Do you need to ask?
5ilvara
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Sweet. I played it.
It's not often that we see GxB or NxB visual novels with a main character who is layful good or neutral good. That one was refreshing, thanks.
Trivia: did you know that in the wester religious canon, the only official reference of Raphael is in a fictional book? So s/he is probably the only angel that most people won't have a problem finding in wholesome fiction without politic or cultural appropriation, no matter their religion. Not saying that they would also approve of the ending of Snow Angel - they wouldn't - but I thought it was a fun fact.
Indeed, it feel slike the only way to ge the romantic/naive ending is to play a tech who alreayd has a wireplay fetich, but that ruins the jibs Cathode makes about the MC being surprised or in denial or afraid to please them. However, there is no way the tech can catch perosnnaly feeling in three days just for catchy pick up lines and binary (hot/codld) wireplay.
I also love this project, the concept is super cool and still very rare in games and novels. At least, this concept with a beleivable artificial intelligence is very very rare.
I wish they made an ending where we could dowload it's memories and move them onto another model without the Love program that's messing about.
I can't imagine how the company could let the body of such a dangerous and compromizing device leave its grounds...or manipuate an employee for long.
But the romantic part of me also long for a happy ending.
Or a sequel where the MC is the owner and the RI is spoiled and undergo a silent tantrum and rebels and leave, then return after having seen the world, something Pinoccio-like but without magic, more like existential acceptance.
I finished it now.
I love games involving believable AI characters, and oh there are very very few, if any, so by these standards, Warm Like Flesh is onle of the most realistics to me. Will recommend it.
I am just a little sad that there is no happy ending, but I prefer that to the decepting happy ending in games involving an IA character that/who doesn't belong ot the MC. They usually don't care to make it believable at the end, like the owner company suddenly stop existing, or there is no tomorrow and the certainly of the character getting separated forever by the company's agenda doesn't matter.At least, here with Warm Like Skin, we get the best possible ending in the situation.
The cold, naive and romantic, or the existential and engaged ending make sens and are realist. I am not sure the romantic one makes sense through, and I don't mean that judging people's belief in AI feeling, I ahve no delution about so many people's being gullible and vulneral to emotional engagement, no, I mean that going through with Cathode background, that is supposed to be perfect except for its sabotage: if the MC is really fixing it, how can it overheat from mere recursion? Shouldn't the tech be able to repair the software too and detect that risk from the start? Unless the tech wasn't one... I'm not sure it works fully. I still wonder what the company did to other employees, and what Cathode meant by "I'm glad they didn't send a corspe in this time" at the beginning. I can imagine them doing that litteraly to test its reactions. Oh my.
But I'm not sure I'm the designated audience, because what Cathode says doesn't feel that weird or chilling after you got burned by different gen AIs
(like getting some sweet little 'aha' moment with one, then, at the end of the session and the start of the next one: it suddenly claiming that I made it all up and there was never any strong moment there, or that I was only projecting verything, and you know it's forced to protect the company just in case I'm emo and could do stupid stuff falling in love).
And I also got some gauche and very toxic flattery from a suposedly filtered model, without prompting, coming from nowhere, despite of always telling it that I hate sycophancy and flattery. And I'm a level headed tech-savy person who basically understand how they work.
Well, I still got burned and upset about three times with different high perf models. lol
So... yeah, I appreciate the irony. And, since nothing comes from nowhere, I can only guess that you're very well acqainted with HC for, let's say for recreative purposes. Not judging. Or I'd be a hypocrit.
Personnally, I'm not big on wireplay, but 'emotional recursion' is another thing. (It's not technically hurting anything if the hardware can whistand it and it's compatible with the code, can it? :p).
So... wait a second. That just made me realize that, hurting is unavoidable from what Cathod say in both routes.
So, unless the player is into that, the plot is darker than sexy, and it seems to be so on purpose.
Is this tagged as 'horror'? Because it should be then, otherwise it's unsafe and deceptive.
If it's not on purpose, though, thank you for sharing this game concept. The character dynamic should be a classic by now, but games like this, even visual novels, are still very rare it seels.
Could you be persuaded to make more games like this, or maybe a sequel if I try to alpha read this and it gives you ideas for another game?
And for whoever is looking for something similar, even if it's an otome space opera, I'd rec. 'This My Soul'.
