If you're having trouble or run into any bugs with the code, post a comment here! I will try to get back to you within a few days.

Use the mousewheel or pinch gesture to zoom in and out of a viewport. · By
Hello! The zoom viewport and parallax viewport can coexist in the same project with no issues, but their functionalities can't quite be combined - if you nest them then I believe one viewport is prioritized for the input. It's not a bad idea though, so I'll put that in my back pocket to potentially combine! I might need to adjust the behavior of the parallax so the zoom looks nice too, since it's currently designed just for one depth level. I will reply to this comment if I do make a combination one!
Delightful news, I had a chance to smash the two viewports' code together, and with a few tweaks, it's working fantastically! I want to do some more testing yet, and I think I'll add a property or two specific to this iteration of the zoom/parallax combo, but I imagine it should be out within the week :D
Hello! Thanks so much for your interest. Honestly the parallax+zoom viewport has been sitting around on my computer in an almost-completed state; I just need to finish adding some examples and make a page and screenshots for it. I appreciate the prodding so I can bump it higher on my list to just get out! I'll aim for this month so it's not just sitting around gathering dust.
Hello, sorry this question is somewhat unrelated to the tool itself. I wanted to ask how you did the flowchart showcased in the gif? I want to implement one for my own game, but can't think of an effective approach that can adapt easily to any script changes.
Thank you for all the wonderful tools by the way, I've used them for all of my games so far <3
👀👀👀 Haha you have discovered my secret tool I've been working on since early this year - I'm hoping to release it in the coming months! The flowchart tool will be paid - it's incredibly feature-rich, and I've put a lot of time and effort into making it extremely flexible, to give you a heads up. And I'm delighted to hear you've gotten use out of my tools ✨
Not directly, though that's something I've considered for a future update. You can, however, use the zoom_callback feature to update displayables - for example, if the provided current zoom is 2.0, then you'd know you should zoom your image by 1/2.0 = 0.5 so that it stays the same size visually. This will also likely mean you need to make sure your anchor points are set correctly so the image doesn't also look like it's wandering around the viewport. Hope that helps you get started! I'll try to remember to reply here if I do add a simpler/built-in way of having displayables update their size when the viewport is being zoomed.