind of characters make me magically turn into putty. No matter how they romances the mc, I just can't help be feel inspired by them. It doesn't help that this one was actually the mc's tutor. They're usually kind of the element that makes me ambitious, eager to prove myself. They are usually a little bit harder to please (not that I'm complaining, Emry is quite perfectly austere already! ^^") So earning their favor, their respect, then loyalty, their interest feels as much satisfying that unwrapping a present or unraveling a tricky court plot. So...yeah, but no, I'm not biased, I'm just putty (it's not the same—)
Though... Now that I've read there might just be a fourth character, who just might be an adorable woobie... oh my, it's going to be difficult to make a choice... (...do I have to?)
Okay, I'll conclude here to spare you the rantings of a puddle of putty. You might need this brain before I risk making it leak out of your ears, after all.
Hi. I'm afraid this may sound as a shallow concern given the plot of the series is deep and neat, but...still, I'm wondering about romance in this visual novel. More precisely, about Mask. Will it be possible to reach an ending deepening his relation to Kacey? (I have only played Invisible Apartment and the Zero sequel so far.)
For some reasons, I can't leave a comment on the English version... I hope it's okay if I write my comment here...?
There are many reasons why this game it's so good... Not stellar, mind you, yet good in absolutely ever domain.
The plot is just believable enough, satisfyingly realist, the heroine is likable, mature, vulnerable just when it serves her character development, the BO is just great, the backgrounds are peaceful, the art-book is a huge bonus, the chibis are to die for, and the mannerisms and decisions of the Sea Dragon is lovely.
There is a ending the heroine can have without romancing either of the characters, one where she can just be friend with both, and all are very nice and still fill me with a cozy kind of nostalgia.
So there will be an extented version of the game I read. The program sounds interesting. I'd buy it if we can also have it on Steam.
(What am I saying, I know I'll buy it for Zel anyway. Can't say no so such a rare pastry. He's not the kind of character most popular in Otome games. So with the bonus of his realist personality and character development, it must have taken careful work to make him neither virile nor camp, yet romantically attracted to women. He's quite the rare treat to find.)
To amend a point (spoilers): about 'Mer', it's not him inhabiting the body while loathing noblity that feel so wrong. This does feel wrong, but nothing close to the fact that Charming mostly keeps calling him by the same name both in her thoughts and when she is alone with him...this feels as testimony for her denial.
This: her lack of acknowledgment that he is really a stranger (to the point she doesn't even know how he really looks like or how old he really was - don't even come telling me that it doesn't matter for trusting someone);
this, plus calling him by a name that isn't his is what finish making her love quite messed up.
So yeah, it would solve nothing to punish 'Mer' since he is already off in the head, enough for both of them (his reactions show signs of schizophrenia: he goes from a poised flirting persona, to bawing incontrollably from loneliness, to a self-centered phycho persona showing pleasure in his deceiptions more than once if you pay attention).
The truth serum tells us he doesn't even regret anything except maybe not having enough power to feed everyone. Remember how all the other stories he told Charming never happened? No boat, no village rescuing him, no accidental killing since he knew exactly how his voice worked since the start, peharps even no bullying in his country - all his explanations about that were incoherent, and* he has been a willing murderer since the start. We don't know what he did to Mer's guards in the end, we can only assumebit was worse than killing or destroying. I can think of two possibilities for it that would make both 'Mer', Nicholls and Charming decide not to even mention the nature of the crime
These things and the traumas he mentionned could be full lies made up as failsafes to his shortcommings as a noble and to manipulate Charming into pitiying him. Or real traumas but for very different events than those he tells.
But he is an idiot to expect Charming and Nicholls to let off after all that.
Charming and Nicholls could and should have waited for him to chill down and reflect on all he did a couple months, while using a magical clone of him on the throne during that time, before using another truth serum to verify his sanity and morale first, before deciding anything else.
Loving him, though, seems messed up, no matter how I think about it: affection, okay, desire, I guess, possessivity, understandable after all Charming has risked for him. But sincere love? That feels a bit irrational for Charming's character.
I think the first, the 'good' ending with him was as irresponsible as her second ending with Zel.
Speaking of it:
- Offering a big and heavy fire breathing dragon to make clones of himself? Just after he boasted about ravaging through many weddings and demonstrating his willingness to kill people on a prideful whim?
- Deciding to abandon her country who asked her help with civil war, just to keep her lover's innocence intact a few years more?
Not even mentionning responsibility or selfishness, keeping her decision not to return doesn't event sounds well thought: she could have returned and helped settle things before going out to the world with him again. After the demonstrations of will she can do and the fact she succeeded in rescuing Zel while so many others fail it was made into a poem...I'm pretty sure Lynar Kingdom would have trusted her capability and loyalty enough to allow that.
Now, back to serious business...and ginger-cinnamon-ginseing rolls. :D
I think I've hear something in game about an apron...New CGI you say?