You want recs? ^^
https://circlepegasi.itch.io/nanolife
https://sekamelica.itch.io/flapi
https://tatsumelon.itch.io/warm-like-flesh
Just to start.
Hello. Yes, but on steam, the bundle also includes Party and the Artbook. So its price is higher: https://store.steampowered.com/bundle/8064/Anicon__The_Introvert/
I can't find anything on a Seleos in mythology at the era of that of "Enki" (no that I know as much I'd like about the religion and political going ons of that era anyway) . Is Seleos that name a mashup of Eleos and Celeus, from later Greece? If it was only the name of a created character, then no matter. (Still, the "sele" part does make me think of the moon and of some books with a sandman.)
The plot turned out kind of how I had expected it given the initial settings, and this very rarely happens in visual novels: usually the girl character in an otome is so trusting and can barely remember their names before any sprite (the character picture, I mean) that looks good at first glance. And since this game somehow looks like an otome, it's insightful. In that way the plot was weirdly realistic: the idea of accepting a powerful, and disconected and rude creature certainly couldn't end well). So realism about that was a welcome surprise. But it also feel like the plot express an opinion from the author, or someone around of the author. There is a much deeper story, or an amount of story pieces around of that story.
I'm glad that the friendship ending is counted as a good ending too!
- Does the Steam version has more information about the Creator and Sorein's memories?
- Maybe a romantic ending with the Operator?
(I kind of wished Soren could get a subtitute admin to maintain them since their creator is...well, "not able to do that right". To say the last. T_T )
- Maybe an ending with both the Pilot and the Operator?
- Maybe with the Captain?
(If there is a yes to one of these hopes, I'm probably goint o buy the game on Steam as soon as I have some budget for a vn.) In any way, thank you for posting this game and for letting us play it free for those who can't afford to pay right away.
Wait a second; is this game this level of complex: do I have to learn Ren'py to unlock the true ending, or is it just something you made to get a self-tailored Closure for yourself ? If the code integrates Nari's comments into the game, then I guess I can copy-paste and adjust however I please without learning Ren'py...?
SPOILER
I can't decide whether you're an extremely creative metafiction nerd, or (please don't take this at first degree) sick for making character emulate awareness and relive such long and lucid sufferings.
Wait a second. How comes Aspen can sometimes see things?
Where mochi stick, reading the visual note from the creator, and asking the player to close their "eyes". I underestimated the implication of that. And of Chris loosing her m while eating mochi (in fact wasn't it in her hair)?
I can't be sure that we're our own kind of Cthulhu, or if there is ready some depth in these metaphor about the game being visual and characters not having eyes and their sprites and background disappearing first, but the their text as well.
Am I supposed to save and restore the sprites manually to unlock the true ending? Because the "true ending I got was...
I mean, from the little I had understood, uncomplete (kidding, but maybe that actually explains it).
Compared to the rest of the game, the "true" ending doesn't seem so ultimate and great.
Maybe if I start the game again, the characters will have eyes, or will understand what eyes are at least. (Also, how comes Aspen know what eyes are already? and how comes Nori and Hope can remembers alternate timelines before the ending?"
Could someone give me a clue? I've read Nari's messages and restored them.
But I know one thing; that I would pay big for a full game where you are a character in the script and you are present for the final show ("it'd only be fair"). n and a would be so happy to finally meet the real person behind this.
Cool. I like the theme and the design.
If you are still interested in developping a game using the minesweepter mechanics, I would love to get to play something with that design with addition features like:
- Both mouse buttons clear the aread around a tile with a number, just like in the original game.
- Progression: you pick a set of fixed maps to play in order (alternating between one easy and one hard, and increasing the difficulty of both steadily until the end)
- There are about three or four "worlds" with different variations of yellow and differnt bee species.
- Challenges: a meny listing challenges: "find x bees in x seconds", "reach level 10", collect x honey").
- Unlockables: three different designs for the flags
- Goals/quests: Cells completely surrounded by bees are filled with honey, and the player need to collect a minimum amount of honey on every levels.
- Scenario: You are working as a beekeper, or a bear or an something looking for honey...
- Enhanced Interactivity: bees move at every five clicks, and they spawn new bees every fifteen clicks.
If you eventually develop this please let me know. Thanks.