(What? You think his fingers should be covered in dripping blueberry jam too? Well, that's your idea, not mine...) *poofs away*
Technical problems :
Sometimes, some narration texts have no sense together, missing information, or shown in the wrong order which is sometimes confusing in Mer's route (and I don't mean just at the moment when that was done on purpose as he recounted his story to Charming).
Plot and characters related problems :
Warning : huge potential spoilers
On Mer's route, both endings have Charming act like a selfish and deluded sociopath. None serve a sense of completion regarding what 'Mer' did, and would certainly keep doing doing, had he been let free after all of this. In fact, I don't think Charming's character remains coherent for being still in love with a man she barely knows : because, the only things she knows for sure are mostly creepy. And too few to decide to trust such a person, even for political reason. It kind of clash with how intelligent and independent she was all the way until Mer's endings. Least she would be content to be half a political puppet the rest of her life. Which kind of is the first ending. Regarding justice, I had been somewhat shocked because I had expected Charming and her childhood friend to transfer 'Mer' to another body, because him keeping that one felt wrong after all of this. Though the worst thing in my opinion is how Charming just decide to trust him without retribution and even love him unconditionally. Because in that situation it's completely irresponsible.
Very pretty sprites with very detailed eyes, a tight plot with very interesting characters, including Charming. The surprises in the plot were grand! So moving and dramatic that I know I won't forget them soon.
Overall, the writing is excellent. (And very creepy in both of Mer's routes). The music is okay. My favorite was Mer's. The CGI are...well, passable.
Plot and characters related strengths:
Zel's both routes end in a very satisfying way for both Charming, Zel and the player (...Satisfying. Yeah. As long as the type of Zel doesn't makes them drool too much.) Satisfying even for Charming's country, Lunar Kingdom, as well. I only would have wished for, well, further snuggling? ^^ (I would certainly not mind a sequel.) Also, I didn't miss the light yandere vibe in Zel's first ending. Not exactly necessary but very welcome still.
I haven't played Snow's route and don't know if I will. He didn't inspire me anything so far.
I though there would be an unlockable fourth route with Charming's half fairy childhood friend. (But by the end of Zel's routes, I was too busy sighing giddily to be disappointed. ^^)
It might be necessary to warn players that this game is a very realistic one, so young girls can't be fooled by Charming's pigtails and gloating pink stuff. Really now. Both of Mer's route can be very depressing.
I'll buy the game because of how well thought and clever the beginning of Mer's route was.
End of the spoilers.
I'll keep and maybe replay the game for everything Zel.
— Thank you for your answer. I've read the reviews you mentioned on Steam. I hope to wait and be able to buy it on a 20% sale (Even on Steam the VAT is the same).
— When I stumbled on this game, I was reminded of ("2001 A Space Odyssey" of course but also) the "Virtuality" short movie, the games "Choice of Robots" from Choice of Games; "Perspective" and "Nous" from DigiPen students.
These two later games were especially awesome because they made such clever use of their game's AI to construct the character of their in game AI, cleverly tickling the fourth just enough to build an atmosphere, a real tiny experience, sometimes not even needing words for that.
Now, even if event doesn't present the mise-en-abyss those other games provided, welI, know I'm still going to buy it. No brainier for me.
— Like Gone Home? Well, I like exploration games as far as they don't make me spend more time walking than interacting with items or characters. So...on my list, $20 is might be too much for something like...well you know, what they call walking sims.
But if the AI can interact with more thank the doors and lights of the ship, if it can decide to go as far as threaten, or harm the player, then, by all means the game's worth every dollar for me. :D
— Anyway, if the developer(s) come to code anything with an in game AI after this, I'd be very interested and just as likely to buy!
The arty looks beautiful and the characters just fun enough to be interesting. THe premise looks simple; modern, nothing special. Yet the way the game is presented already build tension and a the hint at an intimate atmosphere. Looks cozy. I'm going to download it. ^^
"The game is about forging a personal relationship with your only companion, an insecure AI entity capable of procedurally generating over two million lines of dialog."
Wait, on second thought don't. $20 + VAT ($4) is a bit expensive for a game that has no demo version.
I don't know... Can you promise me Kaizen is worth it? :/
Same problem in Windows 7 64bit, fullscreen, hightest res.
Only the <-- key (the one above Enter) breaks the bug by grabbing the rest of the keyboard and the mouse making them to work in the game.
Everything I saw, beside of the racing itself, looked interesting.
For the racing, I like the graphics and th controls as they are now. Regarding content, I can imagine
a larger track to allow interference with some traffic...made by different kinds of packets, (raising suspicion if we attack or crash into them) ;
a duplication function of the virus we ride ~=~ being able fly offtrack a little (perhaps to attack a particular building/system program).
In a nutshell, I'm looking forward to buy something that's educative in more ways than just informative texts, like it's done is too many games.
Another thing: if you come to finish Terminull, would you consider selling it on Steam? Because letting players build content on the workshop to make custom missions, custom graphics and the like would be pertinent and fun for that kind of game.
Thank you for the work this game represents! Hoping to get to hear more about your game